Fix bug with houses and shops

This commit is contained in:
Shadow15510 2022-06-10 10:36:11 +02:00
parent 2d2f61a5f6
commit a6e8ac6c86
3 changed files with 17 additions and 15 deletions

View File

@ -1,4 +1,4 @@
# Asci (1.8.2)
# Asci (1.8.3)
class Asci:
def __init__(self, maps, entities, events_mapping, keys_mapping, behaviors=None, screen_width=21, screen_height=7):
@ -182,7 +182,7 @@ class Asci:
data_copy = self.data[:]
for entity in self.current_map.entities.values():
self._behaviors[entity.behavior](entity, data_copy, self.stat, self.screen, walkable)
if entity.map_id == self.data[1] and (0 <= entity.pos_x - self.data[2] + 10 < self.screen.screen_width) and (0 <= entity.pos_y - self.data[3] + 3 < self.screen.screen_height):
if entity.map_id == self.data[1] and (0 <= entity.pos_x - self.data[2] + self.screen.pos_player[0] < self.screen.screen_width) and (0 <= entity.pos_y - self.data[3] + self.screen.pos_player[1] < self.screen.screen_height):
self.screen.set_cell(entity.pos_x, entity.pos_y, entity.symbol)
self.screen.set_cell(self.data[2], self.data[3], player)
@ -221,6 +221,7 @@ class Screen:
# Screen configuration
self.screen_width = screen_width
self.screen_height = screen_height
self.pos_player = (screen_width // 2, screen_height // 2)
self._on_screen = [[" " for _ in range(screen_width)] for _ in range(screen_height)]
self._asci_data = []
@ -236,7 +237,7 @@ class Screen:
self.map_height = len(self._world)
def set_screen(self):
x = self._asci_data[2] - 10 ; y = self._asci_data[3] - 3
x = self._asci_data[2] - self.pos_player[0] ; y = self._asci_data[3] - self.pos_player[1]
for x_map in range(x, x + self.screen_width):
for y_map in range(y, y + self.screen_height):
self._on_screen[y_map - y][x_map - x] = " "
@ -259,7 +260,7 @@ class Screen:
print("\n" * self.screen_height)
def display_text(self, string):
paragraphs = [i for i in text_formater(string) if i]
paragraphs = [i for i in text_formater(string, self.screen_width, self.screen_height) if i]
nb_par = len(paragraphs)
for index in range(nb_par):
self.clear()
@ -268,18 +269,19 @@ class Screen:
else: input()
def set_cell(self, x, y, value):
x = x - (self._asci_data[2] - 10)
y = y - (self._asci_data[3] - 3)
x = x - (self._asci_data[2] - self.pos_player[0])
y = y - (self._asci_data[3] - self.pos_player[1])
if 0 <= x < self.screen_width and 0 <= y < self.screen_height:
self._on_screen[y][x] = value
def get_cell(self, x, y):
x = x - (self._asci_data[2] - 10)
y = y - (self._asci_data[3] - 3)
x = x - (self._asci_data[2] - self.pos_player[0])
y = y - (self._asci_data[3] - self.pos_player[1])
if 0 <= x < self.screen_width and 0 <= y < self.screen_height:
return self._on_screen[y][x]
else: return " "
class Event:
def __init__(self, xp, text, answer=0, *stat):
self.xp = xp
@ -386,8 +388,8 @@ def get_multi_move(key):
# Extra functions
def print_text(text, min_value=0, max_value=0, default_value=0):
paragraphs = [i for i in text_formater(text) if i]
def print_text(text, min_value=0, max_value=0, default_value=0, screen_width=21, screen_height=7):
paragraphs = [i for i in text_formater(text, screen_width, screen_height) if i]
nb = len(paragraphs)
for index in range(nb):
print("\n" * 7)

View File

@ -577,11 +577,11 @@ def h_24_npc(data, stat, entites, identifiant):
break
if spell_id == -1:
stat[7].append(spells_sale[i])
stat[7].append(spell_sel)
else:
stat[7][spell_id] = spells_sale[i]
stat[7][spell_id] = spell_sel
return [0, "[DIOMWAR OUVRIT UN LIVRE RELIE DE CUIR NOIR, ET TRACA DU DOIGT DES SIGNES CABALISTIQUES SUR LE SOL. LES RUNES BRILLERENT PUISSAMMENT AVANT DE S'ETEINDRE.]", 0, (1, -10 * spells_sel[1])]
return [0, "[DIOMWAR OUVRIT UN LIVRE RELIE DE CUIR NOIR, ET TRACA DU DOIGT DES SIGNES CABALISTIQUES SUR LE SOL. LES RUNES BRILLERENT PUISSAMMENT AVANT DE S'ETEINDRE.]", 0, (1, -10 * spell_sel[1])]
# - - - Midgard - - - #
@ -977,7 +977,7 @@ def h_39_npc(data, stat, entites, identifiant):
stat[3][0] = wpn
return [0, "Tres bon choix ! [LE NAIN DECROCHA L'ARME DU RATELIER ET VOUS LA TENDIT.]", 0, (1, -10 * wpn)]
if coords == (9, 4):
elif coords == (9, 4):
if stat[3][0] == 0: return [0, "Vous n'avez pas d'arme a me vendre. Allez voir mon collegue pour en acheter une."]
if stat[9] == -1 or data[0]["main"] == stat[9]:

View File

@ -172,7 +172,7 @@ h_40 = (r"""
| |
|=========| |==============|
|==========|^|===============|""",
(12, 14, 6, 22, 22))
(12, 14, 6, 22, 42))
h_41 = (r"""