#include "display_engine.h" void display_map(const int x_offset, const int y_offset) { extern const struct map map_world; extern const bopti_image_t img_tileset; for (int layer = 0 ; layer < map_world.nb_layers; layer++) { for (int y = 0 ; y <= SCREEN_HEIGHT; y ++) { for (int x = 0 ; x <= SCREEN_WIDTH; x ++) { unsigned int tile_id = 0; if (x < map_world.width && y < map_world.height) tile_id = map_world.layers[layer][(y + y_offset / TILE_SIZE) * map_world.width + (x + x_offset / TILE_SIZE)]; if (tile_id != 0) { tile_id --; unsigned int tile_x = TILE_SIZE * (tile_id % TILESET_WIDTH); unsigned int tile_y = TILE_SIZE * (tile_id / TILESET_WIDTH); dsubimage(x * TILE_SIZE - (x_offset % TILE_SIZE), y * TILE_SIZE - (y_offset % TILE_SIZE), &img_tileset, tile_x, tile_y, TILE_SIZE, TILE_SIZE, DIMAGE_NONE); } } } } }