#ifndef _GAME_ENGINE_H #define _GAME_ENGINE_H #include #include #include #include #include "display_engine.h" #include "map.h" int callback_tick(volatile int *tick); int rtc_key(void); void mainloop(void); void keyboard_manager(const int key, struct camera *camera); void motion(struct camera *camera); #endif /* _GAME_ENGINE_H */