ODE/src/main.c

50 lines
1.2 KiB
C

/*
Name : Odyssée Game Engine
Version : dev
code provided with licence :
GNU General Public Licence v3.0
*/
#include <gint/keyboard.h>
#include <gint/display.h>
#include "game_engine.h"
#define TILE_SIZE 16
#define TILESET_WIDTH 49
#define SCREEN_WIDTH 24
#define SCREEN_HEIGHT 14
int main(void)
{
extern const struct map map_world;
extern const bopti_image_t img_tileset;
dclear(C_WHITE);
for (int layer = 0 ; layer < map_world.nb_layers; layer++)
{
for (int y = 0 ; y <= SCREEN_HEIGHT; y ++)
{
for (int x = 0 ; x <= SCREEN_WIDTH; x ++)
{
unsigned int tile_id = map_world.layers[layer][y * map_world.width + x];
if (tile_id != 0)
{
tile_id --;
unsigned int tile_x = (TILE_SIZE + 1) * (tile_id % TILESET_WIDTH);
unsigned int tile_y = (TILE_SIZE + 1) * (tile_id / TILESET_WIDTH);
dsubimage(x * TILE_SIZE, y * TILE_SIZE, &img_tileset, tile_x, tile_y, TILE_SIZE, TILE_SIZE, DIMAGE_NONE);
}
}
}
}
// dprint(2, 2, C_BLACK, "%d", map_world.layers[0][0]);
dupdate();
getkey();
return 0;
}