54 lines
1.2 KiB
C
54 lines
1.2 KiB
C
#include <gint/keyboard.h>
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#include <gint/timer.h>
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#include <gint/clock.h>
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#include "core.h"
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void analyze_input(struct game *game, const int last_key)
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{
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game->total_tick += ENGINE_TICK;
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switch (last_key)
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{
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case 0:
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if (!(game->total_tick % 500)) game->player.animation_frame = (game->player.animation_frame + 1) % 2;
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break;
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case KEY_UP:
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game->player.direction = UP;
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game->player.map_y -= 2;
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break;
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case KEY_RIGHT:
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game->player.direction = RIGHT;
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game->player.map_x += 2;
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break;
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case KEY_DOWN:
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game->player.direction = DOWN;
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game->player.map_y += 2;
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break;
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case KEY_LEFT:
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game->player.direction = LEFT;
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game->player.map_x -= 2;
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break;
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}
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}
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int rtc_key(void)
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{
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int opt = GETKEY_DEFAULT & ~GETKEY_MOD_SHIFT & ~GETKEY_MOD_ALPHA;
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int timeout = 1;
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key_event_t ev = getkey_opt(opt, &timeout);
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if (ev.type == KEYEV_NONE) return 0;
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return ev.key;
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}
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int callback_tick(volatile int *tick)
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{
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*tick = 1;
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return TIMER_CONTINUE;
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} |