Odyssee/project/src/display_engine.h

15 lines
282 B
C

#ifndef _DISPLAY_ENGINE_H
#define _DISPLAY_ENGINE_H
#include "core.h"
// draw_map : display a map on the screen
void draw_map(const struct game *game);
//draw_player : display the player with animation
void draw_player(const struct game *game);
#endif /* _DISPLAY_ENGINE_H */