#define GINT_NEED_VRAM #include #include #include #include #include "topti-asm.h" /* Default font */ extern font_t gint_font10x12; font_t const * gint_default_font = &gint_font10x12; font_t const * topti_font = &gint_font10x12; /* topti_glyph(): Render a glyph on the VRAM Prints a glyph naively using word accesses, because for most fonts with a small size (including gint's 10x12 font) this will be more efficient than the complex logic for longword accesses. This function assumes that at least one of [fg] and [bg] is not transparent. @vram Target position on VRAM, adjusted to [top], not adjusted to [left] @data Glyph data @left Left-position of subglyph @top Top-Position of subglyph @width Subglyph width @height Subglyph height @dataw Glyph width @fg @bg Foreground and background colors */ GSECTION(".pretext") void topti_glyph(uint16_t *vram, uint32_t const * data, int left, int top, int width, int height, int dataw, int fg, int bg) { int index = top * dataw + left; /* Most common situation: opaque text on transparent background */ if(bg < 0) topti_glyph_fg(vram + left, data, fg, height, width, dataw - width, index); /* Full text on opaque background */ else if(fg >= 0) topti_glyph_fg_bg(vram + left, data, (fg << 16) | bg, height, width, dataw - width, index); /* Draw background but not text */ else topti_glyph_bg(vram + left, data, bg, height, width, dataw - width, index); } GSECTION(".pretext") void topti_render(int x, int y, const char *str, size_t size, font_t const *f, int fg, int bg) { /* Raw glyph data */ uint32_t const * data = f->prop ? (void *)(f->sized_data + charset_size(f->charset)) : f->data; /* Storage height, top position within glyph */ int height = f->data_height, top = 0; /* Vertical clipping */ if(x > 395 || y > 223 || y + height <= 0) return; if(y + height > 224) height = 224 - y; if(y < 0) top = -y, height += y, y = 0; /* Move to top row */ uint16_t *target = vram + 396 * y; /* Character spacing */ int space = 2; /* Read each character from the input string */ while(size--) { int glyph = charset_decode(f->charset, *str++); if(glyph < 0) continue; int index = topti_offset(f, glyph); /* Compute horizontal intersection between glyph and screen */ int dataw = f->prop ? f->sized_data[glyph] : f->width; int width = dataw, left = 0; if(x + dataw <= 0) { x += dataw + space; continue; } if(x < 0) left = -x, width += x; if(x + width > 396) width = 396 - x; /* Render glyph */ topti_glyph(target + x, data + index, left, top, width, height, dataw, fg, bg); x += dataw + space; } }