#include #include /* gline() Draws a line in the vram. Automatically optimizes special cases. This function does not support the light operators. */ void gline(int x1, int y1, int x2, int y2, color_t operator) { color_t op1, op2; if(operator == color_invert) op1 = op2 = color_invert; else if(operator >= color_none) return; else { op1 = 3 * (operator & 1); op2 = 3 * (operator >> 1); } display_useVRAM(gray_lightVRAM()); dline(x1, y1, x2, y2, op1); display_useVRAM(gray_darkVRAM()); dline(x1, y1, x2, y2, op2); }