#include #include /* gline() Draws a line in the vram. Automatically optimizes special cases. */ void gline(int x1, int y1, int x2, int y2, enum Color color) { enum Color c1, c2; if(color == Color_None) return; else if(color == Color_Invert) c1 = c2 = Color_Invert; else { c1 = 3 * (color & 1); c2 = 3 * (color >> 1); } display_useVRAM(gray_lightVRAM()); dline(x1, y1, x2, y2, c1); display_useVRAM(gray_darkVRAM()); dline(x1, y1, x2, y2, c2); }