Browse Source

Add some new animations

master
Shadow15510 5 months ago
parent
commit
1e26a80982
  1. 48
      asci.py
  2. 69
      samples/sample_5.py

48
asci.py

@ -1,4 +1,4 @@
# Asci (1.8.0)
# Asci (1.8.1)
class Asci:
def __init__(self, maps, entities, events_mapping, keys_mapping, behaviors=None, screen_width=21, screen_height=6):
@ -20,7 +20,7 @@ class Asci:
self._game_keys_mapping = {key: keys_mapping[key] for key in keys_mapping if not key in (1, 2, 3, 5)}
# Custom entities behavior
self._behaviors = {"permanent": permanent, "stand by": stand_by, "follow": follow, "walk": walk}
self._behaviors = {"permanent": permanent, "stand by": stand_by, "follow": follow, "walk between": walk_between, "walk to": walk_to, "follow by player": follow_by_player}
if behaviors:
for i in behaviors: self._behaviors[i] = behaviors[i]
@ -288,6 +288,7 @@ class Map:
self.coords = coords
self.entities = {}
class Entity:
def __init__(self, entity_id, symbol, map_id, x, y, behavior, *args):
self.entity_id = entity_id
@ -302,7 +303,7 @@ class Entity:
if self.behavior != "permanent": self.behavior = new_behavior
def teleport(self, map_id, x, y):
self.map_id, self.pos_x, self.pos_y = map_id, x, y
if self.behavio != "permanent": self.map_id, self.pos_x, self.pos_y = map_id, x, y
# Functions used by Asci
@ -415,9 +416,46 @@ def follow(entity, data, stat, screen, walkable):
elif screen.get_cell(cases[0], cases[1]) in walkable: entity.pos_x, entity.pos_y = cases
def walk(entity, data, stat, screen, walkable):
def walk_between(entity, data, stat, screen, walkable):
frame = (entity.args[0] + 1) % len(entity.args[1])
new_x, new_y = entity.args[1][frame]
new_x, new_y = _walk_engine(entity, frame)
if screen.get_cell(new_x, new_y) in walkable:
entity.pos_x, entity.pos_y = new_x, new_y
entity.args[0] = frame
def walk_to(entity, data, stat, screen, walkable):
frame = entity.args[0]
if len(entity.args[1]) == frame:
entity.behavior = "stand by"
entity.args = []
return
new_x, new_y = _walk_engine(entity, frame)
if screen.get_cell(new_x, new_y) in walkable:
entity.pos_x, entity.pos_y = new_x, new_y
entity.args[0] += 1
def follow_by_player(entity, data, stat, screen, walkable):
frame = entity.args[0]
if len(entity.args[1]) == frame:
entity.behavior = "stand by"
entity.args = []
return
new_x, new_y = _walk_engine(entity, frame)
if abs(data[2] - new_x) < 5 and abs(data[3] - new_y) < 3 and screen.get_cell(new_x, new_y) in walkable:
entity.pos_x, entity.pos_y = new_x, new_y
if (new_x, new_y) == entity.args[1][frame]: entity.args[0] += 1
def _walk_engine(entity, frame):
delta_x, delta_y = list(map(lambda x,y: y - x, (entity.pos_x, entity.pos_y), entity.args[1][frame]))
new_x = entity.pos_x
new_y = entity.pos_y
if delta_x: new_x += abs(delta_x) // delta_x
if delta_y: new_y += abs(delta_y) // delta_y
return new_x, new_y

69
samples/sample_5.py

@ -0,0 +1,69 @@
from asci import *
exterieur = (r"""
_ ###
/o\__ #####
|_ <>\ ###
|^|__| /_\
|==|==|==|==|==|==|==|""",
# Points de passage
(1, 3, 1, 3, 5))
interieur = (r"""
+----------+
| |
| |
| |
| |
+-|^|------+""",
# Points de passage
(3, 5, 0, 1, 3))
carte_monde = (exterieur, interieur)
entites = (
["pnj", "*", 0, 2, 5, "stand by"],
)
def pnj(data, stat, entites, identifiant):
xp = data[0]["main"]
if identifiant == "pnj":
if xp == 1:
entites["pnj"].change_behavior("follow by player")
entites["pnj"].args = [0, ((3, 5), (16, 5), (16, 2))]
return {
"base": [0, "Moui ?"],
0: [0, "Tu me suis ?\n1.Oui\n2.Non", 2],
1: [2, "Parfait ! C'est parti !"],
2: [-2, "Rhoo alleezz..."],
3: [1, "Hehe"]
}
return [0, "Hmm ?"]
def affichage_stat(data, stat):
pv, argent = stat
print("Statistiques")
print("PV : {}".format(pv))
print("Argent : {}".format(argent))
input()
evenements = {"*": pnj}
touche = {6: affichage_stat}
def mon_jeu():
rpg_python = Asci(carte_monde, entites, evenements, touche)
rpg_python.mainloop(10, stat=[100, 5], data=[{"main": 0}, 0, 10, 3])
Loading…
Cancel
Save