Fix deadlock with 'follow'

This commit is contained in:
Shadow15510 2022-07-12 12:58:21 +02:00
parent 3ad286dd5a
commit 2d670448b2
1 changed files with 3 additions and 2 deletions

View File

@ -1,4 +1,4 @@
# Asci (1.9.0)
# Asci (1.9.1)
from math import floor, ceil
@ -405,7 +405,8 @@ def follow(entity, data, stat, screen, walkable):
if entity.args: walkable += entity.args[0]
cases = ((data[2] + 1, data[3]), (data[2], data[3] - 1), (data[2] - 1, data[3]), 0, (data[2], data[3] + 1))[data[4] - 1]
if not (0 <= cases[0] < screen.map_width and 0 <= cases[1] < screen.map_height): entity.pos_x, entity.pos_y = data[2], data[3]
elif screen.get_cell(cases[0], cases[1]) in walkable: entity.pos_x, entity.pos_y = cases
elif not screen.get_cell(cases[0], cases[1]) in walkable: (entity.pos_x, entity.pos_y), (data[2], data[3]) = (data[2], data[3]), (entity.pos_x, entity.pos_y)
else: entity.pos_x, entity.pos_y = cases
def walk_between(entity, data, stat, screen, walkable):