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build-fx/
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*.g1a
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#ifndef _CALCCITY_H
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#define _CALCCITY_H
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struct calccity =
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{
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// human's statistics = {happyness, health, education, housing, work, food, transport, grabage, graves}
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signed long statistics[9] = {0};
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// population evolution = {birth, death, immigration, emmigration}
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// production = {water, power}
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signed long production[2] = {0};
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// consumption = {water, power}
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signed long consumption[2] = {0};
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// risks and safety = {crime, safety, fire_hazard, nuclear_hazard, pollution}
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signed long risks[5] = {0};
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// taxes on {housing, trade, industry, export}
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int taxes[4] = {10, 10, 10, 10};
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// industry statistics = {import, export, production, commercial, industrial, }
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};
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struct mouse =
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{
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};
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#endif /* _CALCCITY_H */
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