Update repo

pull/1/head
Shadow15510 12 months ago
parent c584111c4e
commit 5450a7e748
  1. 12
      CMakeLists.txt
  2. 8
      README.md
  3. BIN
      assets-fx/icon.bmp
  4. BIN
      assets-fx/icon.png
  5. BIN
      assets-fx/large_tileset.png
  6. BIN
      assets-fx/large_water.png
  7. BIN
      assets-fx/title.png
  8. 0
      src/calccity.c
  9. 35
      src/calccity.h
  10. 61
      src/main.c

@ -13,10 +13,16 @@ set(SOURCES
src/main.c
)
set(ASSETS)
set(ASSETS_fx
assets-fx/large_tileset.png
assets-fx/large_water.png
assets-fx/title.png
)
set(ASSETS_cg)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
@ -27,6 +33,6 @@ if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET myaddin OUTPUT "CalcCity.g1a"
NAME "CalcCity" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "MyAddin.g3a"
NAME "MyAddin" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
generate_g3a(TARGET myaddin OUTPUT "CalcCity.g3a"
NAME "CalcCity" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()

@ -1,3 +1,9 @@
# CalcCity
A redesign of a management game like Sim's City.
## Presentation
This game is a redesign of [CalcCity](https://www.planet-casio.com/Fr/programmes/programme1062-1-calccity-v3-menno-jeux-add-ins.html), a management game like Sim's City.
## License
All rights reserved.

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@ -1,45 +1,44 @@
#ifndef _CALCCITY_H
#define _CALCCITY_H
struct calccity =
struct calccity
{
// human's statistics = {happyness, health, education, housing, work, food}
signed long humans[6] = {0};
signed long humans[6];
// population evolution = {population, birth_rate, death_rate, immigration, emigration}
signed long population[5] = {0};
signed long population[5];
// trade statistics = {import, export, production, commercial, industrial, annual_cost}
signed long trade[6] = {0};
signed long trade[6];
// production = {water, power}
signed long production[2] = {0};
signed long production[2];
// consumption = {water, power}
signed long consumption[2] = {0};
signed long consumption[2];
// some others statistics = {crime, safety, fire_hazard, nuclear_hazard, pollution, transport, grabage, graves}
signed long misc[8] = {0};
// some others statistics = {treasure, crime, safety, fire_hazard, nuclear_hazard, pollution, transport, grabage, graves}
signed long misc[9];
// taxes in percents on {housing, trade, industry, export}
int taxes[4] = {10, 10, 10, 10};
int taxes[4];
// fund in percents on {police, fireman, education, heathcare}
int funds[4] = {0};
int funds[4];
// in-game time
int month = 1, year = 1900;
int blinker = 0;
int month, year;
int blinker;
// in-game options
bool disaster = true;
bool show_fps = false;
int time_speed = 30;
bool disaster;
int time_speed;
};
struct camera =
struct camera
{
int x, y;
int zoom;
@ -48,9 +47,9 @@ struct camera =
};
struct map =
struct map
{
unsigned char map_data[50][50];
unsigned char data[50][50];
};

@ -1,8 +1,69 @@
#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/std/stdlib.h>
#include <gint/std/string.h>
#include "calccity.h"
void title_screen(void);
void default_values(struct calccity *current_game, struct camera *camera, struct map *map);
int main(void)
{
title_screen();
struct calccity calccity;
struct camera camera;
struct map map;
default_values(&calccity, &camera, &map);
return 1;
}
void title_screen(void)
{
extern const bopti_image_t img_title;
dclear(C_WHITE);
dimage(0, 0, &img_title);
dupdate();
getkey();
}
void default_values(struct calccity *calccity, struct camera *camera, struct map *map)
{
// Initialisation of struct calccity
memset(calccity, 0, sizeof *calccity);
// Treasure
calccity->misc[0] = 500000;
for (int i = 0; i < 4; i++)
calccity->taxes[i] = 10;
calccity->month = 1;
calccity->year = 1900;
calccity->blinker = 0;
calccity->disaster = true;
calccity->time_speed = 30;
// Initialisation of struct camera
memset(camera, 0, sizeof *camera);
camera->cursor_x = 64;
camera->cursor_y = 32;
// Initialisation of struct map
for (int y = 0; y < 50; y++)
{
for (int x = 0; x < 50; x++)
map->data[y][x] = 48 + rand() % 2;
}
}
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