### Add some structures : calccity, camera and map

 `@ -3,10 +3,14 @@` ``` ``` ```struct calccity = ``` `{` ``` // human's statistics = {happyness, health, education, housing, work, food, transport, grabage, graves} ``` ` signed long statistics[9] = {0};` ``` // human's statistics = {happyness, health, education, housing, work, food} ``` ` signed long humans[6] = {0};` ``` ``` ``` // population evolution = {birth, death, immigration, emmigration} ``` ``` // population evolution = {population, birth_rate, death_rate, immigration, emigration} ``` ` signed long population[5] = {0};` ``` ``` ``` // trade statistics = {import, export, production, commercial, industrial, annual_cost} ``` ` signed long trade[6] = {0};` ``` ``` ``` // production = {water, power} ``` ` signed long production[2] = {0};` `@ -14,18 +18,40 @@ struct calccity =` ``` // consumption = {water, power} ``` ` signed long consumption[2] = {0};` ``` ``` ``` // risks and safety = {crime, safety, fire_hazard, nuclear_hazard, pollution} ``` ` signed long risks[5] = {0};` ``` // some others statistics = {crime, safety, fire_hazard, nuclear_hazard, pollution, transport, grabage, graves} ``` ` signed long misc[8] = {0};` ``` ``` ``` // taxes on {housing, trade, industry, export} ``` ``` // taxes in percents on {housing, trade, industry, export} ``` ` int taxes[4] = {10, 10, 10, 10};` ``` ``` ``` // industry statistics = {import, export, production, commercial, industrial, } ``` ``` // fund in percents on {police, fireman, education, heathcare} ``` ` int funds[4] = {0};` ``` ``` ``` // in-game time ``` ` int month = 1, year = 1900;` ` int blinker = 0;` ``` ``` ``` // in-game options ``` ` bool disaster = true;` ` bool show_fps = false;` ` int time_speed = 30;` ``` ``` `};` ``` ``` ```struct mouse = ``` ``` ``` ```struct camera = ``` `{` ` int x, y;` ` int zoom;` ``` ``` ` int cursor_x, cursor_y;` `};` ``` ``` ``` ``` ```struct map = ``` `{` ` unsigned char map_data[50][50];` `};` ``` ``` ``` ``` `#endif /* _CALCCITY_H */`