# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(CalcCity) include(GenerateG1A) include(GenerateG3A) include(Fxconv) find_package(Gint 2.1 REQUIRED) set(SOURCES src/main.c src/core.c src/display.c src/menus.c src/calccity.c src/save.c ) set(ASSETS) set(ASSETS_fx assets-fx/calccity.png assets-fx/large_tileset.png assets-fx/mini_tileset.png assets-fx/large_water.png assets-fx/alerts.png assets-fx/title.png assets-fx/fn_keys.png assets-fx/fn_1.png assets-fx/fn_2.png ) set(ASSETS_cg) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os) target_link_libraries(myaddin Gint::Gint) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a(TARGET myaddin OUTPUT "CalcCity.g1a" NAME "CalcCity" ICON assets-fx/icon.png) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET myaddin OUTPUT "CalcCity.g3a" NAME "CalcCity" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()