CalcCity/src/calccity.h

102 lines
1.3 KiB
C

#ifndef _CALCCITY_H
#define _CALCCITY_H
#include <stdlib.h>
struct calccity
{
// main statistics
/*
0 housing,
1 health,
2 education,
3 food,
4 work,
5 transport,
6 crime,
7 firehazard,
8 nuclearhazard,
9 pollution,
10 commercial,
11 industrial,
12 production,
13 import,
14 export,
15 annual_cost,
16 water_consumption,
17 water_supply,
18 power_consumption,
19 power_supply,
20 grabage,
21 graves,
22 happyness
*/
int stat[23];
// some others statistics = {treasure, population, safety, population in, population out}
int misc[5];
// taxes in percents on {housing, trade, industry, export}
int taxes[4];
// fund in percents on {police, fireman, education, heathcare}
int funds[4];
// in-game time
int month, year;
int blinker_water;
int blinker_alert;
int tick;
// in-game options
uint8_t disaster;
uint8_t animation;
int time_speed;
int menu;
};
struct camera
{
int x, y;
int zoom;
int cursor_x, cursor_y;
int cursor_size[2];
int display_name;
};
struct map
{
unsigned char data[50][50];
char id[50][50];
};
struct building
{
char *id;
int cost;
unsigned char size[2];
int stat[23];
// commercial, industrial, export
int taxes[3];
// police, firemen, education, heathcare
int funds[4];
char *name;
};
#define ENGINE_TICK 100
#endif /* _CALCCITY_H */