38 lines
767 B
C
38 lines
767 B
C
#include <gint/display.h>
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#include <gint/gint.h>
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#include "core.h"
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#include "save.h"
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int main(void)
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{
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extern font_t font_calccity;
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dfont(&font_calccity);
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title_screen();
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// Game initialisation
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struct calccity *calccity;
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calccity = (struct calccity*) malloc(sizeof *calccity);
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struct camera *camera;
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camera = (struct camera*) malloc(sizeof *camera);
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struct map *map;
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map = (struct map*) malloc(sizeof *map);
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// Loading save
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gint_world_switch(GINT_CALL(read_save, (void *)calccity, (void *)camera, (void *)map));
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// Launch the game
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main_loop(calccity, camera, map);
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// Backup data
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gint_world_switch(GINT_CALL(write_save, (void *)calccity, (void *)camera, (void *)map));
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// Free memory
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free(calccity);
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free(camera);
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free(map);
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return 1;
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} |