A redesign of a management game like Sim's City.
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CalcCity/CMakeLists.txt

49 lines
1.2 KiB

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(CalcCity)
include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/main.c
src/core.c
src/display.c
src/menus.c
src/calccity.c
src/save.c
)
set(ASSETS)
set(ASSETS_fx
assets-fx/calccity.png
assets-fx/large_tileset.png
assets-fx/mini_tileset.png
assets-fx/large_water.png
assets-fx/alerts.png
assets-fx/title.png
assets-fx/fn_keys.png
assets-fx/fn_1.png
assets-fx/fn_2.png
)
set(ASSETS_cg)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -Os)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET myaddin OUTPUT "CalcCity.g1a"
NAME "CalcCity" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "CalcCity.g3a"
NAME "CalcCity" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()