Scenario generator added

This commit is contained in:
Shadow15510 2022-06-24 13:23:44 +02:00
parent 13903d57e3
commit 43af744569
1 changed files with 179 additions and 0 deletions

179
gen_scenario Executable file
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#! /usr/bin/env python3
from sys import argv
def nouveau_scenario(nom):
functions = (
"asgard_po",
"asgard_npc",
"h_9_npc",
"h_10_npc",
"h_11_npc",
"h_12_npc",
"h_13_npc",
"h_14_npc",
"h_15_npc",
"h_16_npc",
"h_17_npc",
"h_18_npc",
"h_19_npc",
"h_20_npc",
"vanaheim_po",
"vanaheim_npc",
"h_22_npc",
"alfheim_po",
"alfheim_npc",
"h_23_npc",
"h_24_npc",
"midgard_po",
"midgard_npc",
"h_25_npc",
"h_26_npc",
"h_27_npc",
"h_28_npc",
"niflheim_po",
"niflheim_npc",
"h_29_npc",
"h_30_npc",
"jotunheim_po",
"jotunheim_npc",
"h_31_npc",
"h_32_npc",
"h_33_npc",
"h_34_npc",
"h_35_npc",
"h_36_npc",
"nidavellir_po",
"nidavellir_npc",
"h_37_npc",
"h_38_npc",
"h_39_npc",
"h_40_npc",
"h_41_npc",
"muspellheim_po",
"muspellheim_npc",
"h_42_npc",
"h_43_npc",
"h_44_npc",
"svartalfheim_po",
"svartalfheim_npc",
"h_45_npc",
"h_46_npc",
"h_47_npc",
"h_48_npc")
default_content = """from idk_lib import *
try:
import dlc_{0} as dlc
spells = dlc.dlc_spells
spells_level = dlc.dlc_spells_level
spells_effect = dlc.dlc_spells_effect
weapons = dlc.dlc_weapons
armors = dlc.dlc_armors
dlc_entities = dlc.dlc_entities
except:
dlc = None
dlc_entities = ()
# Game
def npc(data, stat, entities, identifiant):
npc_data = (
asgard_npc,
vanaheim_npc,
alfheim_npc,
midgard_npc,
niflheim_npc,
jotunheim_npc,
nidavellir_npc,
muspellheim_npc,
svartalfheim_npc,
h_9_npc, h_10_npc, h_11_npc, h_12_npc, h_13_npc, h_14_npc, h_15_npc, h_16_npc, h_17_npc, h_18_npc, h_19_npc, h_20_npc,
h_21_npc, h_22_npc,
h_23_npc, h_24_npc,
h_25_npc, h_26_npc, h_27_npc, h_28_npc,
h_29_npc, h_30_npc,
h_31_npc, h_32_npc, h_33_npc, h_34_npc, h_35_npc, h_36_npc,
h_37_npc, h_38_npc, h_39_npc, h_40_npc, h_41_npc,
h_42_npc, h_43_npc, h_44_npc,
h_45_npc, h_46_npc, h_47_npc, h_48_npc)
if dlc:
event = dlc.dlc_npc(data, stat, entities, identifiant)
if event: return "dlc", event
return npc_core(npc_data[data[1]], data, stat, entities, identifiant)
def point_of_interest(data, stat, entities, identifiant):
po_data = (
asgard_po,
vanaheim_po,
alfheim_po,
midgard_po,
niflheim_po,
jotunheim_po,
nidavellir_po,
muspellheim_po,
svartalfheim_po
)
coords = data[2], data[3]
event = po_data[data[1]](coords, identifiant)
if not event: return [0, "Il n'y a rien à voir ici."]
else: return event
entities = asgard_entities + vanaheim_entities + alfheim_entities + midgard_entities + niflheim_entities + jotunheim_entities + nidavellir_entities + muspellheim_entities + svartalfheim_entities + dlc_entities
print(center("{0}", 21, " "))
print("Entrez '{0}()' pour\\nune nouvelle partie.")
events = {{"*": npc, "?": point_of_interest}}
keys = {{4: display_stat, 7: spell, 8: misc_stat, 6: inventory, 9: sleep, "s": quick_save}}
def {0}(save_code=None):
# stat = [0 - PV, 1 - pièces d'or, 2 - [vitesse, agilité, attaque, defense, magie], 3 - [arme, armure], 4 - ticks, 5 - nom, 6 - classe, 7 - sorts connus : (id, level), 8 - sous-quêtes terminées]
if not save_code:
stat = init_stat()
name = stat[5]
data = [{{"main": 0}}, 3, 44, 66]
print_text("introduction")
else:
stat, data = decode_save(save_code)
idk_game = Asci(maps, entities, events, keys)
stat, data = idk_game.mainloop(1, stat, data, routine=routine, low_bar=low_bar, door="^_", walkable=".,`' ", exit_key="q")
if stat[9] != -1: data[0]["main"] -= stat[9]
if data[0]["main"] == 1:
print_text("conclusion")
else:
print("{0}(\\"{{}}\\")".format(encode_save(data, stat[:-1])))
# Scenario
def shop_interaction(data, stat, nb_choice, *events):
for choice in range(nb_choice):
if data[0]["main"] == stat[9] + choice + 1:
stat[9] = -1
if stat[1] < events[choice][0]: return events[choice][2], choice + 1
else: return events[choice][1], choice + 1
""".format(nom)
for fn in functions:
if fn.endswith("_po"):
default_content += f"\n\n\n# - - - {fn[:-3].title()} - - - #\ndef {fn}(coords, identifiant):\n pass"
else:
default_content += f"\n\n\ndef {fn}(data, stat, entites, identifiant):\n pass"
with open(f"{nom}.py", "w") as file:
file.write(default_content)
nouveau_scenario(argv[1])