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10 Commits

Author SHA1 Message Date
Shadow15510 5bb9a29f38 Merge branch 'dev' 2023-01-05 15:51:21 +01:00
Shadow15510 811ef62748 Minor fix 2023-01-05 15:50:24 +01:00
Shadow15510 01869395de Fix entity behavior 2023-01-05 15:31:57 +01:00
Shadow15510 dc97c16c7f Add tiled maps 2023-01-05 15:25:45 +01:00
Shadow15510 a523e52f89 Add maps and fix bugs on magical fights 2023-01-05 15:25:08 +01:00
Shadow15510 f0a164dd5a Re-update repo 2022-09-02 08:27:02 +02:00
Shadow15510 9b3e91afd4 Update .gitignore 2022-09-02 08:26:31 +02:00
Shadow15510 e7ade8cbba Update repo 2022-09-02 08:22:30 +02:00
Shadow15510 20dd7fc659 Minor changement 2022-07-13 09:38:42 +02:00
Shadow15510 9d9cea8dc0 re-organize repo 2022-07-12 12:53:44 +02:00
22 changed files with 1632 additions and 300 deletions

1
.gitignore vendored
View File

@ -2,4 +2,3 @@ __pycache__/
tiled_map/__pycache__/
idk/__pycache__/
idk/dlc_idk.py
notes

View File

@ -20,6 +20,7 @@ def nouveau_scenario(nom):
"h_20_npc",
"vanaheim_po",
"vanaheim_npc",
"h_21_npc",
"h_22_npc",
"alfheim_po",
"alfheim_npc",

View File

@ -7,42 +7,42 @@ alfheim = (r"""
~~~~~ ~~~~~~~ #### ~~~~~~~ ## ~~~~~~~~
~~~ ~~~~~ || ~~~~~~~ #### __ ## ~~~~~~~
~~~ ~~~~~~~~ ## ~~~~~ ## || /[]\ #### ~~~~~
~~~ ~~~~~~~~~~~~ #### ## ## #### ` ' |__| || __ ~~~
~~~ ~~~~~~~~~~~~ #### ## ## #### ` ' |^_| || __ ~~~
~~~ ~~~~~~~~~~~~ ## || #### #### || ,' '.' / \ ~~~
~~~ ~~~~~ ~~~~ #### || || ` ' __ '`' . ` |__| ~~
~~~ ~~~~~ ~~~~ #### || || ` ' __ '`' . ` |^_| ~~
~~~ ## ~~~ || '' /[]\ ' . ## ~~
~~ #### ## _ _________________ |__| ## `.` #### ~~
~~ #### ## _ _________________ |_^| ## `.` #### ~~
~~ || #### / \ / |]O[| |]O[| \ #### __ || ~~
~~~~ || |_| /___________________\ ## ## || /[]\ ~~
~~~~ ## _ |_/ \_/ _ \_/ \_| ## ## |__| ## ~~~~
~~~~ || |^| /___________________\ ## ## || /[]\ ~~
~~~~ ## _ |_/ \_/ _ \_/ \_| ## ## |^_| ## ~~~~
~~~~ #### / \ |_| |_|/^\|_| |_| __ #### ~~~~
~~~~ || _ |_| ## ## / \ `' || ~~~~
~~~~ / \ ### ### ## ## |__| . , ~~~~
~~~~~~~~~ |_| _ ##### ##### `' `_ ,, , ~~~
~~~~ || _ |^| ## ## / \ `' || ~~~~
~~~~ / \ ### ### ## ## |^_| . , ~~~~
~~~~~~~~~ |^| _ ##### ##### `' `_ ,, , ~~~
~~~~~~~~~ /o\ ### ### ' _ ``' / \ ~~~
~~~~~~~~~~~ |_| /-\ /-\ , / \ |_| ~~~~ ~~~
~~~~~~~~~~~~ ### ### ' ,|_| .' _ ~~~~~ ~~~
~~~~~~~~~~~ |^| /-\ /-\ , / \ |^| ~~~~ ~~~
~~~~~~~~~~~~ ### ### ' ,|^| .' _ ~~~~~ ~~~
~~~~~~ ~~~~~~~ ### ##### ` ##### . ` .,. / \ ~~~~~ ~~~
~~~~~ ~~~~~~~ ##### ### ' ### _ ` , _ |_| _ ~~~~~~ ~~~
~~~~~ ~~~~~~~ ##### ### ' ### _ ` , _ |^| _ ~~~~~~ ~~~
~~~~~ __ ~~ ### /-\ /-\ ` / \ , /o\ / \ ~~~~~~~~~~
~~~~~~ / \ /-\ ' . '``,'' |_|` |_| |_| ~~~~~~~~~~
~~~~~~ |__| ,. ' .` ', ~~~~~~~~~~
~~~~~~ / \ /-\ ' . '``,'' |^|` |^| |^| ~~~~~~~~~~
~~~~~~ |_^| ,. ' .` ', ~~~~~~~~~~
~~~~~~ __ ### ., _ . , _ ,. ~~~~~~~~~~
~~~~~~~~ / \ ##### ### / \ ` ' /o\__ `. ~~~~~~~~~
~~~~~~~~~ |__| ### ##### ### |_| . |_ o \==| .'`. ~~~~~~~
~~~~~~~~~ |^_| ### ##### ### |^| . |_ o \==| .'`. ~~~~~~~
~~~~~~~~~~~~ ### /-\ ### ##### ,.` ||^|__| | . . ~~~~~~~
~~~~~~~~~~~~ ##### /-\ ### | .' ~~~~~~
~~~~~~~~~~~~~ ##### ### /-\ ### ### | ,`','` '',, ~~~~~~
~~~~~~~~~~~ ### ##### ### ##### ##### |==|==|==| ~~~~~
~~~~~~~~~~ ### |_| ##### ##### ### ### _ ~~~~~
~~~~~~~~~ ##### ### ##### /-\ /-\ ### _ / \ _ ~~~~
~~~~~~~~~ ##### |_| ### ### ##### / \ |_| / \ ~~~~
~~~~~~~~~ ### |_| ##### ### ### |_| |_| ~~~~
~~~~~~~~~ ##### |_| ### ### ##### / \ |^| / \ ~~~~
~~~~~~~~~ ### |_| ##### ### ### |^| |^| ~~~~
~~~~~~~ |_| ~~~~~~~ ##### ##### /-\ _ ~~~~
~~~~~~~ ~~~~~~~~~~~~~~~~~~ ### ##### / \ _ ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~ |_| ### |_| / \ _ ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ |_| |_| / \ ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~ |_| ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~ |_| ### |^| / \ _ ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ |_| |^| / \ ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~ |^| ~~~~
~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ ~~~
~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ ~~~~~~
~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~
@ -50,14 +50,14 @@ alfheim = (r"""
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ ### ### ~~~~~~~~~~~~
~~~~~~~~~~ __ ~~~~~~~~~~~~~~~~~~~~ __ ### ## ## ~~~~~~~~~~~~
~~~~~~~~~~ / \ ~~~~~~~~~~~~~~~~~~~~ / \ ##### ~~~~~~ ~~~~
~~~~~~~~~~ |__| ~~~~~~~~~~~~~ |__| ##### ## ## ~~~~~ ~~~~
~~~~~~~~~~ |^_| ~~~~~~~~~~~~~ |_^| ##### ## ## ~~~~~ ~~~~
~~~~~~~~~~ ### ~~~~~~~~ ### ### ### ~~ ~~~~
~~~~~~~~~ ##### ,'' |_| #### #### ~~~
~~~~~~~~ ##### ' ### ,,,. ### ~~~
~~~~~~~~ ### ### ##### `,, ##### ~~~
~~~~~~~ |_| . ##### ##### ',, __ ### ##### ~~~
~~~~~~ ### ,##### ### ` / \ ### ##### ### ~~~
~~~~~~ ##### ### , ### |_|`' ### |__| ##### ##### |_| ~~~
~~~~~~ ##### ### , ### |_|`' ### |_^| ##### ##### |_| ~~~
~~~~~~ ##### #####``|_| ### ` ##### ##### ### ~~~
~~~~~~ ### ##### ' ##### ##### ### |_| ### ~~~
~~~~~~ |_| ### ,' ##### ### |_| ##### ~~~
@ -67,7 +67,7 @@ alfheim = (r"""
~~~~~ ## || ,` ' ~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~ ~~~
~~~~ #### _ ~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~~~~ ~~~
~~~~~ || /-\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~
~~~~~~ ~ |_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~~
~~~~~~ ~ |^| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~~
~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -80,6 +80,34 @@ alfheim = (r"""
# Maisons
(34, 16, 23, 25, 19),
(52, 31, 24, 20, 19), # Librairie
(56, 8, 55, 3, 9),
(65, 10, 56, 3, 9),
(51, 12, 57, 11, 9),
(15, 14, 58, 4, 4),
(61, 15, 59, 3, 9),
(19, 17, 60, 4, 4),
(55, 18, 61, 3, 9),
(14, 19, 62, 4, 4),
(19, 21, 63, 4, 4),
(61, 21, 64, 4, 4),
(49, 22, 65, 4, 4),
(58, 24, 66, 4, 4),
(46, 26, 67, 4, 4),
(52, 26, 68, 4, 4),
(61, 26, 69, 4, 4),
(9, 27, 70, 11, 9),
(14, 30, 71, 3, 9),
(41, 30, 72, 4, 4),
(63, 37, 73, 4, 4),
(59, 38, 74, 4, 4),
(67, 38, 75, 4, 4),
(56, 41, 76, 4, 4),
(63, 42, 77, 4, 4),
(67, 43, 78, 4, 4),
(13, 51, 79, 3, 9),
(40, 51, 80, 11, 9),
(43, 58, 81, 11, 9),
)
@ -130,8 +158,327 @@ h_24 = (r"""
|====|^|====| """,
(20, 19, 2, 52, 31))
h_55 = (r"""
|=======|-|===|
| _ /___\ |
| |_| |+++| |
| |_| |
| |_| |
| |
| _ |
| (_) |
| /=\ |
|=/^\=========|""",
(3, 9, 1, 56, 8),
)
h_56 = (r"""
|/=\/=\/=\/=\/|
| |
| +--+ |
| | | |
| | | |
| +--+ |
| |
| |
| |
|=|^|/=\/=\/=\|""",
(3, 9, 1, 65, 10),
)
h_57 = (r"""
|=============|
| |
| [=] [=] |
| /-\ /-\ |
| |
| [=] [=] |
| /-\ /-\ |
| |
| |
|=========/^\=|""",
(11, 9, 1, 0, 0),
)
h_58 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 15, 14),
)
h_59 = (r"""
|======|======|
| /=\ |
| |
| +--+ |
| | | |
| +--+ |
| (_) |
| [I] |
| |
|=/^\=========|""",
(3, 9, 1, 61, 15),
)
h_60 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 19, 17),
)
h_61 = (r"""
|=========||==|
| /__\ |
| |
| |-| |
| |-| |
| |-| |
| |
| |
| |
|=/^\=========|""",
(3, 9, 1, 55, 18),
)
h_62 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 14, 19),
)
h_63 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 19, 21),
)
h_64 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 61, 21),
)
h_65 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 49, 22),
)
h_66 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 58, 24),
)
h_67 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 46, 26),
)
h_68 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 52, 26),
)
h_69 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 61, 26),
)
h_70 = (r"""
|========|-|==|
| /---\ |
| |###| |
| |
| +---+ |
| | | |
| | | |
| | | |
| +---+ |
|=========/^\=|""",
(11, 9, 1, 9, 27),
)
h_71 = (r"""
|-------------|
| [===] [===] |
| |
| [===] [===] |
| |
| [===] [===] |
| |
| [===] [===] |
| |
|-|^|---------|""",
(3, 9, 1, 14, 30),
)
h_72 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 41, 30),
)
h_73 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 63, 37),
)
h_74 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 59, 38),
)
h_75 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 57, 38),
)
h_76 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 56, 41),
)
h_77 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 63, 42),
)
h_78 = (r"""
/======\
/ \
| |
| |
|==|^[|==|""",
(4, 4, 1, 67, 43),
)
h_79 = (r"""
|====|-|======|
| /___\ |
| |###| |
| |
| +---+ |
| | | |
| | | |
| +---+ |
| |
|=/^\=========|""",
(3, 9, 1, 13, 51),
)
h_80 = (r"""
|=============|
| _ _ _ |
| |_| |_| |_| |
| |_| |_| |_| |
| |
| +---+ |
| | | |
| +---+ |
| |
|=========/^\=|""",
(11, 9, 1, 40, 51),
)
h_81 = (r"""
|===|_|=======|
|===|_|=======|
| /{O}\ |
| |###| |
| |
| |
| |
| |
| |
|=========/^\=|""",
(11, 9, 1, 43, 58),
)
alfheim_entities = (
[0, '?', 2, 34, 20, 'stand by'],
[0, '*', 2, 23, 17, 'stand by'],
[0, '*', 2, 11, 4, 'stand by'],
[0, '*', 2, 46, 6, 'stand by'],

View File

@ -1,9 +1,12 @@
# Asci (1.9.0)
# Asci (1.9.3)
from math import floor, ceil
SCREEN_WIDTH = 21
SCREEN_HEIGHT = 7
class Asci:
def __init__(self, maps, entities, events_mapping, keys_mapping, behaviors=None, screen_width=21, screen_height=7):
def __init__(self, maps, entities, events_mapping, keys_mapping, behaviors=None):
# Load maps and entities
self.maps = [Map(*i) for i in maps]
self.entities = {}
@ -27,7 +30,7 @@ class Asci:
for i in behaviors: self._behaviors[i] = behaviors[i]
# Screen initialisation
self.screen = Screen(screen_width, screen_height)
self.screen = Screen()
self.current_map = None
def _looked_case(self, direction):
@ -184,7 +187,7 @@ class Asci:
data_copy = self.data[:]
for entity in self.current_map.entities.values():
self._behaviors[entity.behavior](entity, data_copy, self.stat, self.screen, walkable)
if entity.map_id == self.data[1] and (0 <= entity.pos_x - self.data[2] + self.screen.pos_player[0] < self.screen.screen_width) and (0 <= entity.pos_y - self.data[3] + self.screen.pos_player[1] < self.screen.screen_height):
if entity.map_id == self.data[1] and (0 <= entity.pos_x - self.data[2] + self.screen.pos_player[0] < SCREEN_WIDTH) and (0 <= entity.pos_y - self.data[3] + self.screen.pos_player[1] < SCREEN_HEIGHT):
self.screen.set_cell(entity.pos_x, entity.pos_y, entity.symbol)
self.screen.set_cell(self.data[2], self.data[3], player)
@ -219,12 +222,10 @@ class Asci:
# Classes used by Asci
class Screen:
def __init__(self, screen_width=21, screen_height=7):
def __init__(self):
# Screen configuration
self.screen_width = screen_width
self.screen_height = screen_height
self.pos_player = (screen_width // 2, screen_height // 2)
self._on_screen = [[" " for _ in range(screen_width)] for _ in range(screen_height)]
self.pos_player = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
self._on_screen = [[" " for _ in range(SCREEN_WIDTH)] for _ in range(SCREEN_HEIGHT)]
self._asci_data = []
def load_data(self, data):
@ -240,8 +241,8 @@ class Screen:
def set_screen(self):
x = self._asci_data[2] - self.pos_player[0] ; y = self._asci_data[3] - self.pos_player[1]
for x_map in range(x, x + self.screen_width):
for y_map in range(y, y + self.screen_height):
for x_map in range(x, x + SCREEN_WIDTH):
for y_map in range(y, y + SCREEN_HEIGHT):
self._on_screen[y_map - y][x_map - x] = " "
if 0 <= x_map < self.map_width and 0 <= y_map < self.map_height:
try: self._on_screen[y_map - y][x_map - x] = self._world[y_map][x_map]
@ -250,7 +251,7 @@ class Screen:
def display(self, return_input=True, low_bar=None):
for line_no in range(len(self._on_screen)):
line = "".join(self._on_screen[line_no])
if line_no + 1 == self.screen_height and return_input:
if line_no + 1 == SCREEN_HEIGHT and return_input:
if not low_bar: line = line[:-6] + ">"
else: line = low_bar + ">"
print(line, end="")
@ -259,10 +260,10 @@ class Screen:
print(line)
def clear(self):
print("\n" * self.screen_height)
print("\n" * SCREEN_HEIGHT)
def display_text(self, string):
paragraphs = [i for i in text_formater(string, self.screen_width, self.screen_height) if i]
paragraphs = [i for i in text_formater(string) if i]
nb_par = len(paragraphs)
for index in range(nb_par):
self.clear()
@ -273,13 +274,13 @@ class Screen:
def set_cell(self, x, y, value):
x = x - (self._asci_data[2] - self.pos_player[0])
y = y - (self._asci_data[3] - self.pos_player[1])
if 0 <= x < self.screen_width and 0 <= y < self.screen_height:
if 0 <= x < SCREEN_WIDTH and 0 <= y < SCREEN_HEIGHT:
self._on_screen[y][x] = value
def get_cell(self, x, y):
x = x - (self._asci_data[2] - self.pos_player[0])
y = y - (self._asci_data[3] - self.pos_player[1])
if 0 <= x < self.screen_width and 0 <= y < self.screen_height:
if 0 <= x < SCREEN_WIDTH and 0 <= y < SCREEN_HEIGHT:
return self._on_screen[y][x]
else: return " "
@ -309,11 +310,13 @@ class Entity:
self.behavior = behavior
self.args = list(args)
def change_behavior(self, new_behavior):
if self.behavior != "permanent": self.behavior = new_behavior
def change_behavior(self, new_behavior, *args):
if self.behavior != "permanent":
self.behavior = new_behavior
self.args = list(args)
def teleport(self, map_id, x, y):
if self.behavio != "permanent": self.map_id, self.pos_x, self.pos_y = map_id, x, y
if self.behavior != "permanent": self.map_id, self.pos_x, self.pos_y = map_id, x, y
# Functions used by Asci
@ -324,34 +327,35 @@ def convert(string, force_int=False):
else: return string
def text_formater(string, screen_width=21, screen_height=6):
def text_formater(string):
screen_displayable_height = SCREEN_HEIGHT - 1
def line_formater(string, screen_width):
def line_formater(string):
string_result = ""
while len(string) > screen_width:
stop_index = screen_width
while len(string) > SCREEN_WIDTH:
stop_index = SCREEN_WIDTH
while stop_index > 0 and not string[stop_index].isspace(): stop_index -= 1
if not stop_index: stop_index = screen_width
if not stop_index: stop_index = SCREEN_WIDTH
string_result += string[:stop_index].strip() + "\n"
string = string[stop_index:].strip()
return string_result + string
def paragraph_formater(lines, screen_height):
def paragraph_formater(lines):
paragraphs = ""
while len(lines) >= screen_height:
paragraphs += "\n".join(lines[:screen_height]) + "\n\n"
lines = lines[screen_height:]
while len(lines) >= screen_displayable_height:
paragraphs += "\n".join(lines[:screen_displayable_height]) + "\n\n"
lines = lines[screen_displayable_height:]
return paragraphs + "\n".join(lines)
lines = []
for line in string.split("\n"):
for formated_line in line_formater(line, screen_width).split("\n"):
for formated_line in line_formater(line).split("\n"):
lines.append(formated_line)
return paragraph_formater(lines, screen_height).split("\n\n")
return paragraph_formater(lines).split("\n\n")
def read_event(data, event, quest):
@ -402,10 +406,26 @@ def follow(entity, data, stat, screen, walkable):
entity.pos_x, entity.pos_y = data[2], data[3]
elif data[4] in (1, 2, 3, 5):
direction = (data[4] - 1) if data[4] != 5 else 3
if entity.args: walkable += entity.args[0]
cases = ((data[2] + 1, data[3]), (data[2], data[3] - 1), (data[2] - 1, data[3]), 0, (data[2], data[3] + 1))[data[4] - 1]
if not (0 <= cases[0] < screen.map_width and 0 <= cases[1] < screen.map_height): entity.pos_x, entity.pos_y = data[2], data[3]
elif screen.get_cell(cases[0], cases[1]) in walkable: entity.pos_x, entity.pos_y = cases
cases = [(data[2] + 1, data[3]), (data[2], data[3] - 1), (data[2] - 1, data[3]), (data[2], data[3] + 1)]
pos = cases[direction]
if not (0 <= pos[0] < screen.map_width and 0 <= pos[1] < screen.map_height) or (not screen.get_cell(pos[0], pos[1]) in walkable):
find = False
cases.remove(cases[(direction + 2) % 4])
for pos in cases:
if (0 <= pos[0] < screen.map_width and 0 <= pos[1] < screen.map_height) and (screen.get_cell(pos[0], pos[1]) in walkable):
find = True
entity.pos_x, entity.pos_y = pos
break
if not find:
entity.pos_x, entity.pos_y = data[2], data[3]
else:
entity.pos_x, entity.pos_y = pos
def walk_between(entity, data, stat, screen, walkable):
@ -413,11 +433,12 @@ def walk_between(entity, data, stat, screen, walkable):
new_x, new_y = _walk_engine(entity, frame)
if screen.get_cell(new_x, new_y) in walkable:
entity.pos_x, entity.pos_y = new_x, new_y
entity.args[0] = frame
if (entity.pos_x, entity.pos_y) == entity.args[1][frame]: entity.args[0] = frame
def walk_to(entity, data, stat, screen, walkable):
frame = entity.args[0]
print(frame, len(entity.args[1]), entity.args)
if len(entity.args[1]) == frame:
entity.behavior = "stand by"
entity.args = []
@ -427,7 +448,7 @@ def walk_to(entity, data, stat, screen, walkable):
if screen.get_cell(new_x, new_y) in walkable:
entity.pos_x, entity.pos_y = new_x, new_y
entity.args[0] += 1
if (entity.pos_x, entity.pos_y) == entity.args[1][frame]: entity.args[0] += 1
def follow_by_player(entity, data, stat, screen, walkable):
@ -454,8 +475,8 @@ def _walk_engine(entity, frame):
# Extra functions
def print_text(text, min_value=0, max_value=0, default_value=0, screen_width=21, screen_height=7):
paragraphs = [i for i in text_formater(text, screen_width, screen_height) if i]
def print_text(text, min_value=0, max_value=0, default_value=0):
paragraphs = [i for i in text_formater(text) if i]
nb = len(paragraphs)
for index in range(nb):
print("\n" * 7)

View File

@ -50,30 +50,30 @@ asgard = (r"""
#### _ ### /-\ ### ### ### ~(~)~ ### /_____________\ _ ~~~~~~~~~~~~~~ ### / \ \
|| /o\ ##### /-\ /-\ /-\ /~(___)~\ /-\ |_/ \_/ \_| ### ### /o\ ~~~~~~~~~~~ ##### / \ /\
## |_| ### \~~~~~~~/ |_| |^| |_| ##### ##### |_| ~~~~~~~~~~ ### / \ / \
~ #### /-\ ### ### ### ~~~~~~~~~~ /|\ ### / \
~###### ____________ #### #### ### /-\ /|\ ### ##### ~~~~~~~~~~ ### ##### /\ \
~###### / Himinbjorg \ #### #### ##### ### ### ##### ### ~~~~~~~~ ##### ### / \
~ #### /______________\ ### ### ### ##### ##### ### ### /|\ ~~~~~~~~~ _ ### /|\ / \ /
~ || ### | ]O[ __ ]O[ | /-\ ### ### _ ##### _ /|\ ~~~~~~~~~ /o\ /|\ / \ /
~ _ ##### |_____|^^|_____| ### ### ### /-\ /-\ ### /o\ ### /o\ ------------- |_| ### /
~ /o\ ### ##### #### #### ##### |_| /|\ |_| ### ##### ###/
~ |_| /-\ ### #### #### ### ### ##### ### #####
~ /-\ ##### ### /-\ ### ### ------------- /|\ ###
~~ ### ### _ ### ### ##### ##### /|\ ~~~~~~~ ### /|\ ###
~~ ##### ##### ### ### ### /o\ /-\ ##### ### ### ### ~~~~~~~ ### ##### ####
~~ ### ### ##### ##### ##### |_| ### ### /-\ ##### ### /|\ ### ~~~~~~ ### ##### ### ###
~~ /-\ /-\ ### ### ### ___________ /-\ ##### ### ##### ##### ~~~~~ ##### ### /|\ /|\
~~ |_| |_| |_| /Sokkvabekkr\ ### /|\ ### ### ~~~~~~ ### /|\ ###
~~ /_____________\ /-\ ### /|\ /|\ ~~~~~~~ /|\ ### #####
~~ ________ ### ### ### _ /_|_/__\_/__\_|_\ ##### ### ### ~~~~~~~~ ##### ###
~~ /Alfheimr\ ##### ##### ##### /o\ |_| |^| |_| _ ### ##### ### ##### ~~~~~~~~ ### /|\
~~~ |]O[__]O[| ### ### ### |_| /o\ /-\ ### ##### ### ~~~~~~~~~ _ /|\ ###
~~~ |__|^^|__| |_| |_| |_| ##### ##### |_| /-\ ### /|\ ~~~~~~~~~~ _ /o\ #####
~~~ ##### ##### /|\ ~~~~~~~~~~ /-\ |_| ### ~
~~~ ~~~~~~~~~~~~ |_| /|\ ~~
~~~~~ ~~~~~~~~~~~~~~~~~~~ ~~~~~~~~
~~~~~~~~~~~ ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~""",
#### /-\ ### ### ### ~~~~~~~~~~ /|\ ### / \
###### ____________ #### #### ### /-\ /|\ ### ##### ~~~~~~~~~~ ### ##### /\ \
###### / Himinbjorg \ #### #### ##### ### ### ##### ### ~~~~~~~~ ##### ### / \
#### /______________\ ### ### ### ##### ##### ### ### /|\ ~~~~~~~~~ _ ### /|\ / \ /
|| ### | ]O[ __ ]O[ | /-\ ### ### _ ##### _ /|\ ~~~~~~~~~ /o\ /|\ / \ /
# _ ##### |_____|^^|_____| ### ### ### /-\ /-\ ### /o\ ### /o\ ------------- |_| ### /
### /o\ ### ##### #### #### ##### |_| /|\ |_| ### ##### ###/
##### |_| /-\ ### #### #### ### ### ##### ### #####
### /-\ ##### ### /-\ ### ### ------------- /|\ ###
/-\ ### ### _ ### ### ##### ##### /|\ ~~~~~~~ ### /|\ ###
##### ##### ### ### ### /o\ /-\ ##### ### ### ### ~~~~~~~ ### ##### ####
### ### ##### ##### ##### |_| ### ### /-\ ##### ### /|\ ### ~~~~~~ ### ##### ### ###
###/-\ /-\ ### ### ### ___________ /-\ ##### ### ##### ##### ~~~~~ ##### ### /|\ /|\
##### |_| |_| |_| /Sokkvabekkr\ ### /|\ ### ### ~~~~~~ ### /|\ ###
### /_____________\ /-\ ### /|\ /|\ ~~~~~~~ /|\ ### #####
/-\ ________ ### ### ### _ /_|_/__\_/__\_|_\ ##### ### ### ~~~~~~~~ ##### ### ~
/Alfheimr\ ##### ##### ##### /o\ |_| |^| |_| _ ### ##### ### ##### ~~~~~~~~ ### /|\ ~
### |]O[__]O[| ### ### ### |_| /o\ /-\ ### ##### ### ~~~~~~~~~ _ /|\ ### ~
#####|__|^^|__| |_| |_| |_| ##### ##### |_| /-\ ### /|\ ~~~~~~~~~~ _ /o\ ##### ~
### ##### ##### ~~~~~~~~~ /|\ ~~~~~~~~~~ /-\ |_| ### ~~
/-\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ |^| /|\ ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~""",
# Autres mondes (Asgard = 0)
(126, 71, 3, 72, 6), # Midgard
@ -393,8 +393,6 @@ h_20 = (r"""
(35, 24, 0, 11, 69))
asgard_entities = (
[0, '?', 0, 120, 26, 'stand by'],
[0, '?', 0, 51, 55, 'stand by'],
[0, '*', 0, 34, 7, 'stand by'],
[0, '*', 0, 121, 21, 'stand by'],
[0, '*', 0, 117, 32, 'stand by'],
@ -420,7 +418,7 @@ asgard_entities = (
[0, '*', 13, 21, 8, 'stand by'],
[0, '*', 14, 26, 2, 'stand by'],
["Vidar", '*', 15, 10, 6, 'stand by'],
[0, '*', 16, 50, 14, 'stand by'],
["Baldr", '*', 16, 50, 14, 'stand by'],
[0, '*', 17, 36, 14, 'stand by'],
[0, '*', 18, 30, 9, 'stand by'],
[0, '*', 19, 28, 7, 'stand by'],

440
idk/hypo.py Normal file
View File

@ -0,0 +1,440 @@
from idk_lib import *
# Game
def npc(data, stat, entities, identifiant):
npc_data = (
asgard_npc,
vanaheim_npc,
alfheim_npc,
midgard_npc,
niflheim_npc,
jotunheim_npc,
nidavellir_npc,
muspellheim_npc,
svartalfheim_npc,
h_9_npc, h_10_npc, h_11_npc, h_12_npc, h_13_npc, h_14_npc, h_15_npc, h_16_npc, h_17_npc, h_18_npc, h_19_npc, h_20_npc,
h_21_npc, h_22_npc,
h_23_npc, h_24_npc,
h_25_npc, h_26_npc, h_27_npc, h_28_npc,
h_29_npc, h_30_npc,
h_31_npc, h_32_npc, h_33_npc, h_34_npc, h_35_npc, h_36_npc,
h_37_npc, h_38_npc, h_39_npc, h_40_npc, h_41_npc,
h_42_npc, h_43_npc, h_44_npc,
h_45_npc, h_46_npc, h_47_npc, h_48_npc,
)
if identifiant == "Kvasir": return kvasir(data, stat, entities)
elif identifiant == 12: return frigg(data, stat, entities)
elif identifiant == "Freyja": return freyja(data, stat, entities)
else: return npc_core(npc_data[data[1]], data, stat, entities, identifiant)
def point_of_interest(data, stat, entities, identifiant):
po_data = (
asgard_po,
vanaheim_po,
alfheim_po,
midgard_po,
niflheim_po,
jotunheim_po,
nidavellir_po,
muspellheim_po,
svartalfheim_po,
)
coords = data[2], data[3]
event = po_data[data[1]](coords, identifiant)
if not event: return [0, "Il n'y a rien à voir ici."]
else: return event
entities = asgard_entities + vanaheim_entities + alfheim_entities + midgard_entities + niflheim_entities + jotunheim_entities + nidavellir_entities + muspellheim_entities + svartalfheim_entities + dlc_entities + (["Kvasir", "*", 3, 46, 66, "stand by"], )
print(center("L'Hydromel poetique", 21, " "))
print("---------------------")
print()
print("Entrez 'hypo()' pour\nune nouvelle partie.")
events = {"*": npc, "?": point_of_interest}
keys = {4: display_stat, 7: spell, 8: misc_stat, 6: inventory, 9: sleep, "s": quick_save}
def hypo(save_code=None):
# stat = [0 - PV, 1 - pièces d'or, 2 - [vitesse, agilité, attaque, defense, magie], 3 - [arme, armure], 4 - ticks, 5 - nom, 6 - classe, 7 - sorts connus : (id, level), 8 - sous-quêtes terminées, 9 - misc]
if not save_code:
stat = init_stat()
name = stat[5]
data = [{"main": 0}, 3, 44, 66]
print_text("A l'issue de la guerre qui opposa Ases et Vanes, Odin et Freyja conclurent un accord de paix durant lequel ils cracherent dans une meme cuve. De cette cuve naquit Kvasir, l'etre le plus sage qui soit. Venere par tous, Kvasir est tres souvent appelle au chevet des Dieux pour prodiguer ses precieux conseils. Odin et Freyja vous ont missionne pour escorter et assister Kvasir dans ses deplacements.")
else:
stat, data = decode_save(save_code)
idk_game = Asci(maps, entities, events, keys)
npc_init_position(idk_game.entities, data[0]["main"])
stat, data = idk_game.mainloop(100, stat, data, routine=routine, low_bar=low_bar, door="^_", walkable=".,`' ", exit_key="q")
if data[0]["main"] == 100:
print_text("conclusion")
else:
print("hypo(\"{}\")".format(encode_save(data, stat)))
def npc_init_position(entites, xp):
if xp < 2: entites["Kvasir"].change_behavior("follow")
elif xp < 11: entites["Kvasir"].teleport(16, 50, 16)
elif xp < 13: entites["Kvasir"].teleport(16, 29, 28)
elif xp < 24: entites["Kvasir"].teleport(16, 30, 28)
else:
entites["Kvasir"].teleport(16, 50, 16)
entites["Freyja"].teleport(16, 48, 14)
if 16 < xp < 17: entites[12].teleport(4, 79, 20)
elif 17 <= xp < 21: entites[12].teleport(4, 71, 32)
def kvasir(data, stat, entites):
if data[0]["main"] == 13: entites["Kvasir"].teleport(16, 30, 28)
return {
"base": [0, "Je suis Kvasir."],
0: [1, "Baldr m'a confie etre preoccupe par de recents reves premonitoires. Nous devrions aller le voir."],
1: [0, "Nous devrions aller voir Baldr. Il habite dans le Breidablik, a Asgard."],
2: [0, "Je vais rester ici pour veiller sur Baldr, va chercher Freyja et reviens vite !"],
13: [1, "En partant, pense a prevenir la mere de Baldr. [KVASIR SE DECALA POUR VOUS CEDER LE PASSAGE.]"],
25: [0, "Grace a toi et a Hel, Baldr est maintenant invincible ! [POUR APPUYER SES PROPOS, KVASIR DEGAINA UNE PETITE DAGUE QU'IL PORTAIT A LA TAILLE ET L'ENFONCA DANS LE VENTRE DE BALDR. LA BLESSURE NE SEMBLAIT PAS LE FAIRE SOUFFRIR LE MOINDRE DU MONDE ET CICATRISA AU FUR ET A MESURE QUE KVASIR RECUPERAIT SON ARME.]"],
28: [0, "Il me semble que Baldr a une petite commission a te demander."]
}
def frigg(data, stat, entites):
if data[0]["main"] == 16: entites[12].teleport(4, 79, 20)
elif data[0]["main"] == 17: entites[12].change_behavior("follow by player", 0, ((82, 20), (82, 32), (71, 32)))
elif data[0]["main"] == 18:
if stat[9] == -1: return [0, "[FRIGG SE TOURNA, VERS VOUS, UNE POINTE D'EMOTION DANS LA VOIX.] Nous voila devant le palais de Hel.\n1. Mais pourquoi sommes nous ici ?\n2. Que faisons-nous maintenant ?", 2]
else: return [0, "[FRIGG SE TOURNA, VERS VOUS, UNE POINTE D'EMOTION DANS LA VOIX.] Nous voila devant le palais de Hel.\n1. Mais pourquoi sommes nous ici ?\n2. Que faisons-nous maintenant ?\n3. Souhaitez-moi bonne chance !", 3]
elif data[0]["main"] == 21:
stat[9] = -1
entites[12].teleport(0, 8, 44)
return {
"base": [0, "Je suis Frigg, deesse du mariage et de la maternite."],
14: [0, "Frigg, deesse du mariage et de la maternite, que puis-je pour toi ?\n1. Pour moi rien, c'est votre fils, Baldr.", 1],
15: [0, "Que lui arrive-t-il ?\n1. Il reve de sa mort. Freyja va tenter de voir son avenir grace au Seidr.", 1],
16: [1, "Le Seidr ne fait pas tout, c'est Hel qu'il faut aller voir. On se retrouve a Helheim."],
17: [1, "Je savais que tu viendrais, suis-moi."],
19: [-1, "Les reves premonitoires ne sont jamais bon signe. Si Baldr reve de sa mort, le meilleur moyen de l'empecher de passer de l'autre cote est encore de convaincre Hel de le rendre immortel."],
20: [-2, "Il va te falloir convaincre Hel pour qu'elle rende Baldr immortel. Aucun Dieu, aucun humain, aucun animal, aucune plante ni aucune chose ne doit pouvoir le blesser ni le tuer.", 0, (9, 1)],
21: [1, "Bon courage {}. Et merci ! Pour ma part je vais retourner au chevet de mon fils.".format(stat[5])],
}
def freyja(data, stat, entites):
if data[0]["main"] == 10: data[1], data[2], data[3] = 16, 29, 28
return {
"base": [0, "Je suis Freyja, la reine des Vanes."],
7: [0, "Tu n'as pas l'air tres frais {}...\n1. Desole, je viens d'Asgard, le voyage a ete... brutal.\n2. Baldr m'envoie requerir votre aide.".format(stat[5]), 2],
8: [-1, "C'est Freyr qui t'as teleporte ? Pourtant je lui ai fait repeter le sort des dizaines de fois..."],
9: [0, "Baldr ?! Que lui arrive-t-il ?\n1. Il reve de sa propre mort, et voudrais que le Seidr eclaire son avenir.", 1],
10: [1, "Hmm... Je vais voir ce que je peux faire. As-tu prevenu Frigg, sa mere ? Tu la trouveras non loin du Breidablik. [UNE DOUCE CHALEUR VOUS ENVELOPPA, VOUS FERMEZ LES YEUX ET TOMBEZ DANS UN SOMMEIL PROFOND.]"],
25: [0, "Baldr savoure sa jeune immortalite, et ignore les avertissements du Seidr.\n1. Comment cela ?\n2. Cela n'a guere d'importance : il est immortel.", 2],
26: [2, "Il m'accuse de jouer les rabas-joie, mais je sais ce que j'ai vu, et Baldr est aussi immortel et toi et moi... enfin... surtout toi."],
27: [1, "Tu seras moins sur de toi quand il mourra."],
28: [0, "Baldr mourra. Et plus tot qu'on ne le pense."],
}
# - - - Asgard - - - #
def asgard_po(coords, identifiant):
pass
def asgard_npc(data, stat, entites, identifiant):
pass
def h_9_npc(data, stat, entites, identifiant):
pass
def h_10_npc(data, stat, entites, identifiant):
if identifiant == "Odin":
return {
"base": [0, "Je suis Odin, le plus puissant des Ases."],
29: [],
}
def h_11_npc(data, stat, entites, identifiant):
pass
def h_12_npc(data, stat, entites, identifiant):
pass
def h_13_npc(data, stat, entites, identifiant):
coords = data[2], data[3]
if coords == (21, 8):
if data[0]["main"] == 6: data[1], data[2], data[3] = 1, 54, 29
return {
"base": [0, "Freyr, pour te servir."],
2: [0, "[FREYR SE RETOURNE VERS VOUS.] Oh, bonjour {}. Que puis-je faire pour toi ?\n1. Baldr reve de sa mort et aimerait en savoir plus sur son destin.\n2. Je cherche Freyja.\n3. Que faites-vous ici ?\n4. Pouvez-vous m'envoyer a Vanaheim s'il vous plait ?".format(stat[5]), 4],
3: [-1, "Hum, je comprends... Pour ce genre de question, Freyja est plus douee que moi."],
4: [-2, "La derniere fois que je l'ai vue elle etait a Vanaheim."],
5: [-3, "Depuis la fin de la Premiere Guerre, Ases et Vanes ont echanges des Dieux en signe d'appaisement. Je suis ainsi arrive chez les Ases. Freyja vient de temps en temps me rendre visite."],
6: [1, "Mais bien sur {} ! [L'HABITUELLE TORPEUR VOUS PRIT, VOTRE VISION D'ESTOMPA DANS UNE SENSATION NAUSEEUSE DE FLOTTEMENT. LE CHOC BRUTAL CONTRE LA TERRE VOUS REVEILLA COMME D'UN MAUVAIS REVE.]".format(stat[5])],
}
def h_14_npc(data, stat, entites, identifiant):
pass
def h_15_npc(data, stat, entites, identifiant):
pass
def h_16_npc(data, stat, entites, identifiant):
if identifiant == "Baldr":
if data[0]["main"] == 1:
entites["Kvasir"].change_behavior("stand by")
entites["Kvasir"].teleport(16, 50, 16)
elif data[0]["main"] == 11:
entites["Kvasir"].change_behavior("walk to", 0, ((50, 25), (29, 25), (29, 28)))
return {
"base": [0, "Baldr, fils d'Odin et de Frigg. Dieu de la lumiere, de la jeunesse, de l'amour et de la beaute."],
1: [0, "Ah ! Vous voila enfin ! Depuis quelques temps, je fais des reves etranges dans lesquels je me vois mourir. Maintenant, j'ai meme peur de sortir du Breidablik !\n1. Nous pouvons vous aider ?", 1],
2: [0, "Si vous pouviez demander de l'aide à Freyja, je vous en serais reconnaissant.\n1. En quoi Freyja peut vous aider ?\n2. Ou pouvons-nous la trouver ?", 2],
3: [-1, "Freyja pratique le Seidr, et, avec Odin, elle est la meilleure seidr de tout l'Yggdrasil. Avant que tu ne me demandes, le Seidr est une forme de magie divinatoire. Nous autres, Dieux, la pratiquons et pour certains avec beaucoup de puissance. Mais les humains peuvent aussi en faire."],
4: [-2, "Habituellement, elle reside dans son palais a Vanaheim, mais depuis la treve et en signe de paix, elle se rend regulierement au Folkvangr."],
11: [0, "Ah {} deja de retour !\n1. Freyja m'a dit qu'elle allait faire son possible.".format(stat[5]), 1],
12: [1, "Très bien ! Merci beaucoup de ton aide ! Voici quelques pieces. [+15 PO]", 0, (1, 15)],
25: [0, "Ah merci {} ! Grace a toi je ne crains plus la mort ! Odin, mon pere, n'a plus besoin de s'inquieter de rien !".format(stat[5])],
28: [1, "{}, mon ami ! Va porter ce plis a mon pere, Odin.".format(stat[5])],
}
def h_17_npc(data, stat, entites, identifiant):
pass
def h_18_npc(data, stat, entites, identifiant):
pass
def h_19_npc(data, stat, entites, identifiant):
pass
def h_20_npc(data, stat, entites, identifiant):
pass
# - - - Vanaheim - - - #
def vanaheim_po(coords, identifiant):
pass
def vanaheim_npc(data, stat, entites, identifiant):
pass
def h_21_npc(data, stat, entites, identifiant):
pass
def h_22_npc(data, stat, entites, identifiant):
pass
# - - - Alfheim - - - #
def alfheim_po(coords, identifiant):
pass
def alfheim_npc(data, stat, entites, identifiant):
pass
def h_23_npc(data, stat, entites, identifiant):
pass
def h_24_npc(data, stat, entites, identifiant):
pass
# - - - Midgard - - - #
def midgard_po(coords, identifiant):
pass
def midgard_npc(data, stat, entites, identifiant):
pass
def h_25_npc(data, stat, entites, identifiant):
pass
def h_26_npc(data, stat, entites, identifiant):
pass
def h_27_npc(data, stat, entites, identifiant):
pass
def h_28_npc(data, stat, entites, identifiant):
pass
# - - - Niflheim - - - #
def niflheim_po(coords, identifiant):
pass
def niflheim_npc(data, stat, entites, identifiant):
pass
def h_29_npc(data, stat, entites, identifiant):
pass
def h_30_npc(data, stat, entites, identifiant):
if identifiant == "Hel":
if data[0]["main"] == 24:
entites["Kvasir"].teleport(16, 50, 16)
entites["Freyja"].teleport(16, 48, 14)
return {
"base": [0, "Je suis Hel, deesse de la mort et reine de Niflheim"],
22: [0, "Un humain !? C'est chose rare ici... surtout vivant.\n1. Je viens de la part de Frigg", 1],
23: [0, "[HEL LEVA LES YEUX D'UN AIR EXASPÉRÉ.] Que veux-t-elle ?\n1. Baldr reve de sa mort et Frigg aimerait lui garantir la vie eternelle.", 1],
24: [1, "Encore !? Bon d'accord, cette fois-ci je le ferai."],
25: [0, "Oui, oui c'est bon je m'en occupe !"],
}
# - - - Jotunheim - - - #
def jotunheim_po(coords, identifiant):
pass
def jotunheim_npc(data, stat, entites, identifiant):
pass
def h_31_npc(data, stat, entites, identifiant):
pass
def h_32_npc(data, stat, entites, identifiant):
pass
def h_33_npc(data, stat, entites, identifiant):
pass
def h_34_npc(data, stat, entites, identifiant):
pass
def h_35_npc(data, stat, entites, identifiant):
pass
def h_36_npc(data, stat, entites, identifiant):
pass
# - - - Nidavellir - - - #
def nidavellir_po(coords, identifiant):
pass
def nidavellir_npc(data, stat, entites, identifiant):
pass
def h_37_npc(data, stat, entites, identifiant):
pass
def h_38_npc(data, stat, entites, identifiant):
pass
def h_39_npc(data, stat, entites, identifiant):
pass
def h_40_npc(data, stat, entites, identifiant):
pass
def h_41_npc(data, stat, entites, identifiant):
pass
# - - - Muspellheim - - - #
def muspellheim_po(coords, identifiant):
pass
def muspellheim_npc(data, stat, entites, identifiant):
pass
def h_42_npc(data, stat, entites, identifiant):
pass
def h_43_npc(data, stat, entites, identifiant):
pass
def h_44_npc(data, stat, entites, identifiant):
pass
# - - - Svartalfheim - - - #
def svartalfheim_po(coords, identifiant):
pass
def svartalfheim_npc(data, stat, entites, identifiant):
pass
def h_45_npc(data, stat, entites, identifiant):
pass
def h_46_npc(data, stat, entites, identifiant):
pass
def h_47_npc(data, stat, entites, identifiant):
pass
def h_48_npc(data, stat, entites, identifiant):
pass

View File

@ -1,18 +1,5 @@
from idk_lib import *
try:
import dlc_idk as dlc
spells = dlc.dlc_spells
spells_level = dlc.dlc_spells_level
spells_effect = dlc.dlc_spells_effect
weapons = dlc.dlc_weapons
armors = dlc.dlc_armors
dlc_entities = dlc.dlc_entities
except:
dlc = None
dlc_entities = ()
# Game
def npc(data, stat, entities, identifiant):
@ -36,11 +23,6 @@ def npc(data, stat, entities, identifiant):
h_42_npc, h_43_npc, h_44_npc,
h_45_npc, h_46_npc, h_47_npc, h_48_npc)
if dlc:
event = dlc.dlc_npc(data, stat, entities, identifiant)
if event: return "dlc", event
return npc_core(npc_data[data[1]], data, stat, entities, identifiant)
@ -64,14 +46,34 @@ def point_of_interest(data, stat, entities, identifiant):
else: return event
entities = asgard_entities + vanaheim_entities + alfheim_entities + midgard_entities + niflheim_entities + jotunheim_entities + nidavellir_entities + muspellheim_entities + svartalfheim_entities + dlc_entities
poi = (
[0, '?', 0, 120, 26, 'stand by'],
[0, '?', 0, 51, 55, 'stand by'],
[0, '?', 1, 42, 20, 'stand by'],
[0, '?', 2, 34, 20, 'stand by'],
[0, '?', 3, 29, 9, 'stand by'],
[0, '?', 3, 53, 24, 'stand by'],
[0, '?', 3, 66, 45, 'stand by'],
[0, '?', 3, 52, 79, 'stand by'],
[0, '?', 4, 88, 32, 'stand by'],
[0, '?', 5, 60, 57, 'stand by'],
[0, '?', 5, 23, 70, 'stand by'],
[0, '?', 5, 60, 86, 'stand by'],
[0, '?', 6, 65, 7, 'stand by'],
[0, '?', 6, 66, 58, 'stand by'],
[0, '?', 7, 66, 8, 'stand by'],
[0, '?', 7, 65, 97, 'stand by'],
[0, '?', 8, 113, 37, 'stand by']
)
entities = asgard_entities + vanaheim_entities + alfheim_entities + midgard_entities + niflheim_entities + jotunheim_entities + nidavellir_entities + muspellheim_entities + svartalfheim_entities + poi
print(center("Island of the Dead", 21, " "))
print(center("* Kings *", 21, " "))
print("---------------------")
if dlc: print(center("DLC : {}".format(dlc.dlc_title), 21, " "))
else: print()
print()
print("Entrez 'idk()' pour\nune nouvelle partie.")
events = {"*": npc, "?": point_of_interest}
keys = {4: display_stat, 7: spell, 8: misc_stat, 6: inventory, 9: sleep, "s": quick_save}

View File

@ -1,5 +1,7 @@
from asci import Asci, print_text, center, enumerate
import asci
from random import randint, choice
from math import floor
from asgard import *
from vanaheim import *
@ -21,20 +23,27 @@ maps = (
nidavellir,
muspellheim,
svartalfheim,
h_9, h_10, h_11, h_12, h_13, h_14, h_15, h_16, h_17, h_18, h_19, h_20,
h_21, h_22,
h_23, h_24,
h_9, h_10, h_11, h_12, h_13, h_14, h_15, h_16, h_17, h_18, h_19, h_20, # asgard's houses
h_21, h_22, # vanaheim's houses
h_23, h_24, # alfheim's houses
h_25, h_26, h_27, h_28,
h_29, h_30,
h_31, h_32, h_33, h_34, h_35, h_36,
h_37, h_38, h_39, h_40, h_41,
h_42, h_43, h_44,
h_45, h_46, h_47, h_48
)
h_45, h_46, h_47, h_48,
spells = ("Soin", "Flammes", "Givre", "Etincelles", "Fatigue")
h_49, h_50, h_51, h_52, h_53, h_54, # vanaheim's extra houses
h_55, h_56, h_57, h_58, h_59, h_60, h_61, h_62, h_63, h_64, h_65, h_66, h_67, h_68, h_69, h_70, h_71, h_72, h_73, h_74, h_75, h_76, h_77, h_78, h_79, h_80, h_81, # alfheim's extra house
h_82, h_83, h_84, h_85, h_86, h_87, h_88, h_89, h_90, h_91, h_92, h_93, h_94, h_95, h_96, h_97, # midgard's extra houses
h_98, h_99, h_100, h_101, h_102, h_103, h_104, h_105, h_106, h_107, h_108, h_109, h_110, # niflheim's extra houses
)
spells = (("Soin", 4, 1, True), ("Flammes", 4, -1, False), ("Givre", 4, -1, False), ("Etincelles", 4, -1, False), ("Fatigue", 0, -1, False)) # (capacity, factor, True on player; False on opponent)
spells_level = ("I", "II", "III", "IV", "V")
spells_effect = ((4, 1, True), (4, -1, False), (4, -1, False), (4, -1, False), (0, -1, False)) # (capacity, factor, True on player; False on opponent)
weapons = ("<aucune>", "Dague", "Marteau", "Masse", "Fleau", "Hache", "Epee", "Espadon", "Hache double")
armors = ("<aucune>", "Rondache", "Pavois", "Cote de maille", "Broigne", "Harnois")
@ -48,7 +57,7 @@ def inn_interaction(data, stat, nb_choice, text, *events):
def spell_selection(text, spells_to_display):
message = text + "\n" + "\n".join(["{0}. {1} {2}".format(nb + 1, spells[spells_to_display[nb][0]], spells_level[spells_to_display[nb][1] - 1]) for nb in range(len(spells_to_display))])
message = text + "\n" + "\n".join(["{0}. {1} {2}".format(nb + 1, spells[spells_to_display[nb][0]][0], spells_level[spells_to_display[nb][1] - 1]) for nb in range(len(spells_to_display))])
return print_text(message, 1, len(spells_to_display), 0) - 1
@ -166,8 +175,8 @@ def npc_core(event_fn, data, stat, entities, identifiant):
event = event_fn(data, stat, entities, identifiant)
if not event:
msg = ("Hmm ?", "Besoin de quelque chose ?", "Vous cherchez quelqu'un ?", "Vous etes... ?", "Oui ?", "He ! Regarde ou tu vas.")
sel_choice = print_text("{0}\n1. Attaquer\n2. Voler\n3. Ne rien faire".format(choice(msg)), 1, 3, 3)
msg = ("Hmm ?", "Besoin de quelque chose ?", "Vous cherchez quelqu'un ?", "Vous etes... ?", "Oui ?", "He ! Regarde ou tu vas.", "Un probleme ?")
sel_choice = print_text("{0}\n1. Attaquer\n2. Voler".format(choice(msg)), 1, 2, 0)
if sel_choice == 1:
opponent_stat = [randint(5, stat[2][i] + 5) for i in range(4)]
@ -181,7 +190,7 @@ def npc_core(event_fn, data, stat, entities, identifiant):
else:
return [0, "Votre victime vous a vu et vous a mis une raclee.", 0, (0, -10)]
elif sel_choice == 3:
else:
return None
elif type(event) == tuple and len(event) > 2:
@ -237,8 +246,6 @@ def routine(data, stat):
if stat[2][4] > 99: stat[2][4] = 99
def low_bar(data, stat):
h = stat[4] // 60
m = stat[4] % 60
@ -274,7 +281,7 @@ def fight(stat, opponent_stat, opponent_name):
print("\n" * 6 + "Sort(s) connu(s) :")
count = 0
for spell_id, level in stat[7]:
print("{0}. {1} {2}".format(count + 1, spells[spell_id], spells_level[level - 1]))
print("{0}. {1} {2}".format(count + 1, spells[spell_id][0], spells_level[level - 1]))
count += 1
spell_choice = get_input()
if spell_choice < 0 or spell_choice > len(stat[7]): spell_choice = 0
@ -283,11 +290,11 @@ def fight(stat, opponent_stat, opponent_name):
spell_id, level = stat[7][spell_choice][0], stat[7][spell_choice][1]
if stat[2][4] >= level * 10:
msg += "\nVous lancez {0} de niveau {1} [-{2} PM].".format(spells[spell_id], spells_level[level - 1], level * 10)
msg += "\nVous lancez {0} de niveau {1} [-{2} PM].".format(spells[spell_id][0], spells_level[level - 1], level * 10)
stat[2][4] -= level * 10
pts = 12 * level + randint(-5, 5)
capacity, factor, apply_on_player = spells_effect[spell_id]
capacity, factor, apply_on_player = spells[spell_id][1:]
if apply_on_player:
player_stat[capacity] += factor * pts
@ -323,8 +330,7 @@ def fight(stat, opponent_stat, opponent_name):
print_text(msg)
# opponent_stat = [vitesse, agilité, attaque, défense, vie]
# player_stat = [vitesse, agilité, attaque, défense, vie]
# *_stat = [vitesse, agilité, attaque, défense, vie]
player_stat = [stat[2][0], stat[2][1], stat[2][2] + stat[3][0] * 5, stat[2][3] + stat[3][1] * 5, stat[0]]
end = False
@ -369,7 +375,7 @@ def fight(stat, opponent_stat, opponent_name):
# Fight
if player > opponent:
end = player_turn()
if end: return 2
if end: return 2, player_stat[4]
if opponent_stat[4] <= 0: return 0, player_stat[4]
opponent_turn()
@ -481,7 +487,7 @@ def spell(data, stat):
if i < len(stat[7]):
spell_id, level = stat[7][i]
if spell_id >= 0:
to_disp = "{0} {1}".format(spells[spell_id], spells_level[level - 1])
to_disp = "{0} {1}".format(spells[spell_id][0], spells_level[level - 1])
print(" |{}.".format(i + 1) + to_disp + " " * (14 - len(to_disp)) + "|")
else:
print(" |<aucun> |")
@ -492,7 +498,7 @@ def spell(data, stat):
if spell_choice:
spell_choice -= 1
spell_id, level = stat[7][spell_choice][0], stat[7][spell_choice][1]
capacity, factor, apply_on_player = spells_effect[spell_id]
spell_name, capacity, factor, apply_on_player = spells[spell_id]
if not apply_on_player:
print_text("Vous ne pouvez pas lancer ce sort.")
@ -502,18 +508,20 @@ def spell(data, stat):
stat[2][4] -= level * 10
pts = 12 * level + randint(-5, 5)
if capacity == 4:
if capacity == 4: # Health
stat[0] += factor * pts
else:
stat[2][capacity] += factor * pts
print_text("Vous lancez {0} de niveau {1} [-{2} PM] et {3} {4} points de {5}".format(spells[spell_id], spells_level[level - 1], level * 10, ("perdez", "gagnez")[factor > 0], pts, ("vitesse", "agilité", "attaque", "défense", "vie")[capacity]))
cost = level * 10
if stat[6] == 3: cost = level * 8
print_text("Vous lancez {0} de niveau {1} [-{2} PM] et {3} {4} points de {5}".format(spell_name, spells_level[level - 1], level * 10, ("perdez", "gagnez")[factor > 0], pts, ("vitesse", "agilité", "attaque", "défense", "vie")[capacity]))
else:
print_text("Vous n'avez plus assez de points de Magie.")
def quick_save(data, stat):
data_copy = data[:]
stat_copy = stat[:-1]
stat_copy = stat[:]
print_text("\"{}\"".format(encode_save(data_copy, stat_copy)))
@ -546,17 +554,22 @@ def init_stat():
if player_class == 1:
stat = [6, 6, 10, 6, 6]
elif player_class == 2:
stat = [6, 10, 6, 6, 6]
stat = [6, 20, 6, 6, 6]
elif player_class == 3:
stat = [6, 6, 6, 10, 6]
stat = [6, 6, 6, 20, 6]
elif player_class == 4:
stat = [6, 6, 6, 6, 20]
stat = [6, 6, 6, 6, 12]
elif player_class == 5:
stat = [10, 6, 6, 6, 6]
stat = [100, 10, stat, [0, 0], 360, name, player_class - 1, [], 1, -1]
if player_class == 4:
if player_class == 1:
stat[3][1] = 1
elif player_class == 4:
stat[7].append((1, 1))
elif player_class == 5:
stat[3][0] = 1
return stat
@ -583,7 +596,7 @@ def decode_save(save_code):
encoded_stat = stat.split(",")
encoded_data = data.split(",")
encoded_stat = [encoded_stat[0], encoded_stat[1], encoded_stat[2: 7], encoded_stat[7: 9], encoded_stat[9], 0, encoded_stat[11], encoded_stat[12: -1], encoded_stat[-1], -1]
encoded_stat = [encoded_stat[0], encoded_stat[1], encoded_stat[2: 7], encoded_stat[7: 9], encoded_stat[9], 0, encoded_stat[11], encoded_stat[12: -2], encoded_stat[-2], encoded_stat[-1]]
if encoded_stat[7] == ["0"]:
encoded_stat[7] = []

View File

@ -294,9 +294,6 @@ h_36 = (r"""
(20, 14, 5, 23, 88))
jotunheim_entities = (
[0, '?', 5, 60, 57, 'stand by'],
[0, '?', 5, 23, 70, 'stand by'],
[0, '?', 5, 60, 86, 'stand by'],
["Utarg", '*', 5, 34, 56, 'stand by'],
[0, '*', 5, 25, 10, 'stand by'],
[0, '*', 5, 39, 20, 'stand by'],

View File

@ -5,7 +5,7 @@ midgard = (r"""
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~ ~~ ~~~~~~ ~~~ _ ~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ ~~~ ~~~ ~~~ /-\ ~~~~~~~ ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~~~~~ ~~~ ~~~~ ~~~ |_| ~~~~~~~ ~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~~~~~ ~~~ ~~~~ ~~~ |^| ~~~~~~~ ~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~~~~~~ ~~ ~~~~ ~~ ~~ ~~~~~ ~ ~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~ ~~~ ~ ~~~~~ ~~ ~~~ ~~~ ~~~~ ~~~~~ ~ ~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ ~ ~~ ~~~~~ ~~~ ~~ ~~~~ ~~~ ~ ~~~~~~~~~
@ -50,31 +50,31 @@ midgard = (r"""
~~~~~~~~~~~~~~~~~~~~~~~~~~~ ##### |_ o o \ ### _ ##### ~~~~~~
~~~~~~~~~~~~~~~~~~~~~ ~~~~ ### |^|_____| /-\ _ /o\___ ### ~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ /-\ /o\ |_ ]O[\ /-\ ~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~ |_| |^|___| ~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~ |^| |^|___| ~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~ ### ' __ , ### _ ~~~~~~~
~~~~~~~~~~~~~~~~~~~ ##### / \ ##### / \ ~~~~~~~
~~~~~~~~~~~~~~~~~ ### ### ' |__| , ### |_| _ ~~~~~~
~~~~~~~~~~~~~~~~~ ### ### ' |^_| , ### |^| _ ~~~~~~
~~~~~~~~ ##### /-\ ### /-\ /o\ ~~~~~~
~~~~~~~~ _ ### ##### . , , |_| ~~~~~~
~~~~~~~~ _ ### ##### . , , |^| ~~~~~~
~~~~~ /-\ ### /-\ ### . , . __ _ ~~~~~~
~~~~~~~ |_| ##### /-\ ,. ' /[]\ / \ ~~~~~~~
~~~~~~ ### ' . |__| |_| ~~~~~~~~~~
~~~~~~~ |^| ##### /-\ ,. ' /[]\ / \ ~~~~~~~
~~~~~~ ### ' . |^_| |^| ~~~~~~~~~~
~~~~~~~~~~~~~~ /-\ . ' . __ _ ~~~~~~~~~~~
~~~~~~~~~~~~~~~~ /<>\ _ /-\ ~~~~~~~~~~~
~~~~~~~~~~~~~~~~ __ ' ' . |__| /o\ |_| ~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~ /<>\ ' ___ |_| _ ~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ |__| / _\ .. /o\ ~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ ' . |_|^| . _ _ |_| ~~~~~~~
~~~~~~~~~~~~~~~~ __ ' ' . |_^| /o\ |^| ~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~ /<>\ ' ___ |^| _ ~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ |^_| / _\ .. /o\ ~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ ' . |_|^| . _ _ |^| ~~~~~~~
~~~~~~~~~~~~~~~~~~~ ' /o\____/o\ ~~~~~~
~~~~~~~~~~~~~~~~~~~~ ' ' __ |==|==| o o |==|==| __ ~~~~~
~~~~~~~~~~~~~~~~~~~~ ' /[]\ | | __ | | /<>\ ~~~~~
~~~~~~~~~~~~~~~ ' |__| | |__|^^|__| | |__| ~~~~
~~~~~~~~~~~~~~~ ' |^_| | |__|^^|__| | |_^| ~~~~
~~~~~~~~~~~~~~~~~ ___ | | ~~~~~
~~~~~~~~~~~~~~~~~~~ . /]O[\ | #### #### | ~~~~~~~
~~~~~~~~~~~~~~~~~~~ . |___| | #### #### | ~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ . |__^| | #### #### | ~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ ' , __ | #### #### | ~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~ / \ | | ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~ . |__| | #### #### | ~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~ . |_^| | #### #### | ~~~~~~~~~~~~~~~
~~~~~~~~~~ | #### #### | ~~~~~~~~~~~~~~
~~~~~~~~~~~ | #### #### | ~~~~~~~~~~~~
~~~~~~~ ### ### | | ~~~~~~~~~~~
@ -89,10 +89,10 @@ midgard = (r"""
~~~~~~~~~~~ ##### ### ##### /|\ /|\ |--|--|--|~~~~
~~~~~~~~~~~~~ ### _ /|\ ##### ### ### ~~~~~~~~~~~
~~~~~~~~~~~~~~~ /|\ /-\ ### ### ##### ##### ~~~~~~~~~~~~
~~~~~~~~~~~~~~~~ |_| _ /|\ ##### ##### ##### ### ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~ |^| _ /|\ ##### ##### ##### ### ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~ / \ _ ##### ### ### ### ##### ~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ |_| / \ ### /|\ ##### /|\ ### ~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ |_| /|\ ### /|\ ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ |^| / \ ### /|\ ##### /|\ ### ~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ |^| /|\ ### /|\ ~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /|\ ~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -111,6 +111,23 @@ midgard = (r"""
(44, 65, 27, 9, 16), # Maison du joueur
(60, 69, 28, 24, 14), # Mesnie fortifiée (1/2)
(61, 69, 28, 25, 14), # Mesnie fortifiée (2/2)
(58, 51, 82, 5, 4),
(51, 54, 83, 4, 9),
(69, 54, 84, 5, 4),
(89, 56, 85, 5, 4),
(71, 59, 86, 4, 9),
(81, 59, 87, 5, 4),
(61, 62, 88, 5, 4),
(69, 63, 89, 5, 4),
(29, 64, 90, 4, 9),
(82, 65, 91, 5, 4),
(36, 69, 92, 4, 9),
(88, 69, 93, 10, 9),
(32, 72, 94, 10, 9),
(42, 75, 95, 10, 9),
(33, 92, 96, 5, 4),
(38, 93, 97, 5, 4),
)
@ -192,11 +209,187 @@ h_28 = (r"""
(24, 14, 3, 60, 69),
(25, 14, 3, 61, 69))
h_82 = (r"""
|==|=====|
| /#\ |
| |
| |
|===|^|==|""",
(5, 4, 3, 58, 51))
h_83 = (r"""
|<><><>|~|<><>|
| |~| |
| /{O}\ |
| |###| |
| +--+ |
| | | |
| | | |
| +--+ |
| |
|<>|^|<><><><>|""",
(4, 9, 3, 51, 54))
h_84 = (r"""
|========|
| [=]|
| /-\|
| |
|===|^|==|""",
(5, 4, 3, 69, 54))
h_85 = (r"""
|<><><><>|
|[===] |
| |
| |
|<o>|^|<>|""",
(5, 4, 3, 89, 56))
h_86 = (r"""
|=-=-=-=-=-=-=|
|[====] _ |
| (_) |
|[====] [I] |
| |
|[====] _ |
| (_) |
|[====] [I] |
| |
|<>|^|<><><><>|""",
(4, 9, 3, 71, 59))
h_87 = (r"""
|==|=====|
| /_\ |
| |
| |
|===|^|==|""",
(5, 4, 3, 81, 59))
h_88 = (r"""
|========|
|+-+ |
|| | |
|+-+ |
|===|^|==|""",
(5, 4, 3, 61, 62))
h_89 = (r"""
|========|
| |
| |
| |
|===|^|==|""",
(5, 4, 3, 69, 63))
h_90 = (r"""
|=======|_|====|
| /###\ |
| |
| +---+ |
| | | |
| | | |
| | | |
| +---+ |
| |
|==|^|========|""",
(4, 9, 3, 29, 64))
h_91 = (r"""
|==|=====|
| /#\ |
| |
| |
|===|^|==|""",
(5, 4, 3, 82, 65))
h_92 = (r"""
|<><><[I]><><>|
| [I] |
| /-\ [====]|
| |
| [====]|
| [I] |
| /-\ [====]|
| |
| [====]|
|<>|^|<><><><>|""",
(4, 9, 3, 36, 69))
h_93 = (r"""
|/\/\/\|/\/\/\|
|\/\/\/|\/\/\/|
| [I] |
| _ /-\ _ |
| |_| |_| |
| |_| |_| |
| |_| |_| |
| |
| |
|========|^|==|""",
(10, 9, 3, 88, 69))
h_94 = (r"""
|<><><><><o><><><><>|
| |
| |
| |
| |
| |
| |
| |
| |
|<><><><>|^|<><><><>|""",
(10, 9, 3, 32, 72))
h_95 = (r"""
|<><><>|<><><>|
| |
| |
| |
| |
| |
| |
| |
| |
|<><><><>|^|<>|""",
(10, 9, 3, 42, 75))
h_96 = (r"""
|========|
| +-+|
| | ||
| +-+|
|===|^|==|""",
(5, 4, 3, 33, 92))
h_97 = (r"""
|=====|==|
| /-\ |
| |
| |
|===|^|==|""",
(5, 4, 3, 38, 93))
midgard_entities = (
[0, '?', 3, 29, 9, 'stand by'],
[0, '?', 3, 53, 24, 'stand by'],
[0, '?', 3, 66, 45, 'stand by'],
[0, '?', 3, 52, 79, 'stand by'],
[0, '*', 3, 39, 49, 'stand by'],
[0, '*', 3, 8, 59, 'stand by'],
[0, '*', 3, 66, 56, "stand by"],

View File

@ -198,8 +198,6 @@ h_44 = (r"""
(25, 24, 7, 68, 89))
muspellheim_entities = (
[0, '?', 7, 66, 8, 'stand by'],
[0, '?', 7, 65, 97, 'stand by'],
[0, '*', 7, 20, 12, 'stand by'],
[0, '*', 7, 78, 14, 'stand by'],
[0, '*', 7, 54, 80, 'stand by'],

View File

@ -199,8 +199,6 @@ h_41 = (r"""
(10, 19, 6, 23, 51))
nidavellir_entities = (
[0, '?', 6, 65, 7, 'stand by'],
[0, '?', 6, 66, 58, 'stand by'],
[0, '*', 6, 49, 21, 'stand by'],
[0, '*', 6, 25, 31, 'stand by'],
[0, '*', 6, 74, 46, 'stand by'],

View File

@ -13,16 +13,16 @@ _\ ### ##### ### ##### /_\ ### ##### ##### /_\ ##### /_
#### ### ##### ### |+| |_| ##### /_\##### /_\ |+| #########
#### /_\ ##### /_\ |_| ##### ##### _ |_| ### ####
### ### ### ### |+| ___ ### /_\ ###
/_\ /_\ _ /_\ /_\ |_| / \ ##### /_\
### ### |+| |___| ##### ###
/_\ /_\ _ /_\ /_\ |_| / _\ ##### /_\
### ### |+| |_|^| ##### ###
##### ##### ' ' |_| ___ _ ### #####
##### ##### __ / \ ` ' _ |+| /_\ #####
### ### _ .' ,` /()\ |___| /-\ |_| ### ###
##### ##### __ / _\ ` ' _ |+| /_\ #####
### ### _ .' ,` /()\ |_|^| /-\ |_| ### ###
/_\ /_\ |+| .` | |____ |^| _ ##### /_\
### ### |_| '' |_ () \ _ `' ` |+| #####
#### ##### ,, |^|_____| |+| ___ , |_| ###
#### ##### , `` |_| / \ , ,., /_\ ###
### ### ,` ` |___| ,, #####
#### ##### , `` |_| /_ \ , ,., /_\ ###
### ### ,` ` |^|_| ,, #####
/_\ /_\ _ ' .` _ , _ #####
### |+| _ , |+| .., |+| ###
##### |_| _ |+| , |_| __ __ . |_| /_\
@ -30,8 +30,8 @@ _\ ### ##### ### ##### /_\ ### ##### ##### /_\ ##### /_
### |_| , , ' | |____/O O\____| | ' _ ##### ###
/_\ '' ' |[]| [] | | [] |[]| , |+| ##### ####
### ___ `` '' | | | __ | | | ,'. |_| ### ### ####
##### ### / \ ` . |__|____|/^^\|____|__| ,`` #####/_\ ###
# ########## _ |___| ' ',, ` , ##### /_\
##### ### /_ \ ` . |__|____|/^^\|____|__| ,`` #####/_\ ###
# ########## _ |^|_| ' ',, ` , ##### /_\
## ### ##### |+| '` ` `' , ###
## /_\ ### |_| `` _ ` _ .. _ ` /_\ ###
# /_\ |+| . (o) ',',, (o) ``` _ ### #####
@ -40,25 +40,25 @@ _\ ### ##### ### ##### /_\ ### ##### ##### /_\ ##### /_
##### ##### |+| ` ,` , '' . ` ` ` . ### /_\
##### ### |_| _ _ ' .' _ ,'., ,, /_\ #
### /_\ . |+| ___ (o) . (o) .`. ___ ### ##
/_\ ### ` |_| / \ /-\ '', /-\ ', , / \ ##### ##
##### ### , |___| , |___| ##### #
/_\ ### ` |_| / _\ /-\ '', /-\ ', , /_ \ ##### ##
##### ### , |_|^| , |^|_| ##### #
##### ##### , ___ _ . _ `,.,`. ### /
### #### ##### .`.` , , / \ (o) ' (o) ' . /_\ ###
##### /_\ ### ', , |___| /-\ ,.` /-\ .. ___ _ #####
##### /_\ _ `, ','. , `. / \ ` |+| #####
### ### |+| '' _ ___ . . ` |___| ` |_| ###
/_\ ##### |_| ' |+| / \ , , ___ ... ### /_\
### ##### _ ', |_| |___| ', / \ ', ,''`' #####
##### ### ___ |+| , |___| ` #####
##### /_\ ___ / \ |_| '.` '` _ , ###
### / \ |___| ,. ` ' ``', , |+| , ### /_\###
## /_\ ### |___| _ . _ ` _ |_| . ##### #####
### #### ##### .`.` , , / _\ (o) ' (o) ' . /_\ ###
##### /_\ ### ', , |_|^| /-\ ,.` /-\ .. ___ _ #####
##### /_\ _ `, ','. , `. / _\ ` |+| #####
### ### |+| '' _ ___ . . ` |_|^| ` |_| ###
/_\ ##### |_| ' |+| /_ \ , , ___ ... ### /_\
### ##### _ ', |_| |^|_| ', /_ \ ', ,''`' #####
##### ### ___ |+| , |^|_| ` #####
##### /_\ ___ /[] \ |_| '.` '` _ , ###
### /_ \ |___| ,. ` ' ``', , |+| , ### /_\###
## /_\ ### |^|_| _ . _ ` _ |_| . ##### #####
### ##### , ___ |+| _ |+| . |+| ##### #####
### ##### ., / \ |_| ' |+| |_| . |_| , ### ###
## ### ., |___| _ ' |_| .`,` . /_\ /_\
### ##### ., / _\ |_| ' |+| |_| . |_| , ### ###
## ### ., |_|^| _ ' |_| .`,` . /_\ /_\
_\ /_\ ### ', |+| ___ ' '. ``,..' '.`.``` ,`..`'' ,, ###
### ##### , |_| / \ `.`` ' ,..' ``'` .' ` , . ##### ###
##### ##### . , |___| ' _ _ ##########
### ##### , |_| / _\ `.`` ' ,..' ``'` .' ` , . ##### ###
##### ##### . , |_|^| ' _ _ ##########
##### ### '`` ,` |+| |+| ### ### #####
### ### /_\ , ,' `` _ |_| |_| ### ##### /_\ ###
/_\##### '. '``, ,.. ``, |+| ##### ##### ### /_\
@ -81,6 +81,20 @@ _\ /_\ ### ', |+| ___ ' '. ``,..' '.`.`
(38, 21, 29, 15, 14), # Librairie
(70, 31, 30, 24, 19),
(71, 31, 30, 25, 19),
(73, 15, 98, 11, 9),
(66, 18, 99, 11, 9),
(68, 23, 100, 3, 9),
(31, 32, 101, 3, 9),
(37, 42, 102, 11, 9),
(96, 42, 103, 3, 9),
(54, 45, 104, 11, 9),
(93, 47, 105, 11, 9),
(52, 49, 106, 3, 9),
(82, 50, 107, 3, 9),
(18, 53, 108, 11, 9),
(25, 56, 109, 11, 9),
(43, 59, 110, 11, 9),
)
@ -125,10 +139,190 @@ h_30 = (r"""
| |========| |========| |
|=============| |^^| |=============|""",
(24, 19, 4, 70, 31),
(25, 19, 4, 71, 31))
(25, 19, 4, 71, 31))
h_98 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 73, 15))
h_99 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 66, 18))
h_100 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=|^|=========|""",
(3, 9, 4, 68, 23))
h_101 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=|^|=========|""",
(3, 9, 4, 31, 32))
h_102 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 37, 42))
h_103 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=|^|=========|""",
(3, 9, 4, 96, 42))
h_104 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 54, 45))
h_105 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 93, 47))
h_106 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=|^|=========|""",
(3, 9, 4, 52, 49))
h_107 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=|^|=========|""",
(3, 9, 4, 82, 50))
h_108 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 18, 53))
h_109 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 25, 56))
h_110 = (r"""
|=============|
| |
| |
| |
| |
| |
| |
| |
| |
|=========|^|=|""",
(11, 9, 4, 43, 59))
niflheim_entities = (
[0, '?', 4, 88, 32, 'stand by'],
[0, '*', 4, 95, 30, 'stand by'],
[0, '*', 4, 57, 31, 'stand by'],
[0, '*', 4, 39, 60, 'stand by'],

View File

@ -161,7 +161,6 @@ h_48 = (r"""
(19, 14, 8, 57, 59))
svartalfheim_entities = (
[0, '?', 8, 113, 37, 'stand by'],
[0, '*', 8, 104, 30, 'stand by'], [0, '*', 8, 120, 49, 'stand by'],
[0, '*', 8, 105, 46, 'stand by'],
[0, '*', 8, 22, 50, 'stand by'],

View File

@ -11,10 +11,10 @@ vanaheim = (r"""
/\ / \ / \ / \_ / / \
/ \ / \ /\ / \ __ |_ o\ /\ / \
/ \ / \ _ /<>\ |^|_| / \
/ \ /\ / \ /o\ |__| / \ /\
/ \ / \ |_| _ / \ / \
/ \ /\ / \ /o\ |_^| / \ /\
/ \ / \ |^| _ / \ / \
/\ / \ /\ ### . ###### ###### /o\ /\ /
\ / / \ ##### ### ###### ###### |_| / \ /
\ / / \ ##### ### ###### ###### |^| / \ /
\ /\ / \ ### '. ##### ##### ##### / \ /\
\ / \ / \ /|\ ` ### #### #### ### / \ / \
/ \ __ /|\ ##### /\ / \
@ -25,11 +25,11 @@ vanaheim = (r"""
/ \ / \ ### ``' ##### / \ /
/\ / \ / \ ##### _ __ ### /\ / \ /
\ / \ /\ / ### / \ ' /<>\ ` /|\ / \ /
\ / \ /|\ |_| . |__| .' / \ /\ /
\ / \ /|\ |^| . |^_| .' / \ /\ /
\ /\ / \ ` ``' ### , _ / \ / \
/ \ / \ /\ _ ##### ', /-\ / \
/ \ / \ . / \ ### , |_| /\ \ /
/ \ /\ / \ |_| /|\ , ` / \ /
/ \ / \ . / \ ### , |^| /\ \ /
/ \ /\ / \ |^| /|\ , ` / \ /
/ \ / \ ,. _ ',` '' / \ /\
/ \ ### _/ \ ### _____ ' / \ / \
/ \ /\ ##### /o | ##### /_____\ `' /\ / \
@ -41,7 +41,7 @@ vanaheim = (r"""
/\ / \ /\ ' ### ##### /\ \
/ \ / \ ` /|\ _ ### _ / \
/ \ / \ /\ .. /o\ ./|\ /o\ / \ /\
/ \ /\ / \ / \ .'' |_| ,'`' ',` |_| /\ / \ /
/ \ /\ / \ / \ .'' |^| ,'`' ',` |^| /\ / \ /
/ \ / \ ,., .,`, /\ ', ,` / \ /
/\ / \ /\ / \ /\ / \ / \ /\ /
/ \ / \ / \ / \ /\ / \ /\ / \ / \
@ -56,7 +56,13 @@ vanaheim = (r"""
# Maisons
(44, 11, 21, 5, 9), # Auberge
(52, 35, 22, 20, 19),
(52, 35, 22, 20, 19), # Palais de Hel
(58, 15, 49, 7, 14),
(36, 12, 50, 15, 14),
(33, 26, 51, 5, 9),
(42, 26, 52, 4, 14),
(34, 30, 53, 5, 9),
(41, 42, 54, 10, 9),
)
@ -98,9 +104,112 @@ h_22 = (r"""
|\/=\/=\/=\/=\/=\/=]^[=\/=\/=\/=\/=\/==|""",
(20, 19, 1, 52, 35))
h_49 = (r"""
|--|--|--|--|
| |
| ### |
| #####|
| [O] |
| |
/==] [=======\
| |
| +-+ |
| | | |
| +-+ |
| |
| |
\=====|^|=====/""",
(7, 14, 1, 58, 15),
)
h_50 = (r"""
/-------------||---\
| /__\ |
| |==| |
| |
| +---+ |
| | | |
| | | |
| +---+ |
| |
| |
| |
|=/ \========/ \=|
| |
| |
\-------------|^|--/""",
(15, 14, 1, 36, 12),
)
h_51 = (r"""
|--------|
|[==][==]|
| |
| |
| |
| +-+ |
| | | |
| +-+ |
| |
|---|^|--|""",
(5, 9, 1, 33, 26),
)
h_52 = (r"""
/====[O]====[O]====\
| | | |
| |_ | | _| |
| |_| | | |_| |
| |
|-------] [-------|
| [=]|
| | | /_\|
| |_ | | |
| |_| | | |
| | | |
|-------/ \-------|
| |
| |
\==|^|======[O]====/""",
(4, 14, 1, 42, 26),
)
h_53 = (r"""
|--------|
| |
| +-+|
| | ||
| +-+|
| |
|[=] |
|/-\ |
| |
|---|^|--|""",
(5, 9, 1, 34, 30),
)
h_54 = (r"""
|======_=|
|-|--| /_\|
|# ##| |=||
|# ##| |
|# ##/ +--+ |
|# | | |
|# ##\ +--+ |
|-|--| |
| |
|===|^|==|""",
(10, 9, 1, 41, 42),
)
vanaheim_entities = (
[0, '?', 1, 42, 20, 'stand by'],
[0, '?', 1, 26, 29, 'stand by'],
[0, '*', 1, 45, 39, 'stand by'],
[0, '*', 1, 31, 12, 'stand by'],
[0, '*', 1, 41, 45, 'stand by'],
@ -110,4 +219,15 @@ vanaheim_entities = (
[0, '*', 21, 21, 6, 'stand by'],
["Freyja", '*', 22, 2, 8, 'stand by'],
["Freyr", '*', 22, 36, 3, 'stand by'],
[0, '*', 49, 9, 10, 'stand by'],
[0, '*', 49, 9, 11, 'stand by'],
[0, '*', 50, 8, 5, 'stand by'],
[0, '*', 50, 8, 9, 'stand by'],
[0, '*', 51, 7, 3, 'stand by'],
[0, '*', 51, 2, 4, 'stand by'],
[0, '*', 52, 16, 9, 'stand by'],
[0, '*', 53, 5, 2, 'stand by'],
[0, '*', 54, 7, 2, 'stand by'],
[0, '*', 54, 2, 3, 'stand by'],
)

12
notes Normal file
View File

@ -0,0 +1,12 @@
Hydromel poétique
- Création de Kvasir (scène d'introduction)
- Mort de Baldr (avec les explications : rêves sur sa mort; peur des Ases, inquiétude d'Odin; serment de Frigg à Helheim; jalousie de Loki; meutre de Baldr avec le gui par Höd)
- Incinération de Baldr pendant qu'Hermod demande à Hel de ramener Baldr parmis les vivants
- Hel accepte à condition que tout le monde pleure : Thokk (une géante) ne pleura pas : Baldr restera à Helheim
- Les Ases reconnaissant la culpabilité de Loki, Kvasir les aide (épisode du filet; fuite dans les montagnes
- Kvasir se rend chez les nains où il est tué, son sang forme l'Hydromel Poétique.
- Assassinat par les nains des géants Gilling (noyé) puis de sa femme (écrasée par une meule de moulin)
- Vengeance de Suttung (fils de Gilling) qui récupère l'Hydromel Poétique
- Épisode des neufs esclaves qui fauchaient du foin et Odin avec sa pierre à aiguiser.
- Odin creuse la montagne avec le forêt, s'empare de l'Hydromel Poétique et le ramène à Asgard, poursuivit par Suttung.
- Don de l'Hydromel Poétique aux Ases et aux hommes doués de poésie (scène de conclusion)

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.5" tiledversion="1.7.2" orientation="orthogonal" renderorder="right-down" width="75" height="75" tilewidth="42" tileheight="85" infinite="0" nextlayerid="2" nextobjectid="1">
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="75" height="75" tilewidth="42" tileheight="85" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="Asci_tileset.tsx"/>
<layer id="1" name="Calque de Tuiles 1" width="75" height="75">
<data encoding="csv">
@ -11,42 +11,42 @@
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95,95,95,0,0,0,0,0,0,0,0,0,95,95,95,95,95,0,0,0,0,0,0,93,93,0,0,0,0,0,0,0,0,0,95,95,95,95,95,95,95,0,0,0,0,0,11,0,4,4,4,4,0,0,0,0,64,64,0,0,0,4,4,0,0,0,0,0,95,95,95,95,95,95,95,
95,95,95,0,0,0,0,0,0,0,0,0,95,95,95,95,95,95,95,95,0,0,0,0,0,0,0,4,4,0,0,0,0,0,0,95,95,95,95,95,0,0,4,4,0,0,0,0,0,93,93,0,0,0,0,16,60,62,61,0,4,4,4,4,0,0,0,0,0,0,95,95,95,95,95,
95,95,95,0,0,0,0,0,0,95,95,95,95,95,95,95,95,95,95,95,95,0,0,0,0,0,4,4,4,4,0,0,4,4,0,0,0,4,4,0,0,4,4,4,4,0,0,65,1,0,0,0,8,0,0,93,64,64,93,0,0,93,93,0,0,64,64,0,0,0,0,0,95,95,95,
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</data>
</layer>

View File

@ -42,11 +42,11 @@ def convert_to_string(filename, doors, entities):
file.write(f"{output_filename} = (r\"\"\"\n{output[:-1]}\"\"\",\n{doors_coords}\n)\n\n{output_filename}_entities = {entities_data}")
filename, doors, misc = argv[1], "", ""
filename, doors, entities = argv[1], "", ""
for arg in argv[2:]:
if arg.startswith("door"):
doors = arg.split("=", 1)[1]
elif arg.startswith("entities"):
entities = arg.split("=", 1)[1]
convert_to_string(filename, doors, entities)
convert_to_string(filename, doors, entities)

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.4" orientation="orthogonal" renderorder="right-down" width="100" height="100" tilewidth="42" tileheight="85" infinite="0" nextlayerid="2" nextobjectid="1">
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="100" height="100" tilewidth="42" tileheight="85" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="Asci_tileset.tsx"/>
<layer id="1" name="Calque de Tuiles 1" width="100" height="100">
<data encoding="csv">
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