Fix bugs on transmissions
This commit is contained in:
parent
d85daa92de
commit
2e08e460cd
BIN
Plague.g1a
BIN
Plague.g1a
Binary file not shown.
BIN
Plague.g3a
BIN
Plague.g3a
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
@ -35,7 +35,7 @@ const struct mutation abilities_data[6] =
|
|||
const struct mutation transmissions_data[13] =
|
||||
{
|
||||
{ 5, 0, 0, 5, 0, "AIR 1", "TRANSMISSION PAR L'AIR"},
|
||||
{10, 10, 0, 15, 0, "AIR 2", "TRANSMISSION PAR L'AIR"},
|
||||
{10, 0, 0, 15, 0, "AIR 2", "TRANSMISSION PAR L'AIR"},
|
||||
{20, 10, 0, 20, 0, "AIR 3", "TRANSMISSION PAR L'AIR"},
|
||||
{40, 15, 0, 30, 0, "AEROSOL", "TRANSMISSION PAR L'AIR ET PAR L'EAU"},
|
||||
{10, 0, 0, 15, 0, "EAU 1", "TRANSMISSION PAR L'EAU"},
|
||||
|
@ -45,7 +45,7 @@ const struct mutation transmissions_data[13] =
|
|||
{20, 0, 0, 15, 0, "OISEAU 1", "LES OISEAUX TRANSMETTENT LE VIRUS"},
|
||||
{40, 10, 0, 25, 0, "OISEAU 2", "LES OISEAUX TRANSMETTENT LE VIRUS"},
|
||||
{10, 0, 0, 10, 0, "SANG 1", "LE VIRUS SE TRANSMET PAR LE SANG"},
|
||||
{20, 10, 0, 15, 0, "SANG 2", "LE VIRUS SE TRANSMET PAR LE SANG"},
|
||||
{20, 5, 0, 15, 0, "SANG 2", "LE VIRUS SE TRANSMET PAR LE SANG"},
|
||||
{40, 15, 0, 25, 0, "SANG 3", "LE VIRUS SE TRANSMET PAR LE SANG"},
|
||||
};
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
/*
|
||||
Project name ......: Plague
|
||||
Version ...........: 1.3.6
|
||||
Last modification .: 7 June 2021
|
||||
Version ...........: 1.3.7
|
||||
Last modification .: 8 June 2021
|
||||
|
||||
code and assets provided with licence :
|
||||
GNU General Public Licence v3.0
|
||||
|
@ -20,7 +20,7 @@
|
|||
#include "mutation_engine.h"
|
||||
#include "save.h"
|
||||
|
||||
const char *VERSION = "1.3.6";
|
||||
const char *VERSION = "1.3.7";
|
||||
|
||||
// title_screen : display the title screen
|
||||
static void title_screen(void);
|
||||
|
|
|
@ -42,7 +42,7 @@ void get_mutation(const struct game *current_game, const int mutation_menu, int
|
|||
if (mutation_menu == 3)
|
||||
{
|
||||
if (current_game->mutations_count[2] < 5) init_mat(8, 4, table, mt_transmissions_1.data);
|
||||
else if (current_game->mutations_count[2] < 10) init_mat(8, 4, table, mt_transmissions_2.data);
|
||||
else if (current_game->mutations_count[2] < 9 ) init_mat(8, 4, table, mt_transmissions_2.data);
|
||||
else init_mat(8, 4, table, mt_transmissions_3.data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "display_engine.h"
|
||||
|
||||
// Basic limit research
|
||||
#define RESEARCH_LIMIT 250
|
||||
#define RESEARCH_LIMIT 300
|
||||
|
||||
// mutation_table : contain the map of the mutation available
|
||||
struct mutation_table
|
||||
|
|
Loading…
Reference in New Issue