libnum: initial commit

This commit is contained in:
Lephenixnoir 2022-06-02 21:18:28 +01:00
parent b0ca2a87a5
commit bf5db2a0f0
Signed by untrusted user: Lephenixnoir
GPG Key ID: 1BBA026E13FC0495
4 changed files with 472 additions and 0 deletions

18
libnum/CMakeLists.txt Normal file
View File

@ -0,0 +1,18 @@
cmake_minimum_required(VERSION 3.15)
project(libnum VERSION 0.1)
# Most of the code is in the headers
add_library(num STATIC src/static_checks.cpp test.cpp)
target_include_directories(num
PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_compile_options(num PRIVATE -std=c++17)
#---
# Install
#---
# Library file: libnum.a
install(TARGETS num DESTINATION ${LIBDIR})
# Headers: azur/*.h
install(DIRECTORY include/ DESTINATION ${INCDIR})

420
libnum/include/num/num.h Normal file
View File

@ -0,0 +1,420 @@
//---
// num.num: Fixed-point numerical types
//
// This header provides numerical types of various fixed-point sizes. The base
// type num is num32, and other data structures outside of this header
// (vectors, matrices, etc.) normally only use num. Other types are useful for
// storage and sometimes intermediate computation steps.
//---
/* TODO: Conversion with float/double: use the binary format efficiently
General idea for a num -> fp conversion:
1. Start with mantissa=num_value, exponent=num_fixed_position
2. Decrease exponent and shift mantissa until top bit is 1, then shift again
3. Generate the floating-point value
General idea for an fp -> num conversion:
1. Literally just shift mantissa by exponent - num_fixed_position */
#pragma once
#include <cstdint>
#include <cstddef>
#include <type_traits>
namespace libnum {
struct num8;
struct num16;
struct num32;
struct num64;
using num = num32;
/* num8: unsigned 0:8 fixed-point type
* Size: 8 bits (1 byte)
* Range: 0.0 (0x00) ... 0.996094 (0xff)
* Precision: 0.0039 (1/256)
* Represents: <integer value> / 256
This type is useful to store values of low precision in the 0..1 range. The
value 1 cannot be represented, but it can sometimes be handled as a special
case (interpolation curves) or emitted entirely (restricting the range). */
struct num8
{
uint8_t v;
inline constexpr num8(): v(0) {}
/* Convert from int; pretty useless, but for completeness. */
inline constexpr num8(int): v(0) {}
/* Convert from float */
inline constexpr num8(float f): v(f * 256) {}
/* Convert from double */
inline constexpr num8(double d): v(d * 256) {}
/* Convert from other num types */
inline constexpr explicit num8(num16 n);
inline constexpr explicit num8(num32 n);
inline constexpr explicit num8(num64 n);
/* Convert to int; equally useless, but then again... */
inline constexpr explicit operator int() { return 0; }
/* Convert to float */
inline constexpr explicit operator float() { return (float)v / 256; }
/* Convert to double */
inline constexpr explicit operator double() { return (double)v / 256; }
/* Basic arithmetic */
inline constexpr num8 &operator+=(num8 const &other) {
v += other.v;
return *this;
}
inline constexpr num8 &operator-=(num8 const &other) {
v -= other.v;
return *this;
}
inline constexpr num8 &operator*=(num8 const &other) {
v = (v * other.v) >> 8;
return *this;
}
inline constexpr num8 &operator/=(num8 const &other) {
v = (v * 256) / other.v;
return *this;
}
inline constexpr num8 &operator%=(num8 const &other) {
v %= other.v;
return *this;
}
};
/* num16: Signed 8:8 fixed-point type
* Size: 16 bits (2 bytes)
* Range: -128.0 (0x8000) ... 127.996094 (0x7fff)
* Precision: 0.0039 (1/256)
* Represents: <integer value> / 256
This type is useful to store numeric parameters that have a limited range.
Using it in actual computations requires sign-extensions, but it is useful
in multiplications because the 16-bit multiplication (muls.w) takes only 1
cycle, and the num16 x num16 -> num32 result is immediately available. */
struct num16
{
int16_t v;
inline constexpr num16(): v(0) {}
/* Convert from int */
inline constexpr num16(int i): v(i * 256) {}
/* Convert from float */
inline constexpr num16(float f): v(f * 256) {}
/* Convert from double */
inline constexpr num16(double d): v(d * 256) {}
/* Convert from other num types */
inline constexpr explicit num16(num8 n);
inline constexpr explicit num16(num32 n);
inline constexpr explicit num16(num64 n);
/* Convert to int */
inline constexpr explicit operator int() { return v >> 8; }
/* Convert to float */
inline constexpr explicit operator float() { return (float)v / 256; }
/* Convert to double */
inline constexpr explicit operator double() { return (double)v / 256; }
/* num16 x num16 -> num32 multiplication
This is efficiently implemented with a muls.l instruction. */
static constexpr num32 dmul(num16 const &x, num16 const &y);
/* Basic arithmetic */
inline constexpr num16 &operator+=(num16 const &other) {
v += other.v;
return *this;
}
inline constexpr num16 &operator-=(num16 const &other) {
v -= other.v;
return *this;
}
inline constexpr num16 &operator*=(num16 const &other) {
v = (v * other.v) >> 8;
return *this;
}
inline constexpr num16 &operator/=(num16 const &other) {
v = (v * 256) / other.v;
return *this;
}
inline constexpr num16 &operator%=(num16 const &other) {
v %= other.v;
return *this;
}
};
/* num32: Signed 16:16 fixed-point type
* Size: 32 bits (4 bytes)
* Range: -32768.0 (0x80000000) ... 32767.999985 (0x7fffffff)
* Precision: 0.000015 (1/65536)
* Represents: <integer value> / 65536
This is the ubiquitous fixed-point type in this library, most functions and
types use it. It can be used pretty freely in ways similar to a float, with
the important drawback that overflows are very possible. */
struct num32
{
int32_t v;
inline constexpr num32(): v(0) {}
/* Convert from int */
inline constexpr num32(int i): v(i * 65536) {}
/* Convert from float */
inline constexpr num32(float f): v(f * 65536) {}
/* Convert from double */
inline constexpr num32(double d): v(d * 65536) {}
/* Convert from other num types */
inline constexpr explicit num32(num8 n);
inline constexpr explicit num32(num16 n);
inline constexpr explicit num32(num64 n);
/* Convert to int */
inline constexpr explicit operator int() const {
return v >> 16;
}
/* Convert to float */
inline constexpr explicit operator float() const {
return (float)v / 65536;
}
/* Convert to double */
inline constexpr explicit operator double() const {
return (double)v / 65536;
}
/* num32 x num32 -> num64 multiplication
This is efficiently implemented with a dmuls.l instruction. */
static constexpr num64 dmul(num32 const &x, num32 const &y);
/* Basic arithmetic */
inline constexpr num32 &operator+=(num32 const &other) {
v += other.v;
return *this;
}
inline constexpr num32 &operator-=(num32 const &other) {
v -= other.v;
return *this;
}
inline constexpr num32 &operator*=(num32 const &other) {
v = ((int64_t)v * (int64_t)other.v) >> 16;
return *this;
}
inline constexpr num32 &operator/=(num32 const &other) {
v = ((int64_t)v * 65536) / other.v;
return *this;
}
inline constexpr num32 &operator%=(num32 const &other) {
v %= other.v;
return *this;
}
};
/* Arithmetic with integers */
inline constexpr num32 operator*(int n, num32 x) {
num32 r;
r.v = n * x.v;
return r;
}
inline constexpr num32 operator*(num32 x, int n) {
num32 r;
r.v = n * x.v;
return r;
}
inline constexpr num32 operator/(num32 x, int n) {
num32 r;
r.v = x.v / n;
return r;
}
/* num64: Signed 32:32 fixed-point type
* Size: 64 bits (8 bytes)
* Range: -2147483648.0 ... 2147483647.999999998
* Precision: 2.33e-10 (1/4294967296)
* Represents: <integer value> / 4294967296
This fixed-point type with extra precision can be used for intermediate
computations when num32 would overflow. */
struct num64
{
int64_t v;
inline constexpr num64(): v(0) {}
/* Convert from int */
inline constexpr num64(int i): v((int64_t)i * 4294967296) {}
/* Convert from float */
inline constexpr num64(float f): v(f * 4294967296) {}
/* Convert from double */
inline constexpr num64(double d): v(d * 4294967296) {}
/* Convert from other num types */
inline constexpr explicit num64(num8 n);
inline constexpr explicit num64(num16 n);
inline constexpr explicit num64(num32 n);
/* Convert to int */
inline constexpr explicit operator int() { return v >> 32; }
/* Convert to float */
inline constexpr explicit operator float() { return (float)v/4294967296; }
/* Convert to double */
inline constexpr explicit operator double() {return (double)v/4294967296;}
/* Basic arithmetic */
inline constexpr num64 &operator+=(num64 const &other) {
v += other.v;
return *this;
}
inline constexpr num64 &operator-=(num64 const &other) {
v -= other.v;
return *this;
}
/* TOOD: Multiplication and division of mul64
inline constexpr num64 &operator*=(num64 const &other) {
v = ...;
return *this;
}
inline constexpr num64 &operator/=(num64 const &other) {
v = ...;
return *this;
} */
inline constexpr num64 &operator%=(num64 const &other) {
v %= other.v;
return *this;
}
};
/* Converting constructors (defined here for dependency reasons). */
inline constexpr num8::num8(num16 n): v(n.v) {}
/* Casting to unsigned allows the use of shlr instead of shad */
inline constexpr num8::num8(num32 n): v((uint32_t)n.v >> 8) {}
/* Slightly inefficient; acceses both longwords of n.v, only one is needed */
inline constexpr num8::num8(num64 n): v(n.v >> 24) {}
inline constexpr num16::num16(num8 n): v(n.v) {}
/* Casting to unsigned allows the use of shlr instead of shad */
inline constexpr num16::num16(num32 n): v((uint32_t)n.v >> 8) {}
inline constexpr num16::num16(num64 n): v(n.v >> 24) {}
inline constexpr num32::num32(num8 n): v(n.v * 256) {}
inline constexpr num32::num32(num16 n): v(n.v * 256) {}
inline constexpr num32::num32(num64 n): v(n.v >> 16) {}
inline constexpr num64::num64(num8 n): v((uint64_t)n.v * 16777216) {}
/* Pretty slow (~10 cycles) because of sign-extension across registers */
inline constexpr num64::num64(num16 n): v((int64_t)n.v * 16777216) {}
inline constexpr num64::num64(num32 n): v((int64_t)n.v * 65536) {}
/* The following type trait has value=true for exactly the four num types. */
template<typename T>
struct is_num {
static constexpr bool value =
std::is_same<T, num8>::value ||
std::is_same<T, num16>::value ||
std::is_same<T, num32>::value ||
std::is_same<T, num64>::value;
};
template<typename T>
constexpr bool is_num_v = is_num<T>::value;
/* Boolean logic (defined in the same way for all types). */
template<typename T>
typename std::enable_if<is_num_v<T>, bool>::type
inline constexpr operator==(T const &left, T const &right) {
return left.v == right.v;
}
template<typename T>
typename std::enable_if<is_num_v<T>, bool>::type
inline constexpr operator!=(T const &left, T const &right) {
return left.v !=right.v;
}
template<typename T>
typename std::enable_if<is_num_v<T>, bool>::type
inline constexpr operator<(T const &left, T const &right) {
return left.v < right.v;
}
template<typename T>
typename std::enable_if<is_num_v<T>, bool>::type
inline constexpr operator<=(T const &left, T const &right) {
return left.v <= right.v;
}
template<typename T>
typename std::enable_if<is_num_v<T>, bool>::type
inline constexpr operator>(T const &left, T const &right) {
return left.v > right.v;
}
template<typename T>
typename std::enable_if<is_num_v<T>, bool>::type
inline constexpr operator>=(T const &left, T const &right) {
return left.v >= right.v;
}
/* Pure arithmetic operators (defined in the same way for all types). */
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator+(T left, T const &right) {
return (left += right);
}
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator-(T left, T const &right) {
return (left -= right);
}
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator*(T left, T const &right) {
return (left *= right);
}
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator/(T left, T const &right) {
return (left /= right);
}
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator%(T left, T const &right) {
return (left %= right);
}
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator+(T const &op) {
return op;
}
template<typename T>
typename std::enable_if<is_num_v<T>, T>::type
inline constexpr operator-(T const &op) {
return T(0) - op;
}
/* Other specific operations. */
inline constexpr num32 num16::dmul(num16 const &x, num16 const &y)
{
num32 n;
n.v = x.v * y.v;
return n;
}
inline constexpr num64 num32::dmul(num32 const &x, num32 const &y)
{
num64 n;
n.v = (int64_t)x.v * (int64_t)y.v;
return n;
}
} /* namespace libnum */

View File

@ -0,0 +1,26 @@
#include <num/num.h>
using namespace libnum;
static_assert(sizeof(num8) == 1);
static_assert(num8(1).v == 0x00);
static_assert(num8(0.5).v == 0x80);
static_assert(num8(0.0625f).v == 0x10);
static_assert((float)num8(0.25) == 0.25f);
static_assert(num8(0.625) + num8(0.125) == num8(0.75));
static_assert(num8(0.25) < num8(0.75));
static_assert(num8(0.5) >= num8(0.5));
static_assert(sizeof(num16) == 2);
static_assert((uint16_t)num16(-1).v == 0xff00);
static_assert(num16(num8(0.25)).v == num16(0.25).v);
static_assert(sizeof(num32) == 4);
// static_assert(num32(num16(-15)) == num32(-15));
static_assert(sizeof(num64) == 8);
static_assert(num64(num16(1)) == num64(1));
static_assert(num64(num16(-1)) == num64(-1));
static_assert(libnum::is_num_v<num8> == true);
static_assert(libnum::is_num_v<int> == false);

8
libnum/src/str.cpp Normal file
View File

@ -0,0 +1,8 @@
#include <num/num.h>
/* Digits of the decimal part, from most to least significant. Returns the
number of digits (which is 0 when x=0) */
static int decimal_digits(char *str, num64 x)
{
// x = mod_64(x, num64_const(1));
}