20220705 - Meilleur terrain, scrolling 100% fonctionnel.

This commit is contained in:
mibi88 2022-07-05 14:54:46 +02:00
parent d54dcef142
commit 91c81c8988
2 changed files with 24 additions and 10 deletions

View File

@ -2,6 +2,7 @@
# include <gint/keyboard.h>
# include <stdlib.h>
# include <time.h>
# include <string.h>
# include "msg_fr.h"
# include "itemsizes.h"
# include "gamesettings.h"
@ -9,8 +10,10 @@
extern bopti_image_t title_img;
extern bopti_image_t soil_tile;
extern bopti_image_t grass_tile;
extern bopti_image_t stone_tile;
extern bopti_image_t coal_tile;
extern bopti_image_t steel_tile;
void drawselectedgame(int selected) {
dclear(C_WHITE);
@ -26,17 +29,21 @@ void mappartdisplaying(int x, int y, unsigned short int * terrain) {
int base_x = firsttile_x*8, base_y = firsttile_y*8;
int sx = base_x - x, sy = base_y - y, tx = (SCREEN_WIDTH>>3) + 1, ty = (SCREEN_HEIGHT>>3) + 1;
int cx, cy, px = sx, py = sy;
unsigned short type;
unsigned short type, type_over;
dclear(C_WHITE);
for(cy = 0;cy != ty;cy++){
for(cx = 0;cx != tx;cx++){
type = terrain[cy*tx+px];
type = terrain[(firsttile_y+cy)*WORLD_WIDTH+(firsttile_x+cx)];
type_over = terrain[(firsttile_y+cy-1)*WORLD_WIDTH+(firsttile_x+cx)];
switch(type){
case 1:
dimage(px, py, &soil_tile); break;
if(type_over == 0){dimage(px, py, &grass_tile);}else{dimage(px, py, &soil_tile);} break;
case 2:
dimage(px, py, &stone_tile); break;
case 3:
dimage(px, py, &coal_tile); break;
case 4:
dimage(px, py, &steel_tile); break;
}
px += 8;
}
@ -44,12 +51,13 @@ void mappartdisplaying(int x, int y, unsigned short int * terrain) {
px = sx;
}
}
int x, y;
int main(void) {
dclear(C_WHITE);
dimage(16, TITLE_IMAGE_MARGIN, &title_img);
dtext(1, TITLE_MARGIN, C_BLACK, TITLE_START);
dupdate();
int key = 0, game = 0, selected = 0, i, x = 0, y = 0;
int key = 0, game = 0, selected = 0, i;
unsigned short terrain[WORLD_WIDTH*WORLD_HEIGHT];
while(key != KEY_EXIT){
key=getkey().key;
@ -91,11 +99,17 @@ int main(void) {
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 40) - (WORLD_HEIGHT - 60) + 1)) + WORLD_HEIGHT - 60), WORLD_HEIGHT - 60, WORLD_HEIGHT - 40, 0, 1);
srand(clock());
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 25) - (WORLD_HEIGHT - 40) + 1)) + WORLD_HEIGHT - 40), WORLD_HEIGHT - 40, WORLD_HEIGHT - 25, 3, 2);
srand(clock());
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 10) - (WORLD_HEIGHT - 25) + 1)) + WORLD_HEIGHT - 25), WORLD_HEIGHT - 25, WORLD_HEIGHT - 10, 4, 2);
x = 200;
for(i=0;i!=WORLD_HEIGHT;i++){
if(terrain[i*WORLD_WIDTH+(x>>3)] != 0){
y = i * 8;
break;
}
}
game = 3;
}else if(game == 3){
x = 0;
y = 0;
dclear(C_WHITE);
if(key==KEY_RIGHT){
x++;
}else if(key==KEY_LEFT){

View File

@ -8,11 +8,11 @@
void generateworld(unsigned short terrain[], int w, int h, int genstart, int genmin, int genmax, int someof, int type) {
int x = 0, y = genstart, n, i, a, t;
for(x=0;x!=w;x++){
srand(clock());
//srand(clock());
a = (int)rand() % 2;
if(a==0){
for(i=y;i!=h;i++){
srand(clock());
//srand(clock());
t = (int)rand() % 11;
if(t==0){
terrain[i*w+x] = someof;
@ -25,7 +25,7 @@ void generateworld(unsigned short terrain[], int w, int h, int genstart, int gen
terrain[i*w+x] = type;
}
}
srand(clock());
//srand(clock());
n = (int)rand() % 2;
if(n==0 && y<genmax){
y++;