20220705 - Meilleur terrain, scrolling 100% fonctionnel.

This commit is contained in:
mibi88 2022-07-05 14:57:58 +02:00
parent 39f054b4ae
commit e591d08be8
1 changed files with 22 additions and 13 deletions

View File

@ -2,7 +2,7 @@
# include <stdlib.h>
# include <time.h>
# define WORLD_WIDTH 256 // World width.
# define WORLD_WIDTH 64 // World width.
# define WORLD_HEIGHT 64 // World height.
# define SCREEN_WIDTH 128 // Screen width.
# define SCREEN_HEIGHT 64 // Screen height.
@ -13,18 +13,20 @@ void mappartdisplaying(int x, int y, unsigned short int * terrain) {
int sx = base_x - x, sy = base_y - y, tx = (SCREEN_WIDTH>>3) + 1, ty = (SCREEN_HEIGHT>>3) + 1;
int cx, cy, px = sx, py = sy;
unsigned short type;
printf("values : %d, %d\n", tx, ty);
for(cy = 0;cy != ty;cy++){
for(cx = 0;cx != tx;cx++){
type = terrain[cy*tx+px];
printf("%d, %d, %d, %d\n", type, (cy*tx+px), cx, cy);
if(type == 1){
printf("soil : %d, %d\n", px, py);
}else if(type == 2){
printf("stone : %d, %d\n", px, py);
}else if(type == 3){
printf("coal : %d, %d\n", px, py);
}else{
printf("other : %d, %d\n", px, py);
type = terrain[(firsttile_y+cy)*WORLD_WIDTH+(firsttile_x+cx)];
printf("type pos : %d, %d, %d, %d\n", cy, cx, tx, (cy*tx+cx));
switch(type){
case 1:
printf("soil : %d, %d, %d\n", px, py, type); break;
case 2:
printf("stone : %d, %d, %d\n", px, py, type); break;
case 3:
printf("coal : %d, %d, %d\n", px, py, type); break;
default:
printf("other : %d, %d, %d\n", px, py, type); break;
}
px += 8;
}
@ -64,7 +66,7 @@ void generateworld(unsigned short terrain[], int w, int h, int genstart, int gen
int main() {
unsigned short terrain[WORLD_WIDTH*WORLD_HEIGHT];
int i, x = 403, y = 403;
int i, x = 403, y;
for(i=0;i!=WORLD_WIDTH*WORLD_HEIGHT;i++){
terrain[i] = 0;
}
@ -72,6 +74,13 @@ int main() {
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 40) - (WORLD_HEIGHT - 60) + 1)) + WORLD_HEIGHT - 60), WORLD_HEIGHT - 60, WORLD_HEIGHT - 40, 0, 1);
srand(clock());
generateworld(terrain, WORLD_WIDTH, WORLD_HEIGHT, (int)((rand() % ((WORLD_HEIGHT - 25) - (WORLD_HEIGHT - 40) + 1)) + WORLD_HEIGHT - 40), WORLD_HEIGHT - 40, WORLD_HEIGHT - 25, 3, 2);
for(i=0;i!=WORLD_HEIGHT;i++){
if(terrain[i*WORLD_WIDTH+(x>>3)] != 0){
y = i * 8;
break;
}
}
y+=200;
mappartdisplaying(x, y, terrain);
return 0;
}
}