# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Builder) include(GenerateG1A) include(GenerateG3A) include(Fxconv) find_package(Gint 2.9 REQUIRED) set(SOURCES src/main.c # ... ) set(ASSETS_fx assets-fx/title.png assets-fx/microfont.png assets-fx/tiles/blocks/soil.png assets-fx/tiles/blocks/grass.png assets-fx/tiles/blocks/stone.png assets-fx/tiles/blocks/coal.png assets-fx/tiles/blocks/steel.png assets-fx/tiles/blocks/wood.png assets-fx/tiles/blocks/apple.png assets-fx/tiles/blocks/barrel.png assets-fx/tiles/blocks/bed.png assets-fx/tiles/blocks/chain.png assets-fx/tiles/blocks/cherry.png assets-fx/tiles/blocks/choco.png assets-fx/tiles/blocks/cotton.png assets-fx/tiles/blocks/fire.png assets-fx/tiles/blocks/furnace.png assets-fx/tiles/blocks/granit.png assets-fx/tiles/blocks/ingot.png assets-fx/tiles/blocks/lantern.png assets-fx/tiles/blocks/leaves.png assets-fx/tiles/blocks/orange.png assets-fx/tiles/blocks/pear.png assets-fx/tiles/blocks/pumpkin.png assets-fx/tiles/blocks/starston.png assets-fx/tiles/blocks/water1.png assets-fx/tiles/blocks/water2.png assets-fx/tiles/blocks/wheat.png assets-fx/tiles/blocks/woodplks.png assets-fx/tiles/blocks/woodstep1.png assets-fx/tiles/blocks/woodstep2.png assets-fx/player/skin1/player0.png assets-fx/player/skin1/player1.png assets-fx/player/skin1/player2.png assets-fx/player/skin1/player3.png assets-fx/tools/pickaxe.png assets-fx/tools/axe.png assets-fx/tools/sword.png assets-fx/tools/shovel.png assets-fx/tools/hoe.png assets-fx/tools/selectcross.png assets-fx/ui_icons/invnormal.png assets-fx/ui_icons/invselected.png assets-fx/ui_icons/craftselect.png assets-fx/ui_icons/arrow1.png assets-fx/ui_icons/arrow2.png assets-fx/tiles/overlays/block_break1.png assets-fx/tiles/overlays/block_break2.png assets-fx/tiles/overlays/block_break3.png assets-fx/tiles/overlays/block_break4.png assets-fx/tiles/overlays/smoke1.png assets-fx/tiles/overlays/smoke2.png assets-fx/living/animals/chicken.png assets-fx/living/animals/cow.png assets-fx/living/animals/horse.png assets-fx/living/animals/pig.png assets-fx/living/animals/sheep.png assets-fx/living/ennemies/badbird1.png assets-fx/living/ennemies/badbird2.png assets-fx/living/ennemies/caterp1.png assets-fx/living/ennemies/caterp2.png assets-fx/living/ennemies/gloup1.png assets-fx/living/ennemies/gloup2.png assets-fx/living/ennemies/zombie1.png assets-fx/living/ennemies/zombie2.png # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -Os) target_link_libraries(myaddin Gint::Gint) if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G) generate_g1a(TARGET myaddin OUTPUT "Builder.g1a" NAME "Builder" ICON assets-fx/icon.png) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET myaddin OUTPUT "Builder.g3a" NAME "Builder" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G_AS_CG) generate_g3a(TARGET myaddin OUTPUT "Builder.g3a" NAME "Builder" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()