MagicLight/CMakeLists.txt

49 lines
1.2 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(Glacial)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.1 REQUIRED)
set(SOURCES
src/primitives.cpp
src/main.cpp
)
set(ASSETS_cg
assets-cg/levelsimple.png
assets-cg/maintitle.png
assets-cg/sprites.png
assets-cg/player.png
assets-cg/light.png
assets-cg/cursor.png
assets-cg/parchemin.png
assets-cg/treasures.png
assets-cg/chests.png
assets-cg/fontFantasy.png
assets-cg/fontTiny.png
assets-cg/monstres.png
assets-cg/hearts.png
assets-cg/sorcerer.png
assets-cg/bigboss.png
assets-cg/bigparchvide.png
assets-cg/bulletsbicolor.png
assets-cg/fragments.png
assets-cg/villagealpha.png
assets-cg/castletitle.png
assets-cg/theend.png
)
fxconv_declare_assets(${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS_cg})
target_compile_options(myaddin PRIVATE -fpermissive -Wall -Wextra -O3)
target_link_libraries(myaddin Gint::Gint)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "MgcLght.g3a" VERSION 01.000.00
NAME "MagicLight" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()