generated from kdx/gint-project-template
Dépôt du jeu MagicLight pour Graph 90+E
https://www.planet-casio.com/Fr/programmes/programme4210-1-magic-light-10-finally-slyvtt-jeux-reflexion.html
Sylvain PILLOT 8e6e64699d | ||
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assets-cg | ||
assets-fx | ||
include | ||
src | ||
.clang-format | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README |
README
KikooDX's gint project template =============================== This is a base project for gint softwares. Before anything --------------- Open and read CMakeLists.txt. Building your project --------------------- For monochrome calculator target: $ fxsdk build-fx For color calculator target: $ fxsdk build-cg Making changes -------------- After creating new .c files, add those to the SRC list in CMakeLists and rebuild. Same process for graphical assets in the corresponding ASSETS in the corresponding ASSETS* list, but you will also need to edit assets*/fxconv-metada. Before commiting ---------------- Run this command at the base of the git tree: $ clang-format -i src/**.c include/**.h It will beautify the source of your project according to the configuration in the .clang-format file. Nice tricks ----------- Search for a function declaration. $ git grep '$sample' See changes since last commit. $ git diff <file> Require entr, recompile whenever a source file change (poor man LSP). Ctrl-C to end. $ find src/ include/ -type f | entr -r fxsdk build-cg License ------- Copyright (C) 2021 KikooDX <kikoodx@paranoici.org> This template is under the 0BSD license. See LICENSE for informations.