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## What is this addin doing ?
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This small demo is based on [Azur](https://gitea.planet-casio.com/Lephenixnoir/Azur). It uses its ultra fast rendering pipeline with specific shaders :
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- Mandelbrot shader written in ASM by Lephe'
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- Julia shader written in C with the libnum fast fixed point arithmetic lib
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This small demo is based on [Azur](https://gitea.planet-casio.com/Lephenixnoir/Azur). It uses its ultra fast rendering pipeline with specific a specific high speed quadratic calculation algorithm written by Lephenixnoir a,d able to handle both :
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- Mandelbrot's set calculations : `Z_(n+1) = Z_n^2 + C` with `Z_0 = 0 + 0 i` and `C` covering the complex plan
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- Julia's set calculations : `Z_(n+1) = Z_n^2 + C` with `C = A + B i` and `Z_n` covering the complex plan
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Both Mandelbrot - *named as per Benoît MANDELBROT (1924-2010)* - and Julia - *named as per Gaston JULIA (1893-1978)* - fractals are based on the convergence determination of the equation `Z_(n+1) = Z_n^2 + C`.
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Control keys are :
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[**EXIT**] to leave to the Operating System
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[**F1**] to [**F4**] to show/switch off some informations on the screen :
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-[**EXIT**] to leave to the Operating System
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-[**F1**] to [**F4**] to show/switch off some informations on the screen :
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- [ ] [F1] : hide everything
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- [ ] [F2] : minimal output FPS + rendering time
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- [ ] [F3] : detailed update/rendering time
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- [ ] [F4] : memory usage
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[**F5**]/[**F6**] : switch fractal mode
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-[**F5**]/[**F6**] : switch fractal mode
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- [ ] [F5] : set Mandelbrot fractal
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- [ ] [F6] : set Julia fractal
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[**OPTN**]/[**VARS**] : switch resolution
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-[**OPTN**]/[**VARS**] : switch resolution
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- [ ] [OPTN] : set resolution scale to 1, the fractals are computed on a 396x224 grid
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- [ ] [VARS] : set resolution scale to 0.5 (2x2 pixels), the fractals are computed on a 198x112 grid (much faster but lower quality)
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For the Julia set only :
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[**SHIFT**]+[**Directional Cross**] : change the value of the C value (`C = A + B i`)
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-[**SHIFT**]+[**Directional Cross**] : change the value of the C value (`C = A + B i`)
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- [ ] [**SHIFT+LEFT**] : A = A - 0.002
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- [ ] [**SHIFT+RIGHT**] : A = A + 0.002
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- [ ] [**SHIFT+DOWN**] : B = B - 0.002
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- [ ] [**SHIFT+UP**] : B = B + 0.002
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A and B are constrained in the range [-2.000 .. 2.000]
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