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Sylvain PILLOT c4ac50a79a
6 days ago
assets-cg working on the Border Test limited selection [WIP] 2 weeks ago
captures Resync with last update of Azur 3 weeks ago
src stabilized 6 days ago
.gitignore Initial commit 1 month ago
CMakeLists.txt Backup 3 weeks ago Update with screenshots 4 weeks ago
build End of today - hope not final commit for CCJ2023 1 month ago
buildpush working on player movements 1 month ago
capture Initial commit 1 month ago
clean Added a simple 1 month ago
send Initial commit 1 month ago

N++ Clone - Work in progress

The target is to create a kind of clone of N++ for the fxCG50.

As it is myt first plateformer, some indulgence will be needed.

Currently working on a physical engine able to detect collisions with non-square tiles. Based on borders and normals to define actual frontiers of a given level.

Let see how far I can go ...

Levels are done in Tiled (here a picture from Tiled 1.10.1) image

and can be imported into gint/azur image