Update README.md with screenshots
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@ -9,4 +9,14 @@ Based on borders and normals to define actual frontiers of a given level.
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Let see how far I can go ...
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Levels are done in Tiled (here a picture from Tiled 1.10.1)
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![image](https://i.imgur.com/kKfT0Za.png)
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and can be imported into gint/azur
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![image](https://i.imgur.com/bCrXT2K.png)
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![image](https://i.imgur.com/V4JRgbD.png)
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Enjoy.
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