# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Npp VERSION 1.0 LANGUAGES CXX C ASM) include(GenerateG3A) include(Fxconv) find_package(Azur 0.1 REQUIRED) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.4 REQUIRED) fxconv_declare_converters(assets-cg/converters.py) add_custom_command( COMMENT "Convert Tiled TMX map to usable JSON file" COMMAND tiled --export-tileset json tilesetnpp.tsx tilesetnpp.json COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json' WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/ OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level0.json" OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level1.json" OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level2.json" OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level3.json" OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level4.json" OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level5.json" DEPENDS assets-cg/converters.py assets-cg/levels/tileset.png assets-cg/levels/tilesetnpp.tsx assets-cg/levels/level0.tmx assets-cg/levels/level1.tmx assets-cg/levels/level2.tmx assets-cg/levels/level3.tmx assets-cg/levels/level4.tmx assets-cg/levels/level5.tmx ) set(SOURCES src/vector2D.cpp src/main.cpp src/extrakeyboard.cpp src/utilities.cpp src/player.cpp src/level.cpp src/circle.cpp src/poly.cpp src/filledcircle.cpp src/filledpoly.cpp src/line.cpp # ... ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets set(ASSETS # ... ) set(ASSETS_cg assets-cg/font.png #assets-cg/sprites/walking.png #assets-cg/sprites/running.png #assets-cg/sprites/static.png assets-cg/sprites/rectangle.png assets-cg/sprites/circle.png assets-cg/sprites/selected.png assets-cg/levels/tileset.png assets-cg/levels/level0.json assets-cg/levels/level1.json assets-cg/levels/level2.json assets-cg/levels/level3.json assets-cg/levels/level4.json assets-cg/levels/level5.json # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -O3 -std=c++20) target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage) target_link_libraries(myaddin Azur::Azur -lnum LibProf::LibProf Gint::Gint -lstdc++) if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET myaddin OUTPUT "NppClone.g3a" NAME "cgN++" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()