# N++ Clone - Work in progress The target is to create a kind of clone of N++ for the fxCG50. As it is myt first plateformer, some indulgence will be needed. Currently working on a physical engine able to detect collisions with non-square tiles. Based on borders and normals to define actual frontiers of a given level. Let see how far I can go ... Levels are done in Tiled (here a picture from Tiled 1.10.1) ![image](https://i.imgur.com/kKfT0Za.png) and can be imported into gint/azur ![image](https://i.imgur.com/bCrXT2K.png) ![image](https://i.imgur.com/V4JRgbD.png) Enjoy.