#include "vector2D.h" #include libnum::num32 sqrt_num32(libnum::num32 v) { uint32_t t, q, b, r; r = v.v; b = 0x40000000; q = 0; while( b > 0x40 ) { t = q + b; if( r >= t ) { r -= t; q = t + b; } r <<= 1; b >>= 1; } q >>= 8; libnum::num32 ret; ret.v = q; return ret; } Vector2D::Vector2D() { this->x = libnum::num32(0); this->y = libnum::num32(0); } Vector2D::Vector2D( float x, float y ) { this->x = libnum::num32(x); this->y = libnum::num32(y); } Vector2D::Vector2D( libnum::num32 x, libnum::num32 y ) { this->x = x; this->y = y; } Vector2D::Vector2D( const Vector2D &v ) { this->x = v.x; this->y = v.y; } Vector2D::~Vector2D() { } Vector2D Vector2D::Clone( void ) { Vector2D NewVector( this->x, this->y ); return NewVector; } Vector2D Vector2D::MakeVector( Vector2D A, Vector2D B) { Vector2D NewVector( B.x-A.x, B.y-A.y ); return NewVector; } void Vector2D::AddVectors( Vector2D a, Vector2D b ) { this->x = a.x + b.x; this->y = a.y + b.y; } void Vector2D::Add( Vector2D v, libnum::num32 scale ) { this->x += v.x * scale; this->y += v.y * scale; } void Vector2D::SubtractVectors( Vector2D a, Vector2D b ) { this->x = a.x - b.x; this->y = a.y - b.y; } void Vector2D::Subtract( Vector2D v, libnum::num32 scale ) { this->x -= v.x * scale; this->y -= v.y * scale; } libnum::num32 Vector2D::Length( void ) { return sqrt_num32( this->x * this->x + this->y * this->y ); } void Vector2D::Scale( libnum::num32 scale ) { this->x *= scale; this->y *= scale; } libnum::num32 Vector2D::Dot( Vector2D v ) { return ( this->x * v.x + this->y * v.y ); } libnum::num32 Vector2D::Det( Vector2D v ) { return ( this->x * v.y - this->y * v.x ); } Vector2D Vector2D::Perp( void ) { Vector2D temp( -this->y, this->x ); return temp; } Border::Border() { } Border::~Border() { }