NppClone/CMakeLists.txt

90 lines
2.6 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(Npp VERSION 1.0 LANGUAGES CXX C ASM)
include(GenerateG3A)
include(Fxconv)
find_package(Azur 0.1 REQUIRED)
find_package(Gint 2.9 REQUIRED)
find_package(LibProf 2.4 REQUIRED)
fxconv_declare_converters(assets-cg/converters.py)
add_custom_command(
COMMENT "Convert Tiled TMX map to usable JSON file"
COMMAND tiled --export-tileset json tilesetnpp.tsx tilesetnpp.json
COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json'
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level0.json"
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level1.json"
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level2.json"
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level3.json"
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level4.json"
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/levels/level5.json"
DEPENDS assets-cg/converters.py
assets-cg/levels/tileset.png
assets-cg/levels/tilesetnpp.tsx
assets-cg/levels/level0.tmx
assets-cg/levels/level1.tmx
assets-cg/levels/level2.tmx
assets-cg/levels/level3.tmx
assets-cg/levels/level4.tmx
assets-cg/levels/level5.tmx
)
set(SOURCES
src/vector2D.cpp
src/main.cpp
src/extrakeyboard.cpp
src/utilities.cpp
src/player.cpp
src/level.cpp
src/circle.cpp
src/poly.cpp
src/filledcircle.cpp
src/filledpoly.cpp
src/line.cpp
# ...
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
# ...
)
set(ASSETS_cg
assets-cg/font.png
#assets-cg/sprites/walking.png
#assets-cg/sprites/running.png
#assets-cg/sprites/static.png
assets-cg/sprites/rectangle.png
assets-cg/sprites/circle.png
assets-cg/sprites/selected.png
assets-cg/levels/tileset.png
assets-cg/levels/level0.json
assets-cg/levels/level1.json
assets-cg/levels/level2.json
assets-cg/levels/level3.json
assets-cg/levels/level4.json
assets-cg/levels/level5.json
# ...
)
fxconv_declare_assets(${ASSETS} ${ASSETS_cg} WITH_METADATA)
add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(myaddin PRIVATE -Wall -Wextra -O3 -std=c++20)
target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage)
target_link_libraries(myaddin Azur::Azur -lnum LibProf::LibProf Gint::Gint -lstdc++)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET myaddin OUTPUT "NppClone.g3a"
NAME "cgN++" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()