V1.02 - Added Compatibility with FxCG50 Emulator + differentiate title Fx-CG50 / PRIZM
This commit is contained in:
parent
317b338d4c
commit
12b4cb77b0
17
src/main.cc
17
src/main.cc
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@ -402,7 +402,7 @@ int main(void)
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bool canWeAllocate3Mb = false;
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if((!strncmp(osv, "03.", 3) && osv[3] <= '6') && gint[HWCALC] == HWCALC_FXCG50)
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if((!strncmp(osv, "03.", 3) && osv[3] <= '6') && gint[HWCALC] == HWCALC_FXCG50) // CG-50
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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@ -413,7 +413,7 @@ int main(void)
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kmalloc_add_arena(&extended_ram );
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canWeAllocate3Mb = true;
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}
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else if (gint[HWCALC] == HWCALC_PRIZM)
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else if (gint[HWCALC] == HWCALC_PRIZM) // CG-10/20
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{
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extended_ram.name = "extram";
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@ -430,6 +430,19 @@ int main(void)
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kmalloc_add_arena(&extended_ram );
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canWeAllocate3Mb = false;
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}
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else if (gint[HWCALC] == HWCALC_FXCG_MANAGER) // CG-50 EMULATOR
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{
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extended_ram.name = "extram";
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extended_ram.is_default = true;
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extended_ram.start = (void *)0x88200000;
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extended_ram.end = (void *)0x88500000 ;
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kmalloc_init_arena(&extended_ram, true);
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kmalloc_add_arena(&extended_ram );
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canWeAllocate3Mb = true;
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}
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else abort();
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180
src/src/menus.cc
180
src/src/menus.cc
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@ -1,6 +1,7 @@
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#include "../include/menus.h"
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/hardware.h>
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#include "../parameters.h"
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#include <gint/usb.h>
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@ -79,7 +80,8 @@ void drawStartTitle( void )
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dfont(&autofont);
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dprint_opt(198, 2, C_RGB(255,255,255), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR FX-CG50" );
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if (gint[HWCALC] == HWCALC_FXCG50 || gint[HWCALC] == HWCALC_FXCG_MANAGER) dprint_opt(198, 2, C_RGB(255,255,255), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR FX-CG50" );
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else if (gint[HWCALC] == HWCALC_PRIZM) dprint_opt(198, 2, C_RGB(255,255,255), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR PRIZM" );
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dprint_opt(198, 222, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_BOTTOM, "PRESS EXE TO START" );
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@ -437,8 +439,18 @@ void drawCredit( void )
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dimage( 0, 0, &mainscreen );
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dfont(&autofont);
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dprint_opt(202, offset + 4, C_RGB(0,0,0), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR GRAPH90" );
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dprint_opt(200, offset + 2, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR GRAPH90" );
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if (gint[HWCALC] == HWCALC_FXCG50 || gint[HWCALC] == HWCALC_FXCG_MANAGER)
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{
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dprint_opt(202, offset + 4, C_RGB(0,0,0), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR FX-CG50" );
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dprint_opt(200, offset + 2, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR FX-CG50" );
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}
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else if (gint[HWCALC] == HWCALC_PRIZM)
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{
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dprint_opt(202, offset + 4, C_RGB(0,0,0), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR PRIZM" );
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dprint_opt(200, offset + 2, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_CENTER, DTEXT_TOP, "OUTRUN FOR PRIZM" );
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}
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dfont(&autofontsmall);
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dprint_opt(200, offset + 32, C_RGB(255,255,255), C_NONE, DTEXT_CENTER, DTEXT_TOP, "PROUDLY CODED BY" );
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dprint_opt(200, offset + 62, C_RGB(255,255,255), C_NONE, DTEXT_CENTER, DTEXT_TOP, "SLYVTT / MARCH 2022" );
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@ -691,71 +703,71 @@ void drawGameOptions( void )
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dfont(&autofont);
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if (DiffLevel==0)
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{
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
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if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
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}
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else if (DiffLevel==1)
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{
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
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if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
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}
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else if (DiffLevel==2)
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{
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
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if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
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}
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if (DiffLevel==0)
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{
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
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if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
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}
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else if (DiffLevel==1)
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{
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
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if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
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}
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else if (DiffLevel==2)
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{
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
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if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
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}
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if (CarsNumb==0)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
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}
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else if (CarsNumb==1)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
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}
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else if (CarsNumb==2)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
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}
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else if (CarsNumb==3)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
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}
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if (CarsNumb==0)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
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}
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else if (CarsNumb==1)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
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}
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else if (CarsNumb==2)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
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}
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else if (CarsNumb==3)
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{
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
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if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <300>" );
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}
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dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
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dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
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dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
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dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
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dprint_opt(124, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
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if (GameOptionsSelection!=2 || selectedChar!=0) dprint_opt(122, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
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else if (GameOptionsSelection==2 && selectedChar==0) dprint_opt(122, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
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dprint_opt(124, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
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if (GameOptionsSelection!=2 || selectedChar!=0) dprint_opt(122, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
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else if (GameOptionsSelection==2 && selectedChar==0) dprint_opt(122, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
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dprint_opt(154, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
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if (GameOptionsSelection!=2 || selectedChar!=1) dprint_opt(152, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
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else if (GameOptionsSelection==2 && selectedChar==1) dprint_opt(152, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
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dprint_opt(154, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
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if (GameOptionsSelection!=2 || selectedChar!=1) dprint_opt(152, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
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else if (GameOptionsSelection==2 && selectedChar==1) dprint_opt(152, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
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dprint_opt(184, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
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if (GameOptionsSelection!=2 || selectedChar!=2) dprint_opt(182, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
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else if (GameOptionsSelection==2 && selectedChar==2) dprint_opt(182, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
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dprint_opt(184, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
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if (GameOptionsSelection!=2 || selectedChar!=2) dprint_opt(182, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
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else if (GameOptionsSelection==2 && selectedChar==2) dprint_opt(182, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
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dfont(&speedfont);
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dprint_opt(214, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
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if (GameOptionsSelection!=2 || selectedChar!=3) dprint_opt(212, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
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else if (GameOptionsSelection==2 && selectedChar==3) dprint_opt(212, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
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dfont(&speedfont);
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dprint_opt(214, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
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if (GameOptionsSelection!=2 || selectedChar!=3) dprint_opt(212, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
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else if (GameOptionsSelection==2 && selectedChar==3) dprint_opt(212, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
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dfont(&autofont);
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dprint_opt(94, 172, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
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@ -1141,19 +1153,19 @@ void getInputCircuitDetails( void )
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}
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/*
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if (key==KEY_UP || key==KEY_LEFT)
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{
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if (CircuitSelection==0) CircuitSelection=9;
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else CircuitSelection--;
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}
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/*
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if (key==KEY_UP || key==KEY_LEFT)
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{
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if (CircuitSelection==0) CircuitSelection=9;
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else CircuitSelection--;
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}
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if (key==KEY_DOWN || key==KEY_RIGHT)
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{
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if (CircuitSelection==9) CircuitSelection=0;
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else CircuitSelection++;
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}
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*/
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if (key==KEY_DOWN || key==KEY_RIGHT)
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{
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if (CircuitSelection==9) CircuitSelection=0;
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else CircuitSelection++;
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}
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*/
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#if IS_FXLIB==1
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if(keydown(KEY_7)) screenshot = true;
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@ -1250,19 +1262,19 @@ void getInputBestTime( void )
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}
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/*
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if (key==KEY_UP || key==KEY_LEFT)
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{
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if (CircuitSelection==0) CircuitSelection=9;
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else CircuitSelection--;
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}
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/*
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if (key==KEY_UP || key==KEY_LEFT)
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{
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if (CircuitSelection==0) CircuitSelection=9;
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else CircuitSelection--;
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}
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if (key==KEY_DOWN || key==KEY_RIGHT)
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{
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if (CircuitSelection==9) CircuitSelection=0;
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else CircuitSelection++;
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}
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*/
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if (key==KEY_DOWN || key==KEY_RIGHT)
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{
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if (CircuitSelection==9) CircuitSelection=0;
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else CircuitSelection++;
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}
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*/
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#if IS_FXLIB==1
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if(keydown(KEY_7)) screenshot = true;
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