added Game Options Menu + Player Plate
This commit is contained in:
parent
ea81ccb330
commit
d73a41fa99
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@ -89,7 +89,8 @@ set(ASSETS_cg
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assets-cg/fonts/auto15.png
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assets-cg/fonts/auto20.png
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assets-cg/fonts/startseq.png
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assets-cg/fonts/plate5.png
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assets-cg/menus/flag.png
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assets-cg/menus/bigflag.png
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122
CppOutRun.layout
122
CppOutRun.layout
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@ -2,14 +2,34 @@
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@ -17,9 +37,19 @@
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@ -35,14 +65,9 @@
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@ -52,54 +77,34 @@
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@ -107,24 +112,19 @@
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<Cursor1 position="221" topLine="0" />
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</Cursor>
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<File name="src/include/cars.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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</CodeBlocks_layout_file>
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Binary file not shown.
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@ -1,3 +1,3 @@
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from make_grid import *
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make_grid(16, 18)
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make_grid(5, 5)
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@ -26,3 +26,13 @@ startseq.png:
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charset: print
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grid.size: 70x93
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plate5.png:
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name: plate
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type: font
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charset: print
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grid.size: 5x5
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grid.padding: 1
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grid.border: 0
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proportional: true
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height: 5
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Binary file not shown.
After Width: | Height: | Size: 8.0 KiB |
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 10 KiB |
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@ -13,3 +13,4 @@ void drawSky( uint8_t R, uint8_t G, uint8_t B );
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void drawSky( int ymin, int ymax );
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void drawSkyOptimised( uint16_t color );
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void drawSkyQuick( uint16_t color );
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@ -17,6 +17,8 @@ void getInputCredit( void );
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void drawOptions( void );
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void getInputOptions( void );
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void drawGameOptions( void );
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void getInputGameOptions( void );
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void drawPauseQuit( void );
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void getInputPauseQuit( void );
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23
src/main.cc
23
src/main.cc
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@ -29,7 +29,7 @@
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#include <stdio.h>
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extern bopti_image_t player;
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extern font_t speedfont, startseq;
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extern font_t speedfont, startseq, plate;
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extern bopti_image_t speedhud;
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extern bopti_image_t flag, bigflag;
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@ -42,6 +42,10 @@ int MAX_SEGMENT=0;
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camera *cam;
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uint8_t DiffLevel = 1;
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uint8_t CarsNumb = 1;
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char PlayerName[3] = "SLY";
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struct DataPerf
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{
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uint8_t update=0;
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@ -389,13 +393,17 @@ int main(void)
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}
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else if (stage==2)
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{
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drawOptions();
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drawGameOptions();
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}
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else if (stage==3)
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{
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drawCredit();
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drawOptions();
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}
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else if (stage==4)
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{
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drawCredit();
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}
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else if (stage==5)
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{
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exitToOS = true;
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exitflag=true;
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@ -603,7 +611,8 @@ int main(void)
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//if (BDrawBack) drawSkyOptimised( DAY_BLUE_SKY );
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//else drawSkyFull( DAY_BLUE_SKY );
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drawSkyFull( DAY_BLUE_SKY );
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//drawSkyFull( DAY_BLUE_SKY );
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drawSkyQuick( DAY_BLUE_SKY );
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if (BDrawClds)
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@ -702,6 +711,12 @@ int main(void)
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else if (viewside==2) dsubimage( SCREEN_CX-40, SCREEN_HEIGHT-46, &player, 407,49,80,46, DIMAGE_NONE);
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}
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dfont(&plate);
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if (viewside==-2) dprint_opt( 205, 203, C_WHITE, C_BLACK, DTEXT_CENTER, DTEXT_CENTER, "%c%c%c", PlayerName[0], PlayerName[1], PlayerName[2] );
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else if (viewside==-1) dprint_opt( 202, 203, C_WHITE, C_BLACK, DTEXT_CENTER, DTEXT_CENTER, "%c%c%c", PlayerName[0], PlayerName[1], PlayerName[2] );
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else if (viewside==0) dprint_opt( 197, 203, C_WHITE, C_BLACK, DTEXT_CENTER, DTEXT_CENTER, "%c%c%c", PlayerName[0], PlayerName[1], PlayerName[2] );
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else if (viewside==1) dprint_opt( 193, 203, C_WHITE, C_BLACK, DTEXT_CENTER, DTEXT_CENTER, "%c%c%c", PlayerName[0], PlayerName[1], PlayerName[2] );
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else if (viewside==2) dprint_opt( 189, 203, C_WHITE, C_BLACK, DTEXT_CENTER, DTEXT_CENTER, "%c%c%c", PlayerName[0], PlayerName[1], PlayerName[2] );
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score = fround(cam->cZ)/100;
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dma_memset(gint_vram, (color << 16) | color, 396 * (minYRoad+2) * 2);
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};
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void drawSkyQuick( uint16_t color )
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{
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dma_memset(gint_vram, (color << 16) | color, 396 * 150 * 2);
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};
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void drawSky( uint8_t R, uint8_t G, uint8_t B )
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{
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dclear( C_RGB(R,G,B) );
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323
src/src/menus.cc
323
src/src/menus.cc
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extern bopti_image_t mainscreen;
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extern bopti_image_t africa1, desert1, finland1, plains1, usa1;
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extern bopti_image_t flag, linear, circular;
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extern font_t autofont, autofontsmall;
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extern font_t autofont, autofontsmall, speedfont;
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extern bool record;
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extern bool screenshot;
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@ -29,6 +29,9 @@ bool doneMenuCredit = false;
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bool doneOptions = false;
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uint8_t OptionsSelection=0;
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bool doneGameOptions = false;
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uint8_t GameOptionsSelection=0;
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bool donePauseQuit = false;
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uint8_t PauseQuitSelection=0;
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extern bool stop;
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extern bool SkipTime;
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extern uint8_t DiffLevel;
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extern uint8_t CarsNumb;
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extern char PlayerName[3];
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bool nameCurrentlyWritten = false;
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uint8_t selectedChar=0;
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void drawStartTitle( void )
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@ -123,27 +131,31 @@ int drawMainMenu( void )
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dfont(&autofont);
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dprint_opt(102, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
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if (MainMenuSelection!=0) dprint_opt(100, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
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else dprint_opt(100, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
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dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
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if (MainMenuSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
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else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "ARCADE GAME" );
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dprint_opt(102, 62, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
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if (MainMenuSelection!=1) dprint_opt(100, 60, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
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else dprint_opt(100, 60, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
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dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
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if (MainMenuSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
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else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "TIME ATTACK" );
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dprint_opt(102, 102, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPTIONS" );
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if (MainMenuSelection!=2) dprint_opt(100, 100, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPTIONS" );
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else dprint_opt(100, 100, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPTIONS" );
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dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "GAME OPTIONS" );
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if (MainMenuSelection!=2) dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "GAME OPTIONS" );
|
||||
else dprint_opt(92, 80, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "GAME OPTIONS" );
|
||||
|
||||
dprint_opt(102, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
|
||||
if (MainMenuSelection!=3) dprint_opt(100, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
|
||||
else dprint_opt(100, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
|
||||
dprint_opt(94, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "VISUAL OPTIONS" );
|
||||
if (MainMenuSelection!=3) dprint_opt(92, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "VISUAL OPTIONS" );
|
||||
else dprint_opt(92, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "VISUAL OPTIONS" );
|
||||
|
||||
dprint_opt(102, 182, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
|
||||
if (MainMenuSelection!=4) dprint_opt(100, 180, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
|
||||
else dprint_opt(100, 180, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
|
||||
dprint_opt(94, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
|
||||
if (MainMenuSelection!=4) dprint_opt(92, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
|
||||
else dprint_opt(92, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CREDITS" );
|
||||
|
||||
dimage( 10, 10+40*MainMenuSelection, &flag );
|
||||
dprint_opt(94, 172, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
|
||||
if (MainMenuSelection!=5) dprint_opt(92, 170, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
|
||||
else dprint_opt(92, 170, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "QUIT TO OS" );
|
||||
|
||||
dimage( 2, 10+30*MainMenuSelection, &flag );
|
||||
|
||||
// CODE HERE TO PRINT WELCOME MENU
|
||||
|
||||
|
@ -186,13 +198,13 @@ void getInputMainMenu( void )
|
|||
|
||||
if (key==KEY_UP)
|
||||
{
|
||||
if (MainMenuSelection==0) MainMenuSelection=4;
|
||||
if (MainMenuSelection==0) MainMenuSelection=5;
|
||||
else MainMenuSelection--;
|
||||
}
|
||||
|
||||
if (key==KEY_DOWN)
|
||||
{
|
||||
if (MainMenuSelection==4) MainMenuSelection=0;
|
||||
if (MainMenuSelection==5) MainMenuSelection=0;
|
||||
else MainMenuSelection++;
|
||||
}
|
||||
#if IS_FXLIB==1
|
||||
|
@ -507,77 +519,77 @@ void drawOptions( void )
|
|||
|
||||
if (BDrawDeco)
|
||||
{
|
||||
dprint_opt(102, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [Y]" );
|
||||
if (OptionsSelection!=0) dprint_opt(100, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [Y]" );
|
||||
else dprint_opt(100, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [Y]" );
|
||||
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [Y]" );
|
||||
if (OptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [Y]" );
|
||||
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [Y]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
dprint_opt(102, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [N]" );
|
||||
if (OptionsSelection!=0) dprint_opt(100, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [N]" );
|
||||
else dprint_opt(100, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [N]" );
|
||||
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [N]" );
|
||||
if (OptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [N]" );
|
||||
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "SCENERY [N]" );
|
||||
}
|
||||
|
||||
|
||||
if (BDrawCars)
|
||||
{
|
||||
dprint_opt(102, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [Y]" );
|
||||
if (OptionsSelection!=1) dprint_opt(100, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [Y]" );
|
||||
else dprint_opt(100, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [Y]" );
|
||||
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [Y]" );
|
||||
if (OptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [Y]" );
|
||||
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [Y]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
dprint_opt(102, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [N]" );
|
||||
if (OptionsSelection!=1) dprint_opt(100, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [N]" );
|
||||
else dprint_opt(100, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [N]" );
|
||||
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [N]" );
|
||||
if (OptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [N]" );
|
||||
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "OPPONENTS [N]" );
|
||||
}
|
||||
|
||||
|
||||
if (BDrawClds)
|
||||
{
|
||||
dprint_opt(102, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [Y]" );
|
||||
if (OptionsSelection!=2) dprint_opt(100, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [Y]" );
|
||||
else dprint_opt(100, 80, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [Y]" );
|
||||
dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [Y]" );
|
||||
if (OptionsSelection!=2) dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [Y]" );
|
||||
else dprint_opt(92, 80, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [Y]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
dprint_opt(102, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [N]" );
|
||||
if (OptionsSelection!=2) dprint_opt(100, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [N]" );
|
||||
else dprint_opt(100, 80, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [N]" );
|
||||
dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [N]" );
|
||||
if (OptionsSelection!=2) dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [N]" );
|
||||
else dprint_opt(92, 80, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CLOUDS [N]" );
|
||||
}
|
||||
|
||||
if (BDrawBack)
|
||||
{
|
||||
dprint_opt(102, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [Y]" );
|
||||
if (OptionsSelection!=3) dprint_opt(100, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [Y]" );
|
||||
else dprint_opt(100, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [Y]" );
|
||||
dprint_opt(94, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [Y]" );
|
||||
if (OptionsSelection!=3) dprint_opt(92, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [Y]" );
|
||||
else dprint_opt(92, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [Y]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
dprint_opt(102, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [N]" );
|
||||
if (OptionsSelection!=3) dprint_opt(100, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [N]" );
|
||||
else dprint_opt(100, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [N]" );
|
||||
dprint_opt(94, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [N]" );
|
||||
if (OptionsSelection!=3) dprint_opt(92, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [N]" );
|
||||
else dprint_opt(92, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACKGROUND [N]" );
|
||||
}
|
||||
|
||||
if (BDrawFPS)
|
||||
{
|
||||
dprint_opt(102, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [Y]" );
|
||||
if (OptionsSelection!=4) dprint_opt(100, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [Y]" );
|
||||
else dprint_opt(100, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [Y]" );
|
||||
dprint_opt(94, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [Y]" );
|
||||
if (OptionsSelection!=4) dprint_opt(92, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [Y]" );
|
||||
else dprint_opt(92, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [Y]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
dprint_opt(102, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [N]" );
|
||||
if (OptionsSelection!=4) dprint_opt(100, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [N]" );
|
||||
else dprint_opt(100, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [N]" );
|
||||
dprint_opt(94, 142, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [N]" );
|
||||
if (OptionsSelection!=4) dprint_opt(92, 140, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [N]" );
|
||||
else dprint_opt(92, 140, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "STATS-FPS [N]" );
|
||||
}
|
||||
|
||||
|
||||
dprint_opt(102, 172, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
if (OptionsSelection!=5) dprint_opt(100, 170, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
else dprint_opt(100, 170, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
dprint_opt(94, 172, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
if (OptionsSelection!=5) dprint_opt(92, 170, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
else dprint_opt(92, 170, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
|
||||
dimage( 10, 5+30*OptionsSelection, &flag );
|
||||
dimage( 2, 5+30*OptionsSelection, &flag );
|
||||
|
||||
// CODE HERE TO PRINT WELCOME MENU
|
||||
|
||||
|
@ -647,6 +659,211 @@ void getInputOptions( void )
|
|||
|
||||
|
||||
|
||||
|
||||
void drawGameOptions( void )
|
||||
{
|
||||
uint16_t pulse=0;
|
||||
doneGameOptions = false;
|
||||
|
||||
GameOptionsSelection=0;
|
||||
selectedChar = 0;
|
||||
|
||||
while (!doneGameOptions)
|
||||
{
|
||||
|
||||
dclear(0x0000);
|
||||
dimage( 0, 0, &mainscreen);
|
||||
|
||||
dfont(&autofont);
|
||||
|
||||
if (DiffLevel==0)
|
||||
{
|
||||
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
|
||||
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
|
||||
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <EASY>" );
|
||||
}
|
||||
else if (DiffLevel==1)
|
||||
{
|
||||
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
|
||||
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
|
||||
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <NORMAL>" );
|
||||
}
|
||||
else if (DiffLevel==2)
|
||||
{
|
||||
dprint_opt(94, 22, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
|
||||
if (GameOptionsSelection!=0) dprint_opt(92, 20, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
|
||||
else dprint_opt(92, 20, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "LVL <HARD>" );
|
||||
}
|
||||
|
||||
|
||||
if (CarsNumb==0)
|
||||
{
|
||||
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
|
||||
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
|
||||
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <50>" );
|
||||
}
|
||||
else if (CarsNumb==1)
|
||||
{
|
||||
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
|
||||
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
|
||||
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <100>" );
|
||||
}
|
||||
else if (CarsNumb==2)
|
||||
{
|
||||
dprint_opt(94, 52, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
|
||||
if (GameOptionsSelection!=1) dprint_opt(92, 50, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
|
||||
else dprint_opt(92, 50, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "CARS <200>" );
|
||||
}
|
||||
|
||||
dprint_opt(94, 82, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
|
||||
dprint_opt(92, 80, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "PLAYER" );
|
||||
|
||||
|
||||
dprint_opt(124, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
|
||||
if (GameOptionsSelection!=2 || selectedChar!=0) dprint_opt(122, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
|
||||
else if (GameOptionsSelection==2 && selectedChar==0) dprint_opt(122, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[0] );
|
||||
|
||||
dprint_opt(154, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
|
||||
if (GameOptionsSelection!=2 || selectedChar!=1) dprint_opt(152, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
|
||||
else if (GameOptionsSelection==2 && selectedChar==1) dprint_opt(152, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[1] );
|
||||
|
||||
dprint_opt(184, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
|
||||
if (GameOptionsSelection!=2 || selectedChar!=2) dprint_opt(182, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
|
||||
else if (GameOptionsSelection==2 && selectedChar==2) dprint_opt(182, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "%c", PlayerName[2] );
|
||||
|
||||
dfont(&speedfont);
|
||||
dprint_opt(214, 112, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
|
||||
if (GameOptionsSelection!=2 || selectedChar!=3) dprint_opt(212, 110, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
|
||||
else if (GameOptionsSelection==2 && selectedChar==3) dprint_opt(212, 110, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "@" );
|
||||
|
||||
dfont(&autofont);
|
||||
dprint_opt(94, 172, C_RGB(0,0,0), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
if (GameOptionsSelection!=3) dprint_opt(92, 170, C_RGB(255,255,255), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
else dprint_opt(92, 170, C_RGB(pulse%256,0,pulse%256), C_NONE, DTEXT_LEFT, DTEXT_TOP, "BACK TO GAME" );
|
||||
|
||||
if (GameOptionsSelection==0) dimage( 2, 5, &flag );
|
||||
else if (GameOptionsSelection==1) dimage( 2, 35, &flag );
|
||||
else if (GameOptionsSelection==2) dimage( 2, 65, &flag );
|
||||
else if (GameOptionsSelection==3) dimage( 2, 155, &flag );
|
||||
|
||||
// CODE HERE TO PRINT WELCOME MENU
|
||||
|
||||
dupdate();
|
||||
|
||||
pulse++;
|
||||
getInputGameOptions();
|
||||
|
||||
#if IS_FXLIB==1
|
||||
if (screenshot && usb_is_open())
|
||||
{
|
||||
usb_fxlink_screenshot(false);
|
||||
screenshot = false;
|
||||
}
|
||||
|
||||
if(record && usb_is_open())
|
||||
{
|
||||
usb_fxlink_videocapture(false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
SkipTime = true; // To avoid counting or de-counting time during menu
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void getInputGameOptions( void )
|
||||
{
|
||||
int opt = GETKEY_DEFAULT & ~GETKEY_REP_ARROWS;
|
||||
int timeout = 1;
|
||||
|
||||
while(1)
|
||||
{
|
||||
key_event_t ev = getkey_opt(opt, &timeout);
|
||||
if(ev.type == KEYEV_NONE) return;
|
||||
|
||||
int key = ev.key;
|
||||
|
||||
if (key==KEY_EXE)
|
||||
{
|
||||
if (GameOptionsSelection==2) nameCurrentlyWritten=false;
|
||||
|
||||
if (GameOptionsSelection==3) doneGameOptions=true;
|
||||
}
|
||||
|
||||
if (key==KEY_UP && !nameCurrentlyWritten)
|
||||
{
|
||||
if (GameOptionsSelection==0) GameOptionsSelection=3;
|
||||
else GameOptionsSelection--;
|
||||
}
|
||||
|
||||
if (key==KEY_UP && nameCurrentlyWritten)
|
||||
{
|
||||
if(GameOptionsSelection==2 && selectedChar>=0 && selectedChar<=2)
|
||||
{
|
||||
if (PlayerName[selectedChar]>'A') PlayerName[selectedChar]--;
|
||||
else PlayerName[selectedChar]='Z';
|
||||
}
|
||||
else if(GameOptionsSelection==2 && selectedChar==3)
|
||||
{
|
||||
nameCurrentlyWritten=false;
|
||||
}
|
||||
}
|
||||
|
||||
if (key==KEY_DOWN && !nameCurrentlyWritten)
|
||||
{
|
||||
if (GameOptionsSelection==3) GameOptionsSelection=0;
|
||||
else GameOptionsSelection++;
|
||||
}
|
||||
|
||||
if (key==KEY_DOWN && nameCurrentlyWritten)
|
||||
{
|
||||
if(GameOptionsSelection==2 && selectedChar>=0 && selectedChar<=2)
|
||||
{
|
||||
if (PlayerName[selectedChar]<'Z') PlayerName[selectedChar]++;
|
||||
else PlayerName[selectedChar]='A';
|
||||
}
|
||||
else if(GameOptionsSelection==2 && selectedChar==3)
|
||||
{
|
||||
nameCurrentlyWritten=false;
|
||||
}
|
||||
}
|
||||
|
||||
if (key==KEY_LEFT)
|
||||
{
|
||||
if (GameOptionsSelection==2 && selectedChar>=0 && selectedChar<=2) nameCurrentlyWritten=true;
|
||||
else if (GameOptionsSelection==2 && selectedChar==3) nameCurrentlyWritten=false;
|
||||
|
||||
if (GameOptionsSelection==2 && selectedChar>0) selectedChar--;
|
||||
else if (GameOptionsSelection==2) selectedChar=3;
|
||||
|
||||
if (GameOptionsSelection==0 && DiffLevel>0) DiffLevel--;
|
||||
else if (GameOptionsSelection==1 && CarsNumb>0) CarsNumb--;
|
||||
}
|
||||
|
||||
if (key==KEY_RIGHT)
|
||||
{
|
||||
if (GameOptionsSelection==2 && selectedChar>=0 && selectedChar<=2) nameCurrentlyWritten=true;
|
||||
else if (GameOptionsSelection==2 && selectedChar==3) nameCurrentlyWritten=false;
|
||||
|
||||
if (GameOptionsSelection==2 && selectedChar<4) selectedChar++;
|
||||
else if (GameOptionsSelection==2) selectedChar=0;
|
||||
|
||||
if (GameOptionsSelection==0 && DiffLevel<2) DiffLevel++;
|
||||
else if (GameOptionsSelection==1 && CarsNumb<2) CarsNumb++;
|
||||
}
|
||||
|
||||
#if IS_FXLIB==1
|
||||
if(keydown(KEY_F5)) screenshot = true;
|
||||
if(keydown(KEY_F6)) record = !record;
|
||||
#endif // IS_FXLIB
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void drawPauseQuit( void )
|
||||
{
|
||||
uint16_t pulse=0;
|
||||
|
|
Loading…
Reference in New Issue