From 255a080046c6b0a2d68a95b7fd36b9e9ce7737c2 Mon Sep 17 00:00:00 2001 From: SlyVTT Date: Sat, 16 Sep 2023 21:29:15 +0200 Subject: [PATCH] remove someold stuff + update TODO.txt --- TODO.txt | 20 +++++++++++--------- src/Shaders/AzurShaders.h | 6 ------ 2 files changed, 11 insertions(+), 15 deletions(-) diff --git a/TODO.txt b/TODO.txt index 93f6401..11c189c 100644 --- a/TODO.txt +++ b/TODO.txt @@ -2,19 +2,17 @@ [DONE] Add several boards -Add background pictures +Add background pictures / beautiful visuals Add targets and enable bonus -[WIP] Add return locker to avoir the ball to enter back to the launch chanel +Create sequences for targets to unlock doors or wathever bonuses + +[DONE] Add return locker to avoid the ball to enter back to the launch channel [DONE] Add multiple flippers all around the tables/boards -Add the possibilty to have connected tables using a kind on tunnel - -[WIP] Add ball launcher with user control initial velocity - -Add "Board Importation" system with "scanf" feature +[DONE] Add the possibilty to have connected tables using a kind on tunnel [DONE] Create a "Pinball" font @@ -23,8 +21,12 @@ Create text effects like : - scrolling effects - appearance/disappearance effects -Check why 1 single ball make the game crash +[DONE] Check why 1 single ball make the game crash +Add "Board Importation" system with "scanf" feature Ultimately create a Table Designer to ease the creation of new tables. - Add the possibility to import new tables with adhoc interface + +Evaluate the possibility of having a fx9860G version of the Pinball + +[WIP] Add ball launcher with user control initial velocity diff --git a/src/Shaders/AzurShaders.h b/src/Shaders/AzurShaders.h index 716e1b2..f4a333b 100644 --- a/src/Shaders/AzurShaders.h +++ b/src/Shaders/AzurShaders.h @@ -2,12 +2,6 @@ #define AZURSHADERS -void azrp_shader_line_configure(void); -void azrp_shader_circle_configure(void); -void azrp_shader_filledcircle_configure(void); -void azrp_shader_filledpoly_configure(void); -void azrp_shader_poly_configure(void); - /* azrp_line(): Draw a line with clipping to the screen resolution between point (x1,y1) and (x2,y2) */ void azrp_line( int x1, int y1, int x2, int y2, uint16_t color );