# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Pinball VERSION 1.0 LANGUAGES CXX C ASM) include(GenerateG3A) include(Fxconv) find_package(Azur 0.1 REQUIRED) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.4 REQUIRED) set(SOURCES src/main.cpp src/Shaders/circle.cpp src/Shaders/poly.cpp src/Shaders/filledcircle.cpp src/Shaders/filledpoly.cpp src/Shaders/line.cpp # ... ) # Shared assets, fx-9860G-only assets and fx-CG-50-only assets set(ASSETS # ... ) set(ASSETS_cg assets-cg/font.png assets-cg/font_pinball.png # assets-cg/abyss.png # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_cg} WITH_METADATA) add_executable(myaddin ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(myaddin PRIVATE -Wall -Wextra -O3 -std=c++20) target_link_options(myaddin PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage) target_link_libraries(myaddin Azur::Azur -lnum LibProf::LibProf Gint::Gint -lstdc++) if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET myaddin OUTPUT "Pinball.g3a" NAME " " ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()