Pinball/src/main.cpp

388 lines
12 KiB
C++

#include "parameters.h"
#include <azur/azur.h>
#include <azur/gint/render.h>
#include <gint/drivers/r61524.h>
#include <gint/rtc.h>
#include <gint/clock.h>
#include <gint/kmalloc.h>
#include <gint/usb-ff-bulk.h>
#include <gint/usb.h>
#include <libprof.h>
#include <cstdint>
#include <fxlibc/printf.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <num/num.h>
#include "extrakeyboard.h"
#include "pinball_entities.h"
#include "stdint-gcc.h"
#include "utilities.h"
#include "vector2D.h"
#include <vector>
#include <math.h>
bool screenshot = false;
bool record = false;
bool textoutput = false;
bool exitToOS = false;
uint8_t texttodraw = 1;
#define SCALE_PIXEL 1
#define X_RESOL (DWIDTH / SCALE_PIXEL)
#define Y_RESOL (DHEIGHT / SCALE_PIXEL)
float elapsedTime = 0.0f;
uint32_t time_update = 0, time_render = 0;
prof_t perf_update, perf_render;
static kmalloc_arena_t extended_ram = {0};
static kmalloc_arena_t *_uram;
kmalloc_gint_stats_t *_uram_stats;
kmalloc_gint_stats_t *extram_stats;
KeyboardExtra MyKeyboard;
Scene MyPinball;
libnum::num32 flipperHeight;
libnum::num32 cScale;
libnum::num32 simWidth;
libnum::num32 simHeight;
/* return the scaled x component of a vector */
uint16_t CX(Vector2D pos) { return (int) (pos.x * cScale); }
/* return the scaled y component of a vector */
uint16_t CY(Vector2D pos) { return (int) (libnum::num32(azrp_height) - pos.y * cScale); }
/* create the pinball board */
void SetupScene(void) {
libnum::num32 offset = libnum::num32(0.02);
flipperHeight = libnum::num32(1.7);
cScale = libnum::num32(azrp_height) / flipperHeight;
simWidth = libnum::num32(azrp_width) / cScale;
simHeight = libnum::num32(azrp_height) / cScale;
MyPinball.score = 0;
MyPinball.borders.clear();
MyPinball.borders.push_back( Vector2D( libnum::num32(0.74) , libnum::num32(0.25)));
MyPinball.borders.push_back( Vector2D( libnum::num32(1.0)-offset, libnum::num32(0.4)));
MyPinball.borders.push_back( Vector2D( libnum::num32(1.0)-offset, flipperHeight - offset));
MyPinball.borders.push_back( Vector2D( offset , flipperHeight - offset));
MyPinball.borders.push_back( Vector2D( offset , libnum::num32(0.4)));
MyPinball.borders.push_back( Vector2D( libnum::num32(0.26) , libnum::num32(0.25)));
MyPinball.borders.push_back( Vector2D( libnum::num32(0.26) , libnum::num32(offset)));
MyPinball.borders.push_back( Vector2D( libnum::num32(0.74) , libnum::num32(offset)));
MyPinball.balls.clear();
libnum::num32 ball_radius = libnum::num32(0.03);
libnum::num32 ball_mass = libnum::num32( PI ) * ball_radius * ball_radius;
Vector2D ball_pos1( libnum::num32(0.92), libnum::num32(0.5) );
Vector2D ball_vel1( libnum::num32(0.2) , libnum::num32(3.5) );
MyPinball.balls.push_back( Ball( ball_radius, ball_mass, ball_pos1, ball_vel1, 0.2 ) );
Vector2D ball_pos2( libnum::num32(0.08), libnum::num32(0.5) );
Vector2D ball_vel2( libnum::num32(0.2) , libnum::num32(3.5) );
MyPinball.balls.push_back( Ball( ball_radius, ball_mass, ball_pos2, ball_vel2, 0.2 ) );
MyPinball.obstacles.clear();
MyPinball.obstacles.push_back( Obstacle( 0.1 , Vector2D( libnum::num32(0.25), libnum::num32(0.6) ), 2.0 ) );
MyPinball.obstacles.push_back( Obstacle( 0.1 , Vector2D( libnum::num32(0.75), libnum::num32(0.5) ), 2.0 ) );
MyPinball.obstacles.push_back( Obstacle( 0.12, Vector2D( libnum::num32(0.7 ), libnum::num32(1.0) ), 2.0 ) );
MyPinball.obstacles.push_back( Obstacle( 0.1 , Vector2D( libnum::num32(0.2 ), libnum::num32(1.2) ), 2.0 ) );
libnum::num32 flip_radius = libnum::num32( 0.03);
libnum::num32 flip_length = libnum::num32( 0.2);
libnum::num32 flip_maxRotation = libnum::num32(1.0);
libnum::num32 flip_restAngle = libnum::num32(0.5);
libnum::num32 flip_angularVelocity = libnum::num32(10.0);
libnum::num32 flip_restitution = libnum::num32(0.0);
Vector2D flip_pos1( libnum::num32(0.26), libnum::num32(0.22) );
Vector2D flip_pos2( libnum::num32(0.74), libnum::num32(0.22) );
MyPinball.flippers.push_back( Flipper( flip_radius, flip_pos1, flip_length, -flip_restAngle, flip_maxRotation, flip_angularVelocity, flip_restitution) );
MyPinball.flippers.push_back( Flipper( flip_radius, flip_pos2, flip_length, libnum::num32(PI) + flip_restAngle, -flip_maxRotation, flip_angularVelocity, flip_restitution) );
}
void HandleBallBallCollision( Ball ball1, Ball ball2 )
{
libnum::num32 restitution = MIN( ball1.restitution, ball2.restitution );
Vector2D dir = ball2.pos - ball1.pos;
libnum::num32 d = dir.Length();
if ( d==libnum::num32(0) || d > (ball1.radius + ball2.radius) ) return;
dir.Normalise();
libnum::num32 corr = (ball1.radius + ball2.radius-d) / libnum::num32(2);
ball1.pos.Add(dir, -corr);
ball2.pos.Add(dir, corr);
libnum::num32 v1 = ball1.vel.Dot(dir);
libnum::num32 v2 = ball2.vel.Dot(dir);
libnum::num32 m1 = ball1.mass;
libnum::num32 m2 = ball2.mass;
libnum::num32 newV1 = (m1*v1 + m2*v2 - m2*(v1-v2)*restitution / (m1+m2) );
libnum::num32 newV2 = (m1*v1 + m2*v2 - m1*(v2-v1)*restitution / (m1+m2) );
ball1.vel.Add(dir, newV1-v1 );
ball2.vel.Add(dir, newV2-v2 );
}
void HandleBallOsbtacleCollision( Ball ball, Obstacle obstacle )
{
Vector2D dir = ball.pos - obstacle.pos;
libnum::num32 d = dir.Length();
if ( d==libnum::num32(0) || d > (ball.radius + obstacle.radius) ) return;
dir.Normalise();
libnum::num32 corr = ball.radius + obstacle.radius-d;
ball.pos.Add(dir, corr);
libnum::num32 v = ball.vel.Dot(dir);
ball.vel.Add(dir, obstacle.pushVel-v );
MyPinball.score++;
}
static void hook_prefrag(int id, void *fragment, int size) {
if (!screenshot && !record)
return;
/* Screenshot takes precedence */
char const *type = screenshot ? "image" : "video";
int pipe = usb_ff_bulk_output();
if (id == 0) {
usb_fxlink_header_t h;
usb_fxlink_image_t sh;
int size = azrp_width * azrp_height * 2;
usb_fxlink_fill_header(&h, "fxlink", type, size + sizeof sh);
sh.width = htole32(azrp_width);
sh.height = htole32(azrp_height);
sh.pixel_format = htole32(USB_FXLINK_IMAGE_RGB565);
usb_write_sync(pipe, &h, sizeof h, false);
usb_write_sync(pipe, &sh, sizeof sh, false);
}
usb_write_sync(pipe, fragment, size, false);
if (id == azrp_frag_count - 1) {
usb_commit_sync(pipe);
screenshot = false;
}
}
static void update(float dt) {}
static void render(void) {
azrp_clear(C_BLACK);
int mod = MyPinball.borders.size();
for( int i=0; i<MyPinball.borders.size(); i++ ) azrp_line( CX(MyPinball.borders[i]), CY(MyPinball.borders[i]), CX(MyPinball.borders[(i+1) % mod]), CY(MyPinball.borders[(i+1) % mod]), C_WHITE );
for( int i=0; i<MyPinball.obstacles.size(); i++ ) azrp_filledcircle( CX(MyPinball.obstacles[i].pos), CY(MyPinball.obstacles[i].pos), (int) (MyPinball.obstacles[i].radius*cScale), C_BLUE );
for( int i=0; i<MyPinball.balls.size(); i++ ) azrp_filledcircle( CX(MyPinball.balls[i].pos), CY(MyPinball.balls[i].pos), (int) (MyPinball.balls[i].radius*cScale), C_RED );
for( int i=0; i<MyPinball.flippers.size(); i++ )
{
libnum::num32 angleflip = MyPinball.flippers[i].restAngle + MyPinball.flippers[i].sign * MyPinball.flippers[i].rotation;
azrp_filledcircle( CX(MyPinball.flippers[i].pos), CY(MyPinball.flippers[i].pos), (int) (MyPinball.flippers[i].radius*cScale), C_GREEN );
Vector2D extremity = MyPinball.flippers[i].pos.Clone();
extremity.x += COS(angleflip)*MyPinball.flippers[i].length;
extremity.y += SIN(angleflip)*MyPinball.flippers[i].length;
azrp_filledcircle( CX(extremity), CY(extremity), (int) (MyPinball.flippers[i].radius*cScale), C_GREEN );
azrp_line( CX(MyPinball.flippers[i].pos), CY(MyPinball.flippers[i].pos), CX(extremity), CY(extremity), C_GREEN );
}
azrp_draw_text(150, 01, "FPS = %.0f - Mem Free = %d", (float)(1000.0f / elapsedTime), _uram_stats->free_memory + extram_stats->free_memory);
}
static void get_inputs(float dt) {
if (MyKeyboard.IsKeyPressed(MYKEY_SHIFT) &&
MyKeyboard.IsKeyHoldPressed(MYKEY_EXIT)) {
exitToOS = true;
};
#if (DEBUG_MODE)
if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
MyKeyboard.IsKeyPressedEvent(MYKEY_7) && usb_is_open()) {
screenshot = true;
};
if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
MyKeyboard.IsKeyPressedEvent(MYKEY_8) && usb_is_open()) {
record = true;
};
if (MyKeyboard.IsKeyPressed(MYKEY_OPTN) &&
MyKeyboard.IsKeyPressedEvent(MYKEY_9) && usb_is_open()) {
record = false;
};
if (MyKeyboard.IsKeyPressedEvent(MYKEY_F1)) {
}
if (MyKeyboard.IsKeyPressedEvent(MYKEY_F2)) {
}
if (MyKeyboard.IsKeyPressedEvent(MYKEY_F3)) {
}
if (MyKeyboard.IsKeyPressedEvent(MYKEY_F4)) {
}
if (MyKeyboard.IsKeyPressedEvent(MYKEY_F5)) {
}
if (MyKeyboard.IsKeyPressedEvent(MYKEY_F6)) {
}
#endif
/* we can have either LEFT or RIGHT or NONE OF THEM pressed for the direction
*/
}
bool AddMoreRAM(void) {
/* allow more RAM */
char const *osv = (char *)0x80020020;
if ((!strncmp(osv, "03.", 3) && osv[3] <= '8') &&
gint[HWCALC] == HWCALC_FXCG50) // CG-50
{
extended_ram.name = "extram";
extended_ram.is_default = true;
extended_ram.start = (void *)0x8c200000;
extended_ram.end = (void *)0x8c4e0000;
kmalloc_init_arena(&extended_ram, true);
kmalloc_add_arena(&extended_ram);
return true;
} else if (gint[HWCALC] == HWCALC_PRIZM) // CG-10/20
{
extended_ram.name = "extram";
extended_ram.is_default = true;
uint16_t *vram1, *vram2;
dgetvram(&vram1, &vram2);
dsetvram(vram1, vram1);
extended_ram.start = vram2;
extended_ram.end = (char *)vram2 + 396 * 224 * 2;
kmalloc_init_arena(&extended_ram, true);
kmalloc_add_arena(&extended_ram);
return true;
} else if (gint[HWCALC] == HWCALC_FXCG_MANAGER) // CG-50 EMULATOR
{
extended_ram.name = "extram";
extended_ram.is_default = true;
extended_ram.start = (void *)0x88200000;
extended_ram.end = (void *)0x884e0000;
kmalloc_init_arena(&extended_ram, true);
kmalloc_add_arena(&extended_ram);
return true;
} else {
return false;
}
}
void FreeMoreRAM(void) {
memset(extended_ram.start, 0,
(char *)extended_ram.end - (char *)extended_ram.start);
}
int main(void) {
exitToOS = false;
_uram = kmalloc_get_arena("_uram");
bool canWeAllocate3Mb = AddMoreRAM();
__printf_enable_fp();
__printf_enable_fixed();
azrp_config_scale(SCALE_PIXEL);
azrp_shader_clear_configure();
azrp_shader_image_rgb16_configure();
azrp_shader_image_p8_configure();
azrp_shader_image_p4_configure();
azrp_shader_line_configure();
azrp_shader_circle_configure();
azrp_hook_set_prefrag(hook_prefrag);
usb_interface_t const *interfaces[] = {&usb_ff_bulk, NULL};
usb_open(interfaces, GINT_CALL_NULL);
SetupScene();
prof_init();
do {
perf_update = prof_make();
prof_enter(perf_update);
{
// all the stuff to be update should be put here
MyKeyboard.Update(elapsedTime);
get_inputs(elapsedTime);
update(elapsedTime);
// update the RAM consumption status
_uram_stats = kmalloc_get_gint_stats(_uram);
extram_stats = kmalloc_get_gint_stats(&extended_ram);
}
prof_leave(perf_update);
time_update = prof_time(perf_update);
perf_render = prof_make();
prof_enter(perf_render);
{
// all the stuff to be rendered should be put here
render();
azrp_update();
}
prof_leave(perf_render);
time_render = prof_time(perf_render);
elapsedTime = ((float)(time_update + time_render)) / 1000.0f;
} while (exitToOS == false);
prof_quit();
usb_close();
if (canWeAllocate3Mb)
FreeMoreRAM();
return 1;
}