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"tilewidth":16, + "type":"tileset", + "version":"1.8" +} \ No newline at end of file diff --git a/assets-cg/__pycache__/converters.cpython-310.pyc b/assets-cg/__pycache__/converters.cpython-310.pyc new file mode 100644 index 0000000..a0c803e Binary files /dev/null and b/assets-cg/__pycache__/converters.cpython-310.pyc differ diff --git a/src/MyAzurShaders.h b/src/MyAzurShaders.h index 55e5efe..a823330 100644 --- a/src/MyAzurShaders.h +++ b/src/MyAzurShaders.h @@ -1,14 +1,8 @@ #ifndef MYAZURSHADERS_H #define MYAZURSHADERS_H - -#include "starfield.h" #include -void azrp_pixel(int x1, int y1, int color); - -void azrp_pixellist(std::vector const &list, int fragnum ); - #define SHOW_PIXELS 1 #define SHOW_STARS 2 @@ -18,4 +12,6 @@ void azrp_starfield_init( uint8_t nbstars ); void azrp_starfield_close( void ); void azrp_starfield_USBDEBUG( uint8_t info ); +void azrp_tilesmap( int shifttile, int *tilemap, bopti_image_t *image, int tileset_size ); + #endif //MYAZURSHADERS_H \ No newline at end of file diff --git a/src/background.cpp b/src/background.cpp index 74f2ac0..9810cd3 100644 --- a/src/background.cpp +++ b/src/background.cpp @@ -22,7 +22,7 @@ Background::~Background( ) void Background::Render( void ) { - int x0 = (int) xlevel; +/* int x0 = (int) xlevel; int shifttile = (int) (16*xlevel.frac()); for(int u=0; u MyParticles; extern std::vector MyPlayerBullets; extern std::vector MyEnemies; extern std::vector MyImpacts; -extern Starfield *MyStarField; extern Player *MyPlayer; diff --git a/src/main.cpp b/src/main.cpp index 0c6a181..e57ba36 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -24,12 +24,14 @@ #include "collections.h" +#include "MyAzurShaders.h" + #include "player.h" #include "utilities.h" #include "particles.h" #include "bullet.h" #include "enemy.h" -#include "MyAzurShaders.h" + #include "impact.h" #include "background.h" @@ -75,8 +77,6 @@ std::vector MyImpacts; Background MyBackground; -Starfield *MyStarField; - Player *MyPlayer; KeyboardExtra MyKeyboard; diff --git a/src/starfield.cpp b/src/starfield.cpp deleted file mode 100644 index 87f4d6d..0000000 --- a/src/starfield.cpp +++ /dev/null @@ -1,159 +0,0 @@ -#include "starfield.h" - -#include -#include - -#include -#include -#include - -#include - -#include "MyAzurShaders.h" - - - -Star::Star( void ) -{ - x = libnum::num( rand() % 396 ); - y = libnum::num( rand() % 224 ); - - size = 1 + ( rand() % 4 ); - - sx = libnum::num( -1*size ); - sy = 0; - - int colorrandom = rand() % 4; - - color = 0xFFFF; -/* - if (colorrandom==0) color = 0xFFFF; - else if (colorrandom==1) color = 0xFFE0; - else if (colorrandom==2) color = 0xFB80; - else color = 0xF80D; -*/ -} - -Star::~Star() -{ - - -} - -void Star::Update( libnum::num dt ) -{ - //libnum::num a = libnum::num( dt / 12000.0f ); - //y += sy * a; - x += sx * dt; - y += sy * dt; - - - if (y<-3 || y > 226 || x<-3 || x>398) - { - x = 396; - y = libnum::num( rand() % 224 ); - } -} - - - -Starfield::Starfield( ) -{ - srand(rtc_ticks()); - - for(int i=0; i<100; i++) - { - Star *s = new Star( ); - MyStars.push_back( s ); - } -} - -Starfield::~Starfield( ) -{ - for(auto& s : MyStars) - delete(s); - - for(auto& list : PixelListPerFragment) - { - for(auto& p : list) - delete(p); - list.clear(); - } - - MyStars.clear(); -} - -void Starfield::Update( float dt ) -{ - libnum::num a = libnum::num( dt / 50000.f ); - - for(auto& s : MyStars) - s->Update( a ); -} - -void Starfield::AddPixel( int x, int y, int c ) -{ - // check if the point is in the range screen - if(x >= azrp_width || x < 0 || y >= azrp_height || y < 0) - return; - - uint8_t current_frag = y >> 4; // each fragment is 16pixel high : so fragment number for the current point is y/16 or y>>4 - Pixel *MyPix = new Pixel( x, y & 15, c ); // consider the local offset of the point in the current fragment (y & 15) - PixelListPerFragment[ current_frag ].push_back( MyPix ); // add the pixel to the appropriate list -} - -void Starfield::Render( void ) -{ - for(auto& list : PixelListPerFragment) - { - for(auto& p : list) - { - delete(p); - } - list.clear(); - } - - for(auto& s : MyStars) - { - //TODO :The only considered case is for a small star 1x1 pixel - //TODO :Other sizes to be added right after this case - if (s->size==1) - { - AddPixel( s->x, (int) s->y, s->color ); - } - else if (s->size==2) - { - AddPixel( s->x, (int) s->y, s->color ); - AddPixel( s->x+1, (int) s->y, s->color ); - AddPixel( s->x, (int) s->y+1, s->color ); - AddPixel( s->x+1, (int) s->y+1, s->color ); - } - else if (s->size==3) - { - AddPixel( s->x+1, (int) s->y, s->color ); - AddPixel( s->x-1, (int) s->y+1, s->color ); - AddPixel( s->x, (int) s->y+1, s->color ); - AddPixel( s->x+1, (int) s->y+1, s->color ); - AddPixel( s->x+1, (int) s->y+2, s->color ); - } - else if (s->size==4) - { - AddPixel( s->x-1, (int) s->y-1, s->color ); - AddPixel( s->x-1, (int) s->y, s->color ); - AddPixel( s->x-1, (int) s->y+1, s->color ); - AddPixel( s->x, (int) s->y-1, s->color ); - AddPixel( s->x, (int) s->y, s->color ); - AddPixel( s->x, (int) s->y+1, s->color ); - AddPixel( s->x+1, (int) s->y-1, s->color ); - AddPixel( s->x+1, (int) s->y, s->color ); - AddPixel( s->x+1, (int) s->y+1, s->color ); - } - } - - - // call the PixelList shader with the appropriate lists - for(unsigned int i=0; i<14; i++) - //for(unsigned int i=0; i -#include -#include -#include - - -class Star -{ - public: - Star(); - ~Star(); - //void Update( float dt ); - void Update( libnum::num dt ); - - - libnum::num x; - libnum::num y; - libnum::num sx; - libnum::num sy; - uint8_t size; - uint16_t color; -}; - -class Pixel -{ - public: - int x, y, c; - Pixel( int _x, int _y, int _c) - { - x = _x; - y = _y; - c = _c; - }; - ~Pixel() {}; -}; - -class Starfield -{ - public: - // the Star collection - std::vector MyStars; - // list of all pixels to be rendered by Azur pixel shader fragment by fragment - std::array,14> PixelListPerFragment; - - Starfield( ); - ~Starfield( ); - void Update( float dt ); - void Render( void ); - - private: - void AddPixel( int x, int y, int c ); -}; - -#endif //STARS_H \ No newline at end of file diff --git a/src/tilesmapshader.cpp b/src/tilesmapshader.cpp new file mode 100644 index 0000000..fb85654 --- /dev/null +++ b/src/tilesmapshader.cpp @@ -0,0 +1,67 @@ +#include +#include "MyAzurShaders.h" +#include +#include + +#include +#include +#include + + + + +uint8_t AZRP_SHADER_TILESMAP = -1; + + +__attribute__((constructor)) +static void register_shader(void) +{ + extern azrp_shader_t azrp_shader_tilesmap; + AZRP_SHADER_TILESMAP = azrp_register_shader(azrp_shader_tilesmap); +} + + +void azrp_shader_tilesmap_configure(void) +{ + azrp_set_uniforms(AZRP_SHADER_TILESMAP, (void *)azrp_width); +} + +struct command { + uint8_t shader_id; + uint8_t current_frag; + int shifttile; + int *tilemap; + bopti_image_t *image; + int tileset_size; +}; + +void azrp_tilesmap( int shifttile, int *tilemap, bopti_image_t *image, int tileset_size ); +{ + prof_enter(azrp_perf_cmdgen); + + struct command cmd; + cmd.shader_id = AZRP_SHADER_TILESMAP; + cmd.current_frag = 0; + cmd.shifttile = shifttile; + cmd.tilemap = tilemap; + cmd.image = image; + cmd.tileset_size = tileset_size; + + azrp_queue_command(&cmd, sizeof cmd, 0, azrp_frag_count); + prof_leave(azrp_perf_cmdgen); +} + + +void azrp_shader_tilesmap( void *uniforms, void *comnd, void *fragment ) +{ + struct command *cmd = (struct command *) comnd; + uint16_t *frag = (uint16_t *) fragment; + + int currentile = cmd->tilemap[cmd->current_frag*25]; + + for(int u=0; u<=25;u++) + + + + cmd->current_frag++; +} \ No newline at end of file