Sylvain PILLOT
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e8a636d11d
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Add LICENSE.txt
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2024-03-20 20:40:48 +01:00 |
Sylvain PILLOT
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137cf2f6a9
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major refactoring of code and project classes phase 2
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2023-08-31 13:41:11 +02:00 |
Sylvain PILLOT
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df5fcd900d
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major refactoring of code and project structure phase 1
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2023-08-31 09:58:35 +02:00 |
Sylvain PILLOT
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8138a5e554
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trajectories can now be shared for several enemies (fleets) + new assets + adjustable background speed + ...
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2023-08-30 10:01:20 +02:00 |
Sylvain PILLOT
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5b83f8f2a8
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Prepare stuff for mode of Shmup
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2023-08-25 10:33:52 +02:00 |
Sylvain PILLOT
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51536e6dcd
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updated TODO.txt
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2023-08-23 22:35:20 +02:00 |
Sylvain PILLOT
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109692b171
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added boss tarjectory based on splines + corrected bullet vector trajectory taht was not correctly rounded during num32->int conversion
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2023-08-23 20:16:30 +02:00 |
Sylvain PILLOT
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ba1c9362b6
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update roadmap and completed README.md / TODO.txt accordingly
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2023-08-23 09:07:11 +02:00 |
Sylvain PILLOT
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a524c5f08e
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Boss with satellite guns - Bullet Hell versions to test framerate
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2023-08-22 23:34:18 +02:00 |
Sylvain PILLOT
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22f087db76
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updated TODO.txt + added missing some memory release for MyPlayer and MyBoss
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2023-08-16 07:57:55 +02:00 |
Sylvain PILLOT
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47d2075e3c
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updated TODO.txt
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2023-08-14 17:40:49 +02:00 |
Sylvain PILLOT
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a1ef2e7ba0
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Bosses are now working great
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2023-08-14 14:37:52 +02:00 |
Sylvain PILLOT
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32deb536c9
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added boss with multiple destructible parts and many explosions
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2023-08-14 14:22:53 +02:00 |
Sylvain PILLOT
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36bce711cc
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Working on implementation of Boss with multiple parts to be exploded [WIP]
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2023-08-13 17:33:25 +02:00 |
Sylvain PILLOT
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e6c1e93874
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made it compatible with latest version of Azur and new command generation structure
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2023-08-01 19:01:11 +02:00 |
Sylvain PILLOT
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65c605bd96
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update todo list
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2023-03-31 21:44:44 +02:00 |
Sylvain PILLOT
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05d84dcb4d
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update usb_write_sync as per new Lephe's USB driver request @dev
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2023-02-10 22:35:19 +01:00 |
Sylvain PILLOT
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c9e7801f35
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Added the Bonus System
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2023-02-05 16:49:56 +01:00 |
Sylvain PILLOT
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28718ae6d0
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resynch
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2023-02-05 14:07:44 +01:00 |
Sylvain PILLOT
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907639ae1a
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basic fixed-point math trigonometric functions
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2023-02-05 13:53:42 +01:00 |
Sylvain PILLOT
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b4203610a0
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enemy shoots + scrolable background
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2023-02-05 10:05:05 +01:00 |
Sylvain PILLOT
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7df7b70f5d
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added vertical scrolling of the background for large maps
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2023-01-31 23:07:32 +01:00 |
Sylvain PILLOT
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bc90a2d6c5
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test to create a tilesmap shader
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2023-01-30 22:31:33 +01:00 |
Sylvain PILLOT
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f4fa7b0c48
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changed the background colorsheme of Level1 - made it darker + increase of player speed
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2023-01-29 22:39:30 +01:00 |
Sylvain PILLOT
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bcea8d061d
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big tileset and support multi-layer map from Tiled
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2023-01-29 19:55:11 +01:00 |
Sylvain PILLOT
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2b6f492419
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Brand new KeyboardExtra class to handle complex keyboard events (1 layer above gint\keyboard.h
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2023-01-29 12:12:24 +01:00 |
Sylvain PILLOT
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a17ce759dd
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WIP Keyboard enhanced manager Part 2 - WIP
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2023-01-28 21:22:51 +01:00 |
Sylvain PILLOT
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de542f7bd7
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WIP - create a kind of keyboard manager
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2023-01-28 14:11:47 +01:00 |
Sylvain PILLOT
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d06fb71206
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WIP - create a kind of keyboard manager
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2023-01-28 14:11:13 +01:00 |
Sylvain PILLOT
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3c3ead5bf5
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scrolling background
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2023-01-27 22:52:13 +01:00 |
Sylvain PILLOT
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91b9826625
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First drawing of the mobile tiled background - no movement yet
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2023-01-26 22:35:33 +01:00 |
Sylvain PILLOT
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4e66ba1b80
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Working Catmull-Rom Splines for loopping trajectories of enemies
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2023-01-23 22:03:09 +01:00 |
Sylvain PILLOT
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47fb74d32c
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Flip the scrolling horizontally instead of vertically
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2023-01-23 18:27:57 +01:00 |
Sylvain PILLOT
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a08add12de
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[WIP] creation of movement trajectory based on Catmull-Rom
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2023-01-23 08:02:13 +01:00 |
Sylvain PILLOT
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6f5f06bfd0
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corrected player movement speed + addition of some sprites
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2023-01-22 23:20:16 +01:00 |
Sylvain PILLOT
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7d007e366e
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cleaning of sources + impacts of bullets on enemies
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2023-01-22 14:30:19 +01:00 |
Sylvain PILLOT
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3cfa8de6bb
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some cleaning + corrected typo Ennemy --> Enemy ;-)
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2023-01-22 13:39:43 +01:00 |
Sylvain PILLOT
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cc38291736
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added lasers [WIP]
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2023-01-22 11:07:36 +01:00 |
Sylvain PILLOT
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34fa959d5e
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new class Player with satellites + different ennemies + lower speed shoot
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2023-01-21 22:45:10 +01:00 |
Sylvain PILLOT
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13c384eeae
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added ennemies and bullet impacts
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2023-01-21 14:04:58 +01:00 |
Sylvain PILLOT
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cdce9ab3c5
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Added bullets
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2023-01-20 21:11:57 +01:00 |
Sylvain PILLOT
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61ef31bc16
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tuned explosions details
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2023-01-20 12:31:38 +01:00 |
Sylvain PILLOT
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2c4ae5619c
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add capture features + player + fake boss
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2023-01-19 22:17:11 +01:00 |
Sylvain PILLOT
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52c18741bd
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Improvement of std::vector with dynamic allocation of particle*
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2023-01-15 17:38:37 +01:00 |
Sylvain PILLOT
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f33cb39837
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Startfield Shader based back on std::vector
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2023-01-15 14:38:09 +01:00 |
Sylvain PILLOT
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3251d16dc0
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Merge pull request 'Integration of a basic starfield shader based on static table' (#2) from dev into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Shmup/pulls/2
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2023-01-14 13:06:58 +01:00 |
Sylvain PILLOT
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3516a285dd
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Working Starfield shader with static Table
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2023-01-14 12:52:36 +01:00 |
Sylvain PILLOT
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a17fa47054
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Definition of a 2D Starfield Shader
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2023-01-13 22:12:08 +01:00 |
Sylvain PILLOT
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34b9c04995
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Merge pull request 'dev' (#1) from dev into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Shmup/pulls/1
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2023-01-10 21:56:14 +01:00 |
Sylvain PILLOT
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758abed55f
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PixelList shader fixed with Lephe's help
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2023-01-10 21:53:49 +01:00 |