# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the # toolchain file and module path of the fxSDK cmake_minimum_required(VERSION 3.15) project(Schmup VERSION 1.0 LANGUAGES CXX C ASM) include(GenerateG3A) include(Fxconv) find_package(Azur 0.1 REQUIRED) find_package(Gint 2.9 REQUIRED) find_package(LibProf 2.4 REQUIRED) fxconv_declare_converters(assets-cg/converters.py) add_custom_command( OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/Levels/Level1.json" OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/Levels/Level2.json" COMMENT "Convert Tiled TMX map to usable JSON file" COMMAND tiled --export-tileset json Tileset_Space.tsx Tileset_Space.json COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json' WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets-cg/Levels/ DEPENDS assets-cg/Levels/Level1.tmx assets-cg/Levels/Level2.tmx assets-cg/converters.py assets-cg/Levels/tileset.png assets-cg/Levels/Tileset_Space.tsx) set(SOURCES src/main.cpp src/utilities/fast_trig.cpp src/utilities/extrakeyboard.cpp src/utilities/utilities.cpp src/utilities/vector2D.cpp src/shaders/circle.cpp src/shaders/poly.cpp src/shaders/filledcircle.cpp src/shaders/filledpoly.cpp src/shaders/line.cpp src/shaders/starfieldshader.cpp src/shmup/entity.cpp src/shmup/collections.cpp src/shmup/impact.cpp src/shmup/player.cpp src/shmup/particles.cpp src/shmup/bullet.cpp src/shmup/enemy.cpp src/shmup/background.cpp src/shmup/bonus.cpp src/shmup/boss.cpp src/shmup/trajectory.cpp # ... ) set(ASSETS_cg #assets-cg/font.png assets-cg/milifont.png assets-cg/Sprites/Explosions/firstboom.png assets-cg/Sprites/Explosions/emp_circ.png assets-cg/Sprites/Explosions/fill_circ.png assets-cg/Sprites/Bonus/life_bonus.png assets-cg/Sprites/Bonus/sat_bonus.png assets-cg/Sprites/Bullets/bullet_normal.png assets-cg/Sprites/Bullets/bullet_blue.png assets-cg/Sprites/Bullets/bullet_laser.png assets-cg/Sprites/Bullets/bullet_enemy_blue.png assets-cg/Sprites/Bullets/bullet_enemy_red.png assets-cg/Sprites/Bullets/bullet_enemy_green.png assets-cg/Sprites/Players/mainship1.png assets-cg/Sprites/Players/Satellite_Lvl1.png assets-cg/Sprites/Players/player_ship1.png assets-cg/Sprites/Players/player_ship2.png assets-cg/Sprites/Players/player_ship3.png assets-cg/Sprites/Players/player_ship4.png assets-cg/Sprites/Players/player_ship5.png assets-cg/Sprites/Players/player_ship6.png assets-cg/Sprites/Players/player_ship7.png assets-cg/Sprites/Players/player_ship8.png assets-cg/Sprites/Enemies/Lifebar.png assets-cg/Sprites/Enemies/mainship2.png assets-cg/Sprites/Enemies/Enemy_Blue_Lvl1.png assets-cg/Sprites/Enemies/Enemy_Red_Lvl1.png assets-cg/Sprites/Boss/Boss1.png assets-cg/Sprites/Boss/BossGun.png assets-cg/Levels/tileset.png assets-cg/Levels/Level1.json assets-cg/Levels/Level2.json # assets-cg/Levels/Tileset_Space.json # ... ) fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA) add_executable(shmup ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}}) target_compile_options(shmup PRIVATE -Wall -Wextra -Os -std=c++20) target_link_options(shmup PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage -fno-use-cxa-atexit -fpermissive) target_link_libraries(shmup Azur::Azur -lnum LibProf::LibProf Gint::Gint -lstdc++) if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50) generate_g3a(TARGET shmup OUTPUT "MyShmup.g3a" NAME "Shmup v0.4" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png) endif()