#ifndef MYAZURSHADERS_H #define MYAZURSHADERS_H #include #define SHOW_PIXELS 1 #define SHOW_STARS 2 void azrp_starfield( void ); void azrp_starfield_init( uint8_t nbstars ); void azrp_starfield_close( void ); void azrp_tilesmap( int shifttile, int *tilemap, bopti_image_t *image, int tileset_size ); #endif //MYAZURSHADERS_H