#define DEBUG_MODE 1 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "fast_trig.h" #include "extrakeyboard.h" #include "collections.h" #include "MyAzurShaders.h" #include "player.h" #include "utilities.h" #include "particles.h" #include "bullet.h" #include "enemy.h" #include "impact.h" #include "background.h" #include "trajectory.h" #include #include bool screenshot = false; bool record = false; bool textoutput = false; bool exitToOS = false; uint8_t texttodraw=1; #define SCALE_PIXEL 1 #define X_RESOL (DWIDTH / SCALE_PIXEL) #define Y_RESOL (DHEIGHT / SCALE_PIXEL) #define BIAS 1 #define NOBIAS (1-BIAS) float elapsedTime = 0.0f; uint32_t time_update=0, time_render=0; prof_t perf_update, perf_render; static kmalloc_arena_t extended_ram = { 0 }; static kmalloc_arena_t *_uram; kmalloc_gint_stats_t *_uram_stats; kmalloc_gint_stats_t *extram_stats; std::vector MyParticles; std::vector MyPlayerBullets; std::vector MyEnemiesBullets; std::vector MyEnemies; std::vector MyImpacts; Background MyBackground; Player *MyPlayer; KeyboardExtra MyKeyboard; static void hook_prefrag(int id, void *fragment, int size) { if(!screenshot && !record) return; /* Screenshot takes precedence */ char const *type = screenshot ? "image" : "video"; int pipe = usb_ff_bulk_output(); if(id == 0) { usb_fxlink_header_t h; usb_fxlink_image_t sh; int size = azrp_width * azrp_height * 2; usb_fxlink_fill_header(&h, "fxlink", type, size + sizeof sh); sh.width = htole32(azrp_width); sh.height = htole32(azrp_height); sh.pixel_format = htole32(USB_FXLINK_IMAGE_RGB565); usb_write_sync(pipe, &h, sizeof h, 4, false); usb_write_sync(pipe, &sh, sizeof sh, 4, false); } usb_write_sync(pipe, fragment, size, 4, false); if(id == azrp_frag_count - 1) { usb_commit_sync(pipe); screenshot = false; } } static void update( float dt ) { // all update stuff depending on time will be done here MyPlayer->Update( dt ); for(unsigned int i=0; iUpdate( dt ); // Check if the property toberemoved has been set to "true" for particle deletion if (MyImpacts[i]->toberemoved == true) { delete( MyImpacts[i] ); MyImpacts.erase( MyImpacts.begin() + i ); } } for(unsigned int i=0; iUpdate( dt ); // Check if there is a collision with the current enemy //MyPlayer->Test_Collision( MyEnemies[i] ); // Check if the property toberemoved has been set to "true" for particle deletion if (MyEnemies[i]->toberemoved == true) { Create_Explosion( (int) MyEnemies[i]->x, (int) MyEnemies[i]->y ); delete( MyEnemies[i] ); MyEnemies.erase( MyEnemies.begin() + i ); } } for(unsigned int i=0; iUpdate( dt ); // Check if the property toberemoved has been set to "true" for particle deletion if (MyParticles[i]->toberemoved == true) { delete( MyParticles[i] ); MyParticles.erase( MyParticles.begin() + i ); } } for(unsigned int i=0; iUpdate( dt ); for( unsigned j=0; jTest_Impact(MyPlayerBullets[i])==true) { //TODO : we can create a list of impacts here, to be rendered later on Create_Impact( (int) MyPlayerBullets[i]->x, (int) MyPlayerBullets[i]->y ); } } // Check if the property toberemoved has been set to "true" for particle deletion if (MyPlayerBullets[i]->toberemoved == true) { delete( MyPlayerBullets[i] ); MyPlayerBullets.erase( MyPlayerBullets.begin() + i ); } } for(unsigned int i=0; iUpdate( dt ); if(MyPlayer->Test_Impact(MyEnemiesBullets[i])==true) { //TODO : we can create a list of impacts here, to be rendered later on Create_Impact( (int) MyEnemiesBullets[i]->x, (int) MyEnemiesBullets[i]->y ); } // Check if the property toberemoved has been set to "true" for particle deletion if (MyEnemiesBullets[i]->toberemoved == true) { delete( MyEnemiesBullets[i] ); MyEnemiesBullets.erase( MyEnemiesBullets.begin() + i ); } } MyBackground.Update( dt ); } bool drawstars = true; bool drawback = true; static void render( void ) { if (drawstars) azrp_starfield(); if (drawback) MyBackground.Render( ); for(auto& b : MyPlayerBullets) b->Render(); for(auto& b : MyEnemiesBullets) b->Render(); for(auto& e : MyEnemies) e->Render(); for( auto& i : MyImpacts) i->Render(); for(auto& p : MyParticles) p->Render(); MyPlayer->Render(); #if(BIAS) if (texttodraw>=1) Azur_draw_text(1,01, "FPS = %.0f", (float) (1000000.0f / elapsedTime) ); //if (texttodraw>=1) Azur_draw_text(1,11, "Part.= %d - Bull.= %d", MyParticles.size(), MyPlayerBullets.size() ); //if (texttodraw>=1 && !MyEnemies.empty()) Azur_draw_text(1,21, "Ennmy Life= %d", MyEnemies[0]->life ); if (texttodraw>=2) Azur_draw_text(1,31, "Update = %.3f ms", (float) time_update / 1000.0f ); if (texttodraw>=2) Azur_draw_text(1,41, "Render = %.3f ms", (float) time_render / 1000.0f ); if (texttodraw>=2) Azur_draw_text(1,51, ">Total = %.0f ms", (float) elapsedTime / 1000.0f ); if (texttodraw>=3) Azur_draw_text(1,81, "Mem Used : %d", _uram_stats->used_memory + extram_stats->used_memory); if (texttodraw>=3) Azur_draw_text(1,91, "Mem Free : %d", _uram_stats->free_memory + extram_stats->free_memory); if (texttodraw>=3) Azur_draw_text(1,101, "Mem Peak Used : %d", _uram_stats->peak_used_memory + extram_stats->peak_used_memory ); #endif } static void get_inputs( float dt ) { uint8_t speed = 4; uint32_t tempshoot = rtc_ticks(); if(MyKeyboard.IsKeyPressed(MYKEY_F1)) { if (MyPlayer->Shoot_OK(tempshoot, BULLET_NORMAL)) Create_Player_Shoot(0); } if(MyKeyboard.IsKeyPressed(MYKEY_F2)) { if (MyPlayer->Shoot_OK(tempshoot, BULLET_BLUE)) Create_Player_Shoot(1); } if(MyKeyboard.IsKeyPressedEvent(MYKEY_F3)) { if (MyPlayer->Shoot_OK(tempshoot, BULLET_LASER)) Create_Player_Shoot(2); } if (MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyHoldPressed(MYKEY_EXIT)) {exitToOS = true; }; #if(DEBUG_MODE) if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_7) && usb_is_open() ) {screenshot = true;}; if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_8) && usb_is_open()) {record = true; }; if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_9) && usb_is_open()) {record = false; }; if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_DEL) && usb_is_open()) {textoutput = true;}; #endif if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F1)) {texttodraw=0;} if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F2)) {texttodraw=1;} if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F3)) {texttodraw=2;} if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F4)) {texttodraw=3;} if(MyKeyboard.IsKeyPressed(MYKEY_SHIFT) && MyKeyboard.IsKeyPressedEvent(MYKEY_F6)) { azrp_starfield_close( ); azrp_starfield_init( 250 ); } if(MyKeyboard.IsKeyPressed(MYKEY_LEFT)) { MyPlayer->Go_Left( dt ); } if(MyKeyboard.IsKeyPressed(MYKEY_RIGHT)) { MyPlayer->Go_Right( dt ); } if(MyKeyboard.IsKeyPressed(MYKEY_UP)) { MyPlayer->Go_Up( dt ); } if(MyKeyboard.IsKeyPressed(MYKEY_DOWN)) { MyPlayer->Go_Down( dt ); } } bool AddMoreRAM( void ) { /* allow more RAM */ char const *osv = (char*) 0x80020020; if((!strncmp(osv, "03.", 3) && osv[3] <= '6') && gint[HWCALC] == HWCALC_FXCG50) // CG-50 { extended_ram.name = "extram"; extended_ram.is_default = true; extended_ram.start = (void *)0x8c200000; extended_ram.end = (void *)0x8c4e0000 ; kmalloc_init_arena(&extended_ram, true); kmalloc_add_arena(&extended_ram ); return true; } else if (gint[HWCALC] == HWCALC_PRIZM) // CG-10/20 { extended_ram.name = "extram"; extended_ram.is_default = true; uint16_t *vram1, *vram2; dgetvram(&vram1, &vram2); dsetvram(vram1, vram1); extended_ram.start = vram2; extended_ram.end = (char *)vram2 + 396*224*2; kmalloc_init_arena(&extended_ram, true); kmalloc_add_arena(&extended_ram ); return false; } else if (gint[HWCALC] == HWCALC_FXCG_MANAGER) // CG-50 EMULATOR { extended_ram.name = "extram"; extended_ram.is_default = true; extended_ram.start = (void *)0x88200000; extended_ram.end = (void *)0x884e0000 ; kmalloc_init_arena(&extended_ram, true); kmalloc_add_arena(&extended_ram ); return true; } } void FreeMoreRAM( void ) { memset(extended_ram.start, 0, (char *)extended_ram.end - (char *)extended_ram.start); } /* #define DBGCRSH 1 #include int a=0; void debug_crash( int value ) { dprint( 1, 1+a*10, C_BLACK, "point = %d : REACHED", value ); a++; dupdate(); getkey(); } void debug_crash_msg( char *chain ) { dprint( 1, 1+a*10, C_BLACK, "point = %s : REACHED", chain ); a++; dupdate(); getkey(); } */ int main(void) { exitToOS = false; _uram = kmalloc_get_arena("_uram"); bool canWeAllocate3Mb = AddMoreRAM(); __printf_enable_fp(); __printf_enable_fixed(); azrp_config_scale(SCALE_PIXEL); azrp_shader_clear_configure(); azrp_shader_image_rgb16_configure(); azrp_shader_image_p8_configure(); azrp_shader_image_p4_configure(); azrp_hook_set_prefrag(hook_prefrag); azrp_starfield_init( 250 ); Create_Enemies( ); MyPlayer = new Player( azrp_width/4, azrp_height/2, 0); /* #if(DBGCRSH) debug_crash( 1 ); #endif */ usb_interface_t const *interfaces[] = { &usb_ff_bulk, NULL }; usb_open(interfaces, GINT_CALL_NULL); prof_init(); do { perf_update = prof_make(); prof_enter(perf_update); { // all the stuff to be update should be put here MyKeyboard.Update( elapsedTime ); // read inputs from the player get_inputs( elapsedTime ); // update as per the time spend to do the loop update( elapsedTime ); // update the RAM consumption status _uram_stats = kmalloc_get_gint_stats(_uram); extram_stats = kmalloc_get_gint_stats(&extended_ram); } prof_leave(perf_update); time_update = prof_time(perf_update); perf_render = prof_make(); prof_enter(perf_render); { // all the stuff to be rendered should be put here azrp_clear( C_BLACK ); render(); azrp_update(); } prof_leave(perf_render); time_render = prof_time(perf_render); elapsedTime = ((float) (time_update+time_render)); #if(DEBUG_MODE) if (textoutput && usb_is_open()) { // to add here what must be sent to USB for Text mode debugging char texttosend[1024]; for(int i=-720; i<=720; i++) { sprintf( texttosend, "i=%d - Sin(i)=%f - Cos(i)=%f - Tan(i)=%f\n", i, (float) FastSinInt(i), (float) FastCosInt(i), (float) FastTanInt(i) ); usb_fxlink_text(texttosend, 0); } textoutput = false; } #endif } while (exitToOS==false); Clean_Everything(); azrp_starfield_close( ); prof_quit(); usb_close(); FreeMoreRAM( ); return 1; }