#define DEBUG_MODE 1 #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "player.h" #include "utilities.h" #include "particles.h" #include "bullet.h" #include "ennemy.h" #include #include #include "MyAzurShaders.h" bool screenshot = false; bool record = false; bool textoutput = false; bool exitToOS = false; #define SCALE_PIXEL 1 #define X_RESOL (DWIDTH / SCALE_PIXEL) #define Y_RESOL (DHEIGHT / SCALE_PIXEL) #define BIAS 1 #define NOBIAS (1-BIAS) std::vector MyParticles; std::vector MyPlayerBullets; std::vector MyEnnemies; Starfield *MyStarField; uint8_t texttodraw=1; extern bopti_image_t img_mainship1; Player *MyPlayer; static void hook_prefrag(int id, void *fragment, int size) { if(!screenshot && !record) return; /* Screenshot takes precedence */ char const *type = screenshot ? "image" : "video"; int pipe = usb_ff_bulk_output(); if(id == 0) { usb_fxlink_header_t h; usb_fxlink_image_t sh; int size = azrp_width * azrp_height * 2; usb_fxlink_fill_header(&h, "fxlink", type, size + sizeof sh); sh.width = htole32(azrp_width); sh.height = htole32(azrp_height); sh.pixel_format = htole32(USB_FXLINK_IMAGE_RGB565); usb_write_sync(pipe, &h, sizeof h, 4, false); usb_write_sync(pipe, &sh, sizeof sh, 4, false); } usb_write_sync(pipe, fragment, size, 4, false); if(id == azrp_frag_count - 1) { usb_commit_sync(pipe); //screenshot = false; } } /*void Create_Starfield( void ) { MyStarField = new Starfield(); }*/ void Create_Player_Shoot( uint8_t id ) { if (id==0) { Bullet *b = new Bullet( MyPlayer->x, MyPlayer->y-21, id ); MyPlayerBullets.push_back( b ); } else if (id==1) { Bullet *b1 = new Bullet( MyPlayer->x-17, MyPlayer->y, id ); MyPlayerBullets.push_back( b1 ); Bullet *b2 = new Bullet( MyPlayer->x+17, MyPlayer->y, id ); MyPlayerBullets.push_back( b2 ); } else if (id==2) { Bullet *b1 = new Bullet( MyPlayer->x, MyPlayer->y-21, id ); MyPlayerBullets.push_back( b1 ); Bullet *b2 = new Bullet( MyPlayer->x+17, MyPlayer->y, id ); MyPlayerBullets.push_back( b2 ); Bullet *b3 = new Bullet( MyPlayer->x-17, MyPlayer->y, id ); MyPlayerBullets.push_back( b3 ); } } void Create_Ennemies( void ) { Ennemy* e1 = new Ennemy( 198, 50, 0); e1->Set_Speed_Vector( 1, -6, 1 ); MyEnnemies.push_back( e1 ); Ennemy* e2 = new Ennemy( 198, 50, 0); e2->Set_Speed_Vector( 1, 6, 1 ); MyEnnemies.push_back( e2 ); Ennemy* e3 = new Ennemy( 198, 50, 1); e3->Set_Speed_Vector( 1, -3, 3 ); MyEnnemies.push_back( e3 ); Ennemy* e4 = new Ennemy( 198, 50, 1); e4->Set_Speed_Vector( 1, 3, 3 ); MyEnnemies.push_back( e4 ); } void Create_Explosion( uint16_t xexplosion, uint16_t yexplosion ) { srand(rtc_ticks()); for(int i=0; i<=50; i++) { Particle *p = new Particle( xexplosion, yexplosion, i ); MyParticles.push_back( p ); } } void Clean_Everything( void ) { for(unsigned int i=0; iUpdate( dt ); for(auto& e : MyEnnemies) e->Update( dt ); for(unsigned int i=0; itoberemoved == true) { Create_Explosion( (int) MyEnnemies[i]->x, (int) MyEnnemies[i]->y ); delete( MyEnnemies[i] ); MyEnnemies.erase( MyEnnemies.begin() + i ); } } for(unsigned int i=0; iUpdate( dt ); // Check if the property toberemoved has been set to "true" for particle deletion if (MyParticles[i]->toberemoved == true) { delete( MyParticles[i] ); MyParticles.erase( MyParticles.begin() + i ); } } for(unsigned int i=0; iUpdate( dt ); // Check if the property toberemoved has been set to "true" for particle deletion if (MyPlayerBullets[i]->toberemoved == true) { delete( MyPlayerBullets[i] ); MyPlayerBullets.erase( MyPlayerBullets.begin() + i ); } } for(unsigned int i=0; iTest_Impact(MyPlayerBullets[i])==true) { //TODO : we can create a list of impacts here, to be rendered later on } } } } static void get_inputs( void ) { uint8_t speed = 4; uint32_t tempshoot = rtc_ticks(); key_event_t ev; while((ev = pollevent()).type != KEYEV_NONE) { } //if(keydown(KEY_F3)) {Create_Explosion();} if(keydown(KEY_F1)) { if (MyPlayer->Shoot_OK(tempshoot, 0)) Create_Player_Shoot(0); } if(keydown(KEY_F2)) { if (MyPlayer->Shoot_OK(tempshoot, 1)) Create_Player_Shoot(1); } if(keydown(KEY_F3)) { if (MyPlayer->Shoot_OK(tempshoot, 2)) Create_Player_Shoot(2); } if(keydown(KEY_EXIT)) {exitToOS = true; }; #if(DEBUG_MODE) if(keydown(KEY_7) && usb_is_open() ) {screenshot = true;}; if(keydown(KEY_8) && usb_is_open()) {record = true; }; if(keydown(KEY_9) && usb_is_open()) {record = false; }; if(keydown(KEY_DEL) && usb_is_open()) {textoutput = true;}; if(keydown(KEY_SHIFT) && keydown(KEY_F1)) {texttodraw=0;} if(keydown(KEY_SHIFT) && keydown(KEY_F2)) {texttodraw=1;} if(keydown(KEY_SHIFT) && keydown(KEY_F3)) {texttodraw=2;} if(keydown(KEY_SHIFT) && keydown(KEY_F4)) {texttodraw=3;} #endif if(keydown(KEY_LEFT)) { MyPlayer->Go_Left(); } if(keydown(KEY_RIGHT)) { MyPlayer->Go_Right(); } if(keydown(KEY_UP)) { MyPlayer->Go_Up(); } if(keydown(KEY_DOWN)) { MyPlayer->Go_Down(); } if(keydown(KEY_F6)) { azrp_starfield_close( ); azrp_starfield_init( 100 ); } } static kmalloc_arena_t extended_ram = { 0 }; bool AddMoreRAM( void ) { /* allow more RAM */ char const *osv = (char*) 0x80020020; if((!strncmp(osv, "03.", 3) && osv[3] <= '6') && gint[HWCALC] == HWCALC_FXCG50) // CG-50 { extended_ram.name = "extram"; extended_ram.is_default = true; extended_ram.start = (void *)0x8c200000; extended_ram.end = (void *)0x8c500000 ; kmalloc_init_arena(&extended_ram, true); kmalloc_add_arena(&extended_ram ); return true; } else if (gint[HWCALC] == HWCALC_PRIZM) // CG-10/20 { extended_ram.name = "extram"; extended_ram.is_default = true; uint16_t *vram1, *vram2; dgetvram(&vram1, &vram2); dsetvram(vram1, vram1); extended_ram.start = vram2; extended_ram.end = (char *)vram2 + 396*224*2; kmalloc_init_arena(&extended_ram, true); kmalloc_add_arena(&extended_ram ); return false; } else if (gint[HWCALC] == HWCALC_FXCG_MANAGER) // CG-50 EMULATOR { extended_ram.name = "extram"; extended_ram.is_default = true; extended_ram.start = (void *)0x88200000; extended_ram.end = (void *)0x88500000 ; kmalloc_init_arena(&extended_ram, true); kmalloc_add_arena(&extended_ram ); return true; } } void FreeMoreRAM( void ) { memset(extended_ram.start, 0, (char *)extended_ram.end - (char *)extended_ram.start); } int main(void) { exitToOS = false; float elapsedTime = 0.0f; kmalloc_arena_t *_uram = kmalloc_get_arena("_uram"); kmalloc_gint_stats_t *_uram_stats; kmalloc_gint_stats_t *extram_stats; bool canWeAllocate3Mb = AddMoreRAM(); __printf_enable_fp(); __printf_enable_fixed(); azrp_config_scale(SCALE_PIXEL); azrp_shader_clear_configure(); azrp_shader_image_rgb16_configure(); azrp_shader_image_p8_configure(); azrp_shader_image_p4_configure(); azrp_hook_set_prefrag(hook_prefrag); azrp_starfield_init( 100 ); Create_Ennemies( ); MyPlayer = new Player( azrp_width/2, azrp_height/2, 0); usb_interface_t const *interfaces[] = { &usb_ff_bulk, NULL }; usb_open(interfaces, GINT_CALL_NULL); prof_init(); prof_t perf_update, perf_render; uint32_t time_update=0, time_render=0; do { perf_update = prof_make(); prof_enter(perf_update); { // all the stuff to be update should be put here // read inputs from the player get_inputs( ); // update as per the time spend to do the loop update( elapsedTime ); // update the RAM consumption status _uram_stats = kmalloc_get_gint_stats(_uram); extram_stats = kmalloc_get_gint_stats(&extended_ram); } prof_leave(perf_update); time_update = prof_time(perf_update); perf_render = prof_make(); prof_enter(perf_render); { // all the stuff to be rendered should be put here azrp_clear( C_BLACK ); #if(BIAS) if (texttodraw>=1) Azur_draw_text(1,01, "FPS = %.0f", (float) (1000000.0f / elapsedTime) ); if (texttodraw>=1) Azur_draw_text(1,11, "Part.= %d - Bull.= %d", MyParticles.size(), MyPlayerBullets.size() ); if (texttodraw>=1 && !MyEnnemies.empty()) Azur_draw_text(1,21, "Ennmy Life= %d", MyEnnemies[0]->life ); if (texttodraw>=2) Azur_draw_text(1,31, "Update = %.0f mc secs", (float) time_update ); if (texttodraw>=2) Azur_draw_text(1,41, "Render = %.0f mc secs", (float) time_render ); if (texttodraw>=2) Azur_draw_text(1,51, ">Total = %.3f ml secs", (float) elapsedTime / 1000.0f ); if (texttodraw>=2) Azur_draw_text(1,61, ">Total = %.0f seconds", (float) elapsedTime ); if (texttodraw>=3) Azur_draw_text(1,81, "Mem Used : %d", _uram_stats->used_memory + extram_stats->used_memory); if (texttodraw>=3) Azur_draw_text(1,91, "Mem Free : %d", _uram_stats->free_memory + extram_stats->free_memory); if (texttodraw>=3) Azur_draw_text(1,101, "Mem Peak Used : %d", _uram_stats->peak_used_memory + extram_stats->peak_used_memory ); if (texttodraw>=3) Azur_draw_text(1,121, "Size of Particles : %d bytes", sizeof(Particle) ); if (texttodraw>=3) Azur_draw_text(1,131, "Size of Bullets : %d bytes", sizeof(Bullet) ); #endif azrp_starfield(); for(auto& b : MyPlayerBullets) b->Render(); for(auto& e : MyEnnemies) e->Render(); for(auto& p : MyParticles) p->Render(); MyPlayer->Render(); azrp_update(); } prof_leave(perf_render); time_render = prof_time(perf_render); #if(NOBIAS) dclear(C_BLACK); dprint(1,01, C_WHITE, "Update = %.0f mc secs", (float) time_update ); dprint(1,11, C_WHITE, "Render = %.0f mc secs", (float) time_render ); dprint(1,21, C_WHITE, ">Total = %.3f ml secs", (float) elapsedTime / 1000.0f ); dprint(1,31, C_WHITE, ">Total = %.0f", (float) elapsedTime ); dprint(1,41, C_WHITE, " FPS = %.0f", (float) (1000000.0f / elapsedTime) ); dprint(1,51, C_WHITE, "Parts = %d", MyParticles.size() ); dupdate(); #endif elapsedTime = ((float) (time_update+time_render)); #if(DEBUG_MODE) if (textoutput && usb_is_open()) { azrp_starfield_USBDEBUG( SHOW_PIXELS ); azrp_starfield_USBDEBUG( SHOW_STARS ); textoutput = false; } #endif } while (exitToOS==false); Clean_Everything(); azrp_starfield_close( ); prof_quit(); usb_close(); FreeMoreRAM( ); return 1; }