#ifndef BONUS_H #define BONUS_H #include #include #include #include #include #include "trajectory.h" #include "entity.h" class Bonus : public Entity { public: Bonus( int16_t _x, int16_t _y, uint8_t _id ); ~Bonus(); virtual void Update( float dt ) override; virtual void Render( void ) override; private: int8_t dirx, diry; libnum::num currentframe; }; #endif