#ifndef COLLECTIONS_H #define COLLECTIONS_H #include "player.h" #include "../utilities/utilities.h" #include "particles.h" #include "bullet.h" #include "enemy.h" #include "../shaders/MyAzurShaders.h" #include "impact.h" #include "trajectory.h" void Create_Player_Shoot( uint8_t id ); void Create_Enemies( void ); void Create_Explosion( uint16_t xexplosion, uint16_t yexplosion ); void Create_Impact( uint16_t ximpact, uint16_t yimpact ); void Clean_Everything( void ); #endif