#ifndef ENTITY_H #define ENTITY_H #include #include #include #include #include "bullet.h" #include "trajectory.h" class Entity { public: Entity( int16_t _x, int16_t _y, uint8_t _id ); virtual ~Entity(); virtual void Update( float dt ); virtual void Render( void ); virtual bool Test_Impact( Bullet *projectile ); libnum::num x, y; // center position of the boss uint8_t width, height; // width and height -for the hitbox int16_t xmin, xmax, ymin, ymax; // square hitbox (to speed up the bullet impact calculations) uint8_t ID; uint8_t speed; // speed of the boss int16_t life; bool toberemoved; bool hasTrajectory = false; Trajectory *pathToFollow; float accumulatedTime; int16_t life0; }; #endif