Shmup/CMakeLists.txt

118 lines
3.5 KiB
CMake

# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK
cmake_minimum_required(VERSION 3.15)
project(Schmup VERSION 1.0 LANGUAGES CXX C ASM)
include(GenerateG3A)
include(Fxconv)
find_package(Azur 0.1 REQUIRED)
find_package(Gint 2.9 REQUIRED)
find_package(LibProf 2.4 REQUIRED)
fxconv_declare_converters(assets-cg/converters.py)
add_custom_command(
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/Levels/Level1.json"
OUTPUT "${CMAKE_CURRENT_LIST_DIR}/assets-cg/Levels/Level2.json"
COMMENT "Convert Tiled TMX map to usable JSON file"
COMMAND tiled --export-tileset json Tileset_Space.tsx Tileset_Space.json
COMMAND find | grep .*.tmx | sed 's/.tmx//g' | xargs -l bash -c 'tiled --export-map json $$0.tmx $$0.json'
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/assets-cg/Levels/
DEPENDS assets-cg/Levels/Level1.tmx
assets-cg/Levels/Level2.tmx
assets-cg/converters.py
assets-cg/Levels/tileset.png
assets-cg/Levels/Tileset_Space.tsx)
set(SOURCES
src/main.cpp
src/utilities/fast_trig.cpp
src/utilities/extrakeyboard.cpp
src/utilities/utilities.cpp
src/utilities/vector2D.cpp
src/shaders/circle.cpp
src/shaders/poly.cpp
src/shaders/filledcircle.cpp
src/shaders/filledpoly.cpp
src/shaders/line.cpp
src/shaders/starfieldshader.cpp
src/shmup/entity.cpp
src/shmup/collections.cpp
src/shmup/impact.cpp
src/shmup/player.cpp
src/shmup/particles.cpp
src/shmup/bullet.cpp
src/shmup/enemy.cpp
src/shmup/background.cpp
src/shmup/bonus.cpp
src/shmup/boss.cpp
src/shmup/trajectory.cpp
# ...
)
set(ASSETS_cg
#assets-cg/font.png
assets-cg/milifont.png
assets-cg/Sprites/Explosions/firstboom.png
assets-cg/Sprites/Explosions/emp_circ.png
assets-cg/Sprites/Explosions/fill_circ.png
assets-cg/Sprites/Bonus/life_bonus.png
assets-cg/Sprites/Bonus/sat_bonus.png
assets-cg/Sprites/Bullets/bullet_normal.png
assets-cg/Sprites/Bullets/bullet_blue.png
assets-cg/Sprites/Bullets/bullet_laser.png
assets-cg/Sprites/Bullets/bullet_enemy_blue.png
assets-cg/Sprites/Bullets/bullet_enemy_red.png
assets-cg/Sprites/Bullets/bullet_enemy_green.png
assets-cg/Sprites/Players/mainship1.png
assets-cg/Sprites/Players/Satellite_Lvl1.png
assets-cg/Sprites/Players/player_ship1.png
assets-cg/Sprites/Players/player_ship2.png
assets-cg/Sprites/Players/player_ship3.png
assets-cg/Sprites/Players/player_ship4.png
assets-cg/Sprites/Players/player_ship5.png
assets-cg/Sprites/Players/player_ship6.png
assets-cg/Sprites/Players/player_ship7.png
assets-cg/Sprites/Players/player_ship8.png
assets-cg/Sprites/Enemies/Lifebar.png
assets-cg/Sprites/Enemies/mainship2.png
assets-cg/Sprites/Enemies/Enemy_Blue_Lvl1.png
assets-cg/Sprites/Enemies/Enemy_Red_Lvl1.png
assets-cg/Sprites/Boss/Boss1.png
assets-cg/Sprites/Boss/BossGun.png
assets-cg/Levels/tileset.png
assets-cg/Levels/Level1.json
assets-cg/Levels/Level2.json
# assets-cg/Levels/Tileset_Space.json
# ...
)
fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
add_executable(shmup ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(shmup PRIVATE -Wall -Wextra -Os -std=c++20)
target_link_options(shmup PRIVATE -Wl,-Map=Build_Addin.map -Wl,--print-memory-usage -fno-use-cxa-atexit -fpermissive)
target_link_libraries(shmup Azur::Azur -lnum LibProf::LibProf Gint::Gint -lstdc++)
if("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET shmup OUTPUT "MyShmup.g3a"
NAME "Shmup v0.4" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()