84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
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/* This is the system specific header for the SDL joystick API */
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#include "SDL_joystick.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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/* Function to scan the system for joysticks.
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* This function should set SDL_numjoysticks to the number of available
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* joysticks. Joystick 0 should be the system default joystick.
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* It should return 0, or -1 on an unrecoverable fatal error.
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*/
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int SDL_SYS_JoystickInit(void)
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{
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SDL_numjoysticks = 0;
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return(0);
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}
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/* Function to get the device-dependent name of a joystick */
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const char *SDL_SYS_JoystickName(int index)
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{
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SDL_SetError("Logic error: No joysticks available");
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return(NULL);
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the index field of the joystick.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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{
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SDL_SetError("Logic error: No joysticks available");
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return(-1);
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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{
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return;
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}
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/* Function to close a joystick after use */
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void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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{
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return;
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}
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/* Function to perform any system-specific joystick related cleanup */
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void SDL_SYS_JoystickQuit(void)
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{
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return;
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}
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#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */
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